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NPC-Squads-txt.zip; NPC-Squads.pdf 1.7.0

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If anyone finds them useful, here are some squads of NPCs I’ve generated.  Updated for Dwarves (Iron Mostali), Tusk Riders (and Tuskers), Bears, Bison, Boar, Shadow cats and wolves (replacing the previous wolves, which have been renamed Dire-wolves, which is what they were).  Also Lunar heavy cavalry (we’re just finishing the Battle of Queens, and I needed lots of baddies).  I believe that’s everything from the bestiary on the Wiki pages!.

There are:

txt files (which print to one side of A4 if font is set to 8, and margins small, 0.5 cm all round.  Works best with a fixed font such as Consolas)

and a PDF of them all (to A4, I’m afraid I’m UK based).

There are now:

  • Humans:
    • Orlanthi Warriors – the general muster, so more an armed rabble.
    • Orlanthi Thanes – the leaders or hand-picked guards.
    • Lunar Irregulars – Bunch of armed Lunars, I use as bandits and such.
    • Lunar Light Infantry
    • Lunar Heavy Infantry (only the strong need apply: the standard armour weights a ton)
    • Lunar Chaos Infantry, as heavy infantry, but gone completely over to Chaos, with the odd Chaos feature thrown in, because which GM can resist a chaos feature!
    • Lunar Elite Infantry (featuring Iron)
    • Lunar Heavy Cavalry
    • Lunar Magicians
  • Mounts – for any of the above.
  • Aldryami
    • Dryads
    • Brown Elves
    • Green Elves
    • Runners
  • Uz:
    • Dark Trolls
    • Great Trolls
    • Cave Trolls
    • Trollkin (warriors, so better than the average)
  • Dwarves (Mostali):
    • Iron
  • Tusk Riders
    • Riders
    • Tuskers
  • Chaos:
    • Broo
    • Scorpion men
  • Beast Men:
    • Ducks (Ducks and, More Ducks)
    • Baboons
    • Centaurs (Gosh the ENC of their gear, who knew?  Limiting even with their strength!)
    • Minotaurs
    • Wind Children
  • Animals
    • Bears, Black, Brown and White
    • Bison
    • Boar
    • Shadow cats
    • Spiders, small medium and large
    • Sakkars – natural and chaotic
    • Wolves – natural, Dire and chaotic
  • Monsters:
    • Griffins
    • Hippogriffs
    • Sky Bulls
    • Unicorns
    • Wyverns
    • Wyrms
  • Dinosaurs:
    • Allosaurs
    • Ankylosaurs
    • Brontosaurs
    • Deinonychus
    • Elasmosaurus
    • Magus-Magnus
    • Magus-Mediocris
    • Magus-Profundus
    • Pteranodon
    • Spinosaurus
    • Trachodon
    • Triceratops
    • Tyrannosaurus

I will add to the above, as required for my campaign.  But it’s slow moving.  However, if you have any requests message me.  In general, it doesn’t take long to create the data file that controls NPC generation for a new species.  It’s about an hour’s work, and then you can have as many as you want.

They are, of course, generated by a program, driven by a data file.  Mostly lists of weighted probabilities for stuff.  It weights cults/weapons etc. to the NPC’s runes, and it tries to be intelligent with the probabilities for weapons and armour, so the equipment doesn’t look completely random (whilst matching STR DEX and Enc limits).

Anyway, what you see are all computer generated, without moderation (or deletion/selection), and the first run sets.

If anyone is interested, I’m happy to share the code (it’s windows .Net, C#, and driven by XML data files).  However, it’s designed for my own use, I’ve made no attempt for it to be user friendly, and input is solely by editing a XML data file, fine for those who’re happy with XML and have a decent editor.  If there is any desire, I could add a GUI, if anyone twists my arm.

 

Edited by Stephen L
Update About this file section


What's New in Version 1.7.0   See changelog

Released

Updated for Dwarves (Iron Mostali), Tusk Riders (and Tuskers), Bears, Bison, Boar, Shadow cats and wolves (replacing the previous wolves, which have been renamed Dire-wolves, which is what they were).  Also Lunar heavy cavalry (we’re just finishing the Battle of Queens, and I needed lots of baddies).  I believe that’s everything from the bestiary on the Wiki pages!

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