tenchi2a Posted July 9, 2019 Posted July 9, 2019 (edited) So do the skills/traits in K&L trump KAP 5.2 or vice versa? Or is K&L optional rules that you can sub in for the standard rules? Examples: 1. Are Regional trait bonuses still a thing(p. 46)? 2. Directed Traits (by Homeland) a thing (p. 47)? 2. Are the skill list in K&L right or the ones in KAP (pp.51-57)? 3. Are homeland Passions a thing (p.48)? 4. What about the luck tables (pp.61-64)? I like a lot of the information and extras of K&L, so it would be a shame if it is just lost. Edited July 9, 2019 by tenchi2a Quote
Morien Posted July 9, 2019 Posted July 9, 2019 My recommendation is that you use one OR the other. Mixing them leads to imbalances between starting characters. See this thread: Quote
fulk Posted July 9, 2019 Posted July 9, 2019 One doesn't really trump on or the other. Those in KAP5.2 are culture and period agnostic. They are general across all settings. Those in BoK&L are culture and period specific. I'd also check to topic to which Morien linked (above). There is a long discussion comparing the two docs. NT Quote
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