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Chaot

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Chaot last won the day on May 17 2016

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  • RPG Biography
    I like to play and I like to run!
  • Current games
    BRP
  • Location
    NYC
  • Blurb
    Drat!

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  1. Cool! I'd like to check them out. Do you have a link?
  2. Do not get me started! Summoning has always been all over the place. It ranged from door-stop demons (demon tribbles with the absolutely lowest scores possible in order to minimize problems and maximize your summoning skill check, their only valid use was holding doors open...) to the procedural nightmare of Elric! where the only real answer was to bind a demon into armor and then another one into a weapon. Darcsyde was on the right track with their chaos critter rules from the Corum book.
  3. You just got a sale! I just downloaded.
  4. Basic Creatures was just the RQ3 creatures book.
  5. When I first started posting in Reddit BRP was nearly non existent. The r/BRP forum was dead. I would mention BRP as an option in other rpg threads and be met with crickets. My have things changed. There's a lot of conversation about BRP going on now. It's really nice to see.
  6. That's why I like Charisma. It doesn't necessarily measure attractiveness, rather it's a representation of 'force of personality'. In my perfect world that Death Knight that has an aura of Fear would be rolling against its Charisma. But in BRP this is also measured by the Power stat. I'm often of the mind that you can easily drop Size and Cha/App from the stat list and not really lose anything.
  7. I would ditch it too. I hate Appearance. I get it, but it's not something I like expressing in a number. I would rather have Appearance serve more like Aspects from Fate. So, if my appearance is 'Dashing Handsome Space Pirate' or 'Imposing Grizzled Space Pirate', those can be used to augment scenes in different ways. Say I'm the player, and I'm trying to seduce some information out of a mark. I invoke Dashing Handsome Space Pirate and get a bonus. Later, I'm trying to impress a local official and the GM decides to use my Dashing Handsome Space Pirate against me. The official views me as flippant and untrustworthy. Same thing with the Grizzled dude. Great for intimidation, not so great if you're trying to rescue some kids and they're more afraid of you than the monster. Currently I use Charisma as the base stat and Influence as the characteristic roll that defaults at x5% but I personally like to use use x1%, x3% and x5% to show difficulty. I don't run a whole lot of sci-fi, but you put out a book, Chris, and I'm buying it. I know the amount of work you put in and the stuff you release is always a fun read. Hey! Thanks brother! That's very kind of you to say. I too miss the Magic World days. Not sure how much I actually contributed to the rules discussion though. My recollection is they were talking real rules and I'd be like.. 'hey man, what if Size was actually different shades of purple.....'
  8. Mythology is cool and stuff, but I'm a pulp fiction, swords and sorcery kind of guy. I played Stormbringer 3 and it was brutal and beautiful. I found the Elric! rulebook and fell in love. Ever since then, BRP has been the system that I 'think' in. Glorantha's cool and I read about it but I'll probably never run it because the background is dense. Nephilim is cool but I'll probably never run it because I have no idea what to do with it. I love Call of Cthulhu but that's not surprising because it comes from the same pulpy background. I'd run Pendragon, but I have no idea how faithful I would be to Mallory. There's other things that fall outside of your parameters too. I love BRP Superworld, though I rarely get to run it. There's several sci-fi books that have been published with the system. There's a whole slew of excellent victorian clockwork games from Walton & Cakebread. That's only skimming the top.
  9. One that hasn't been mentioned yet is Pendragon Traits. Now, personally I'm one of those people who hold that there is no light side of the force. It is the force and the dark side, but for argument's sake let's use light side. You've got the Dark Side / Light side and they each have a score that combined equals 20. Dark Side 10 / Light Side 10, Dark Side 4 / Light Side 16, whatever. Then when you need to make a choice you roll against that score on a d20. At or below the score succeeds, above the score fails. If you wanted to use a d00, you can keep the same scale by measuring traits in steps of 5 points instead of 1 point. So, 50/50, 35/65, etc.
  10. Yeah. I specifically did that because the power base is pretty over the top. If it's supposed to be that way though, all you would need to do is scale the cost down to 1 or 2 mp per use and just make the shadow blade default at 1d8 dm.
  11. This is what I posted over at reddit. __ What's the power level of the group? Can other characters do stuff like this? I would just use the magic system. So the would cost mp and last POW in rounds. You can adjust the cost up or down depending on how heroic you want your game to be. Give her whatever stats. Shadowblade (1-3 mp): This spell allows the caster to shape shadows into a solid melee weapon, such as a dagger or sword, granting it physical properties. The caster can then wield this shadowblade in combat, effectively cutting and attacking their opponents. The weapon's damage is dependent on the mp expended; 1mp is 1d4, 2 mp is 1d6, 3 mp is 1d8. Umbral Shroud 5 mp: With this spell, the caster can transform their body into a shadowy cloud-like form. In this state, they can pass through solid objects like fences and bars, utilizing their shadowy nature to navigate through physical barriers unnoticed. Shadowstep 6 mp: By invoking this spell, the caster can dive into a nearby shadow and emerge from another shadow at a distant location. This allows them to traverse large distances quickly, moving through the shadow realm like the Squids from Splatoon move through ink. Shadow Veil 3 mp: This spell envelops the caster in an illusionary veil of shadows, rendering them invisible to normal sight. While concealed within this shadowy aura, the character becomes nearly undetectable, granting them enhanced stealth capabilities. Umbra Walk 4 mp: This spell temporarily enhances the caster's agility and speed while in shadow form. It allows them to move swiftly and silently through shadows, granting them an advantage in combat and the ability to navigate shadowy environments with ease.
  12. I'm miffed that I missed that Kickstarter. Thanks guys. I guess I'll just have to be a little patient.
  13. They are great resources, but too small to blow up poster size.
  14. I view it as, if it's reasonable that the character could buy it, they can buy it. If it's a really big purchase, their 'wealth' score goes down because that portion of their 'wealth' score is no longer liquid.
  15. I break this book out for every single game I run. It's amazing.
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