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Crisippo

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  • RPG Biography
    Got started with the Mentzner D&D Red Box (in a Norwegian translation) around 1993. Played quite a diverse set of games over the last thirty years. Some highlights: Warhammer Fantasy Roleplay (1st and 2.dn), Pendragon, AD&D 2.ed, D&D 3.ed, Ars Magica, Call of Cthulhu, Old World of Darkness, WEG Star Wars D6, D&D 5e and loads of other games. Was a forever GM for many years, but have switched to playing more in the last years.
    I have co-designed a game for a Norwegian design competition and have a blog where i muse of rpg-stuff.
  • Current games
    Pendragon, Call of Cthulhu, Cthulhu Dark, D&D 5e, two different Star Wars games using HyperspaceD6 and occasional one-shots.
  • Location
    Norge
  • Blurb
    In my 40s. Married. No kids. Work in goverment, but i'm very happy to tell you what i do. Into deep thinking about culture, history and feminism. Also dig comics, good or bad movies and women's football.

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  • Website URL
    http://realmofmelpomene.blogspot.com/

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  1. The shop is called Outland, it's the Norwegian equivalent of SFBok in Sweden, but with quite a few shops around the country (all the largest cities and a few smaller ones). I know the guy responsible for events at the Oslo shop, so i keep up with what's happening there. Yes, that sounds like a great fit. There was a swedish game called Noir 10-15 years ago that had a setting with some supernatural almost horror elements woven into an early 20th century type metropolis. I enjoyed that setting a lot (not so much the rules after a while) and was thinking of taking some inspiration from that setting for my con scenario.
  2. I enjoy a lot of different settings gaming wise, but i'd have to say that historical fantasy or mythological games are very close to my heart. Pendragon is one of the games I've played the most and certainly over the longest amount of time. I am also running two different Star Wars games atm so "space fantasy" or "sword and planet" is also great. Even the more terrestial "sword and sorcery" is something i quite enjoy. I was actually thinking of a noir-style detective game or supernatural thriller when i first read Comae Engine which feels fitting since you mentioned detective stories. I'm going to a convention here in Norway in early october and i'm considering writing a con scenario and if i do i'm inclined to use Comae Engine. I think the rules are fairly easy to explain. Extended conflicts basically give all challenges (not just combatre challenges) "hit points" which most gamers grasp fairly easily. This looks good of course, but i'm thinking of genres where dabbling in, say, magic is dangerous or comes with a personal cost. I think i can see using magic draining POW or INT (or any of the pools depending). I see that POW is also meant to rate magical affinity so that fits. BTW; my local gaming store here in Oslo has a tuesday rpg salon where someone ran a Comae Engine adventure last tuesday. I was unable to attend anyway and didn't see the posting thursday or friday. The synchronicity of that with me finding out about the game and picking it up just made me laugh. So thought i'd share.
  3. Hi Clarence I picked up Comae Engine yesterday and have been reading it now. It looks amazing, and i really like the look of this game. Thank you for creating it and bringing it the community. I'm really interested in trying to use the system for something, but i'm not sure what. Thinking of that (and since there is no setting in the game) I wondered if you had any ideas or examples of what the game has been used to run? I am aware of M-Space and Odd Soot which i suppose are examples - but beyond those? Since i like adapting rule-systems and tinkering with them to adapt them i was also thinking of using the Conflict pools to power abilities, magics or the like. Probably quite obvious, but do you know if any has done something like that (even yourself maybe :-)) Thanks again for a great game
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