Aycorn Posted July 27, 2008 Posted July 27, 2008 Just thought I'd get in on the monster-creating fun. Here's a couple from literature and/or urban legend (or whatever you wish to call it): THE HEADLESS HORSEMAN STR 18 Move 10 CON 18 Hit Points 17 SIZ 16 Armor: 1 point INT 11 POW 17 DEX 17 Weapon Attk% Damage Parry Saber 75% 1d8+1+1d6 70% Thrown Object 75% 1d3 x item SIZ +1d3 - Skills: Brawl 75%, Ride 100%, Grapple 75%, Jump 55%, Listen 60%, Spot 60%, Stealth 45% THE HEADLESS’ HORSEMAN’S HORSE STR 31 Move 12 CON 15 Hit Points 22 SIZ 28 Armor: 1 point INT 4 POW 16 DEX 14 Weapon Attk% Damage Bite 40% 1d3+1d6 Kick 40% 1d8+2d6 Rear/Plunge 40% 2d8+2d6 Trample 40% 4d6 Skills: Dodge 45%, Hide 25%, Sense 75% Of course, the Headless Horseman is best known from Washington Irving’s famous short story, “The Legend of Sleepy Hollow.” The Horseman was said to be a Hessian mercenary, killed in a battle for Chatterton Hill when his head was taken off by a cannonabll. His body buried in a graveyard outside an Old Dutch Church in Sleepy Hollow, his shade appears as an all-too physical ghost who hunts nightly travellers, presumably with intent to decapitate them and take their heads. He may carry his own head, and even use it as a weapon, although a pumpkin or other objects have also been used. There are other headless horsemen in folklore and literature, including the ghost of a beheaded criminal said to haunt Texas. It is assumed that his horse is also a ghost, as horses are generally not known to associate with ghosts. MOTHMAN STR 18 Move 10, 20 flying CON 16 Hit Points 17 SIZ 19 Armor: physical weapons (guns, knives, clubs, etc) do only minimum damage INT 5 POW 15 DEX 14 Weapon Attk% Damage Parry Fear 100% see below Radiation 100% see below Skills: Fly 100%, Hide 25%, Jump 65%, Sense 50%, Stealth 100% “Most observers describe the Mothman as a winged man-sized creature with large reflective red eyes and large moth-like wings. The creature often appeared to have no head, with its eyes set into its chest. A number of hypotheses have been presented to explain eyewitness accounts, ranging from misidentification and coincidence, to paranormal phenomena and conspiracy theories.” (from Wikipedia) Mothman is a creature of mystery. Whether it is a single, unique entity or a member of a species; whether it is extraterrestrial or supernatural in origin; whether it is malicious or merely curious, what its intentions are, and what powers it may have are all unknowns. Mothman is not known to physically attack, but its mere presence inspires terrible panic in many people. Any character encountering Mothman must overcome it’s POW on the Resistance Table or succumb to blind panic – screaming, running away, becoming incoherent, passing out, etc. It may also have a significant SAN cost to encounter the creature. Additionally, Mothman radiates a form of radiation that acts as POT 5 radiation (see BRP pg 231). Any character in Mothman’s presence for more than 15 minutes automatically suffers these effects. Generally, Mothman haunts an area for a period of time, then disappears. It seems to appear as a kind of herald for unnatural activity – its appearance in an area is usually followed swiftly by other bizarre, paranormal/supernatural/extraterrestrial events (bizarre hauntings, UFO sightings, other odd creatures or persons appearing in the area, weird experiences in general), often eventually culminating in some kind of disaster or tragedy. Quote
Trifletraxor Posted July 29, 2008 Posted July 29, 2008 Thanks! Both added to the wiki now! SGL. Quote Ef plest master, this mighty fine grub! 116/420. High Priest.
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