Jump to content

rleduc

Regulars
  • Content Count

    271
  • Joined

  • Last visited

Community Reputation

27 Excellent

About rleduc

  • Rank
    BRP Hack

Converted

  • RPG Biography
    A long-time play of %100, and an occasional writer of adventures.
  • Current games
    Occasional Call of Cthulhu and Rubble and Ruin.
  • Location
    Bloomington, IN
  • Blurb
    Crazy scientist who likes rpgs.

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I love "Big Clenching Fist"! Not to be confused with Big Bee's Clenching Fist which makes a giant insect claw.... :-)
  2. Wow! I just found this thread, and I'd like to thank everyone for the kind words! I think the above comments perfectly capture what I was trying to do with R&R. It is far enough after "the fall" that everyone knows what's going on, but not so far that people have forgotten how the old stuff works. Trotsky articulated what I was hoping to do. When I wrote it, I expected most GMs would have their own end-of-the-world story in mind, and would simply grab the parts that they needed and throw away what didn't fit. (Even I don't use nan-psionics anymore--it was a holdover from my Aft
  3. I like what you were doing. I was approaching it as Sorcery is knowing ways to force reality to bend to your will while Animism is knowing ways to interact with spirits. The first has a bunch of tricks that are represented as spells--I think of it as literally spelling the desired effect out with runes (for example) where each run does its part to change reality and the sorcerer puts them together in such a way as to achieve a certain effect. The animist, on the other hand, has been initiated into traditions that allows them to interact with spirits--sometimes friendly, sometimes not.
  4. Thanks prinz.slasar. That was close to what I was thinking--but I was going to add that he had to use Enchantment if he wanted to bind the spirit. That way the sorcerer would also need a stream of power spirits that he would "Tap" (I can't recall if that's a Mythras spell) for the energy to bind other spirits into potions. I think you've just motivated me to try and learn German!
  5. I need to check my notifications--sorry to ignore your response Bilharzia. I'm coming at this from a Magic World/BRP background and I'm interested in how the various magic systems interact. That's why I made his specifically a sorcerer. How would a sorcerer deal with spirits? In Magic World I would think of summoning extra-dimensional nastiest and then binding them. I didn't see anything like that in Mythras, but I wanted to make sure I wasn't missing something obvious.
  6. I have been using this tool regularly over the last week as I start a new Mythras game and I love it! Thanks.
  7. Hello Mythras experts. Although I have no problem just inventing new spells to meet my needs, I would like to resolve this as close to the rules as written as I can. I'm running straight Mythras in a sort of "Dark Ages/England 500 AD/but there's more magic" kind of world. And in this world, there's this reclusive old man (NPC) who maintains this ancient and forgotten holy site that is also a royal property. Turns out, the old man is actually an elf who has left the other fair folk and for generations has been maintaining this overlooked backwater holy site while working on his sorcer
  8. Thanks Clarence, I was hoping you'd see my question.
  9. So I'm starting an M-Space game next week (on-line of course) and I was wondering if we have any idea about what will be in the up coming M-Space Companion? I know robots and cybernetics are in there--do we know anything else? Thanks.
  10. I'm in. And as I understand it, that buys me the right to make little nit-picky suggestions... (As a little aside, in my line of work we often say that no motivation is as strong in a human as the desire to edit what someone else has written -- I fear that I may have just paid money for the opportunity to make editorial comments -- this is a great business model.) :-) But seriously, for those of us with minor comments, where should they be directed?
  11. Thanks! I like what I saw in 0.2... Looking forward to this version.
  12. Am I just missing something, is there a link for the v0.5? Thanks, Rich
  13. Cabin Fever was written as a Rubble and Ruin adventure (though it could be ported easy enough to any PA setting). Narl, I don't think I have any pre-gen R&R characters, but I did a fast Rubble and Ruin for use at my FLAG that simplified character creation. I could post that if anyone wanted.
  14. I got this email the other day, thought people might be interested. (http://www.chaosium.com/mission-to-epsilon/) ----------- Howdy Richard! At long last we have physical copies of the BRP adventure contest monograph Mission to Epsilon! ... Dustin Wright (the one in Texas)
  15. I think some of my Horsechester art made it into CC. https://www.facebook.com/media/set/?set=oa.440421636120947&type=1 (I hope this link works from outside of Facebook...)
×
×
  • Create New...