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Chaot

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Chaot last won the day on May 17 2016

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About Chaot

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    Senior Member

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  • RPG Biography
    I like to play and I like to run!
  • Current games
    BRP
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    NYC
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    Drat!

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  1. It's been around for a while. I think it was Terhali who had a respectable port of Dark Sun to RuneQuest. I forget exactly when I found the Elric! rules but I think it was around '97 or '98. I didn't have any extensive conversion and I wasn't playing a ton back then but I did use Elric! them to run a few D&D and MERPS games. The main thing that jumped out in feel was the number of opponents one could reasonably throw at players without slaughtering them. When Charles Green published his minion rules in Gods of Law and refined them later in Dragon Lines that really solved that problem. Now it's easy to have PCs wading through a battlefield like some 6th or 7th level D&D characters. Rod Leary was working on Classic Fantasy for a long time before it was published. Back in '09 I was converting and running BRP Ravenloft (and I might have a fully self-contained document for it when I'm on my deathbed.)
  2. Yeah. Sadly there are a bunch of neckbeards crying that it's some sort of political correctness gone wild. This rusted old brain started moving again. It was a Dragonlance website! https://web.archive.org/web/20060823145157/http://www.physiol.ox.ac.uk/~sl2/dl/misc/changed.html It's not as succinct as I remember but if you read his notes and then look at what he did with Ogres and evil mages you can plot a course on how to make D&D less offensive. I want to thank everyone in this thread for all your help. I really needed your help to think through this!
  3. I think I read it while I was living in Manhattan. That would put the piece somewhere between 1998 and 2001. I'm pretty sure it was on one of those old websites. I don't think it was on the old RuneQuest mailing list digest though. Edit: The reason it is so prominent in my mind right now is that WOTC is talking about revisiting the implications that their game worlds have in regards to racial and cultural stereotypes. That simple article did so much in taking a somewhat offensive 'race' and creating real cultural depth simply by viewing the monster through the RuneQuest lens rather than the D&D lens.
  4. I appreciate the links to official articles but Ian Absentia is correct, this is a fan made thing.
  5. I'm now positive that it was written by someone on this board, but on their own website. Maybe about running Forgotten Realms with Runequest? I don't think it was Pete Maranci and I don't see it on Simon Hibbs page. I seem to remember it taking a race that D&D labels as objectively evil and building a legitimate cult around it to explain the cultural reasons why the race was considered hostile.
  6. Sorry, I should have been more specific. It was on someone's RuneQuest webpage. It was distinctly a fan article taking 'D&D monsters are Evil' and reframing it as religious/cultural conflict.
  7. Hi everyone. Long ago someone (who probably posts here) wrote this amazing piece taking D&D monsters and giving their culture the RuneQuest treatment. It talked a bit about D&D's objectively evil status and reframed it as cultural relativism. It was a beautiful piece. For the life of me I can't track it down. Ring any bells?
  8. I think of it more as a spectrum. If a PC is trying to convince a guard to let them through the door and succeed on their convincing roll, the guard isn't necessarily going to let them in, she has a job to do. It will prevent her from becoming actively hostile towards the PCs for trying to get past her. She's likely to talk to them, telling them no instead of just calling for an extra guard to confront them.
  9. The x5% score is useful but I agree in general. It's pretty easy to make specific situations where Charisma could be useful, like magic systems or a special Swashbucking skill where damage bonus is determined with Dex+Cha, but tying it into mundane use is tough. With brings me back to that x5% roll. I lean on that to give Charisma importance. If you really wanted to, you could allow a successful x5% roll to bump up a interpersonal skill roll result by one stop, so a failure becomes a success or a success becomes a critical. Edit: You can't do that with Appearance though. Makes no sense.
  10. This is what I do exactly. The Stat is Charisma and the x5% roll is Influence. Here's the thing, appearance by its nature is fluid. If I spend a fortune on my wardrobe and grooming I will have a higher rating on appearance if I don't. It is also subjective. So I have a highly rated appearance but in what genre? Am I goth, preppy, fashionista, coffee-chic, etc? It fits terribly with the other stats. As soon as you change App to Cha the stats break down to Strength, Dexterity, Constitution as physical and Intelligence, Power and Charisma as mental. Size is that weirdo stat in the middle that separates them. If you go this route I would use Cha vs Int for both with the option of using Str vs Int for certain situations. I don't have to be strong to be intimidation.
  11. I should have mentioned, this is for a human centric game! No giants. I was not going to have weapons influence damage. The concept would be that damage is determined by how skilled the combatant is.
  12. I loved your character generation rules. I went full random and the way it was laid out I could see a character developing right in front of me. It was very elegant. One thing I did stumble on was equipment because I was unsure of what would be useful. Would you consider putting together some basic packs to take some of the guessing out of it? It could be as simple as a colonist, espionage, mercenary, diplomatic, rebel, scout and trade pack with basic tools that one would expect a character of that bent to have? That would have helped me know that I have the basics and could concentrate on the extra fun stuff. And I still want to play! I've been busy with end of year 'teaching' stuff.
  13. Yeah. He actually has all of his files posted in his discord channel so I don't think he's shy about showing them. Let me drop him a line and see if he'll swing by here.
  14. Oh man, I miss those web rings. Now it only goes to Moorcock's Miscellany. Miscellany used to be a smaller page maintained by Jharey-A-Connell. He used to do interviews with Moorcock and post them to his site and would act as a go between for people who had questions. Then they expanded the site and Moorcock joined to answer his own questions. One of the few times I've ever cursed out a person online was when one of the Miscellany posters came over here to harass some of our board members.
  15. Humans. I like a human centric world. It's only recently that I've loosened that up a bit. If I step away from Human centric it becomes Humans, Fey and the weirder stuff. Right now I'm running two games of DnD so I'm stuck with the generic fantasy bunch.
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