Let's talk more about the payoff.
What's the payoff? It's the feelings you get from gaming. It's the pleasure, or other feelings, you get once a session's over, and the Experience Rolls and material awards are handed out.
In gaming, as in many activities, there are goals - achievements, and the feelings associated with those achievements. Goals can be divided into true goals (also known as clean goals) and dirty goals. The aim of gaming is to reach a true goal - earning a victory in an adventure and claiming the players' rewards such as wealth, experience, and so on.
When your players' characters succeed in their adventure, or score a critical success at a critical time, or come up with a beautiful scheme or plan which succeeds despite things not running smooth - tell me about such an event that happened to you. Can youi describe how you felt? Did you feel that your characters should be proud of their accomplishment, or do you feel accomplished?
What is your payoff like? Tell me about when you come home from a game session, or sign out of Zoom, and sit back. What is it like for you if your character wins? What if they've just lost in the session, or even died?
Experienced gamers ... what do you feel now from claiming a victory, that you didn't feel when you enjoyed your first few victories? Same goes for losses - do you feel that your younger self felt it more intensely if your character got stuck in a cliffhanger, or came home without the prize, or didn't come home at all? Do you shrug off misfortunes more nowadays, or are the roles reversed - your character having had so much invested in them that you cannot bear to have such a sophisticated, multi-layered character fall to some random encounter monster's blade in a dark, anonymous corridor?
Tell me more about your payoff, and the reason why you love gaming.
Edited by Alex Greene