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Chaot

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Posts posted by Chaot

  1. You are absolutely right!  It was in both Elric! and Stormbringer5, which is where most MW rules came from.  It looks like Ben dropped them.  Over all, I think that's a good move.  They served a purpose but I'm not sure I know anyone who ever used them.

  2. Great stuff so far, a few additions.

    There are definitely more than one attack allowed per round!  At skill 101% you can split your attacks.  Each attack has to have at least 50% in it. Edit: bah.  rsandford already pointed that out.  Good on you rsandford, I failed my Search roll.

    As written, there are actually two parts to the combat phase.  Actions are declared according to INT rank then resolved according to DEX rank.  It let's smarter characters kind of see what's coming.

    • Like 1
  3. It seems that I've hit some sort of block on Deep Magic.  I've got an outline and some other scribbling down but I need to flesh it out a bit.  So, I might jump over to building a better demon or the runically prepared wizard.

    • Like 1
  4. I started this, had a few players over this weekend.  I threw out my preplanning and had the players randomly roll 4 creatures with their professions.  The player choose one to play as a main character and one as an ally, the remaining two were enemies.  The players made sense of the rolls, creating a light backstory on how their ally and enemies fit in together.

     

    In the process we created a city-state, located on a coast and a hub of trade.  The city-state of Erk has recently been conquered and occupied by serpent-people.  Things are looking gloomy for the inhabitants even though the population for the most part are trying to proceed with business as usual.  There is a religious purge going on and outsiders are starting to plot different trade routes.  There are dissident kobolds on the outskirts of the city who are actively working to overthrow the serpent-people.  Sadly, their approach includes indiscriminate attacks and so they have not been able to win over the affection of the Erkians.

     

    As I said above, most of my games are heavily human centric.  This one is decidedly not.  In fact, I made it unlikely that a player would roll up a human.  We have a two city dwellers and a wilderness type.  The wild guy is an ogre who hunts in the areas outside of the city-state.  Our other to players are a goblin (think Labrynth) who works as an exchequer accountant, the other a lamia doctor.  This session saw the creation of 3 PCs and 9 NPCs.  In addition, I quietly rolled up 4 characters as well, so I guess it really makes it 13 NPCs.

     

    I chalk it up as a success and am looking forward to how it shapes up.

  5. I've looked into Gwenthia and it's very interesting; however, I wouldn't want to game in that world because I feel it's too unique. Which is partly my problem with Glorantha.

     

    I understand and am largely the same way.  In general, I want a world that's lightly brushed out and leaves a lot to be decided in real time.  I want the feel to be there without all of the details.  Others like delving into that stuff, which is good.  I'm going to end up forgetting half of it anyway!  :D

    • Like 1
  6. Yeah, that's where the Green came from.  Good stuff in there.  It's always nice to start new though and I'd be interested in doing some stuff on your project.

     

    There was yet another shared worlds bro project that was held over at Zunder's Tavern.  It resulted in Gwenthia.

  7. That was incredibly nice of you to say, thank you.  You're obviously an individual of taste and refinement!  :D  Ravenloft was fun and I was sad when it stopped.  I lost players to Texas and started a new job so I laid off a bit.

     

    I didn't mention it but I like Heroic Vitality too.  There certainly both worthy concepts to pursue.  Good stuff.

    • Like 1
  8. I dig what you're doing a lot, especially the part of seperating Luck and Pow.  You've broken it down into some nice options and have a solid way of determining the Fate stat.  I also agree that there's a place for inflated hit points/heroic vitality.  Well done.  I'm going to file this away to possibly use a springboard for some of my own house rules.

    • Like 2
  9. Up until last year all of my roleplaying was face to face.  While I was running BRP Ravenloft I decided to hybridize, buying a nice camera and mic so that it was easy to see and hear people at the table while a few people called in through google.  Over all I would rate it as a success and while I still prefer seeing people seated at my table it is a nice compromise.

     

    Everybody has to wear pants though.  (The equivalent of pants are acceptable.)

     

    For years it was pencil, paper, books and dice.  Now laptops and ipads are showing up.  I use an ipad for my rules books now, which feels odd.  I don't use online software though.

  10. If you want, I've a long standing house rule that splits damage bonus into Brawn and Finesse.

     

    Brawn is figured as normal, Str+Siz and is used for big weapons.  Finesse is Str+Dex and is used for light weapons.

     

    Works great and encourages fighters that are just big brutes.

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