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clarence last won the day on September 19 2016

clarence had the most liked content!

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About clarence

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    Call of Cthulhu, Ashen Stars, Transhuman Space, Harn, RuneQuest, Gurps, Traveller
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  1. clarence

    Headlights, roads and road maps in the 1920s

    Here are the approximate travel times I use for Europe in my 1920s sci-fi game (with everyday technology similar to our own in the 1920s): Automobile: 20 km per hour Steamer: 30 km per hour Train: 40 km per hour Dirigible: 80-100 km per hour Aeroplane: 150-170 km per hour The numbers are based on real-world travel times in Sweden in the 1920s. To find out specific travel times, I usually cheat and measure the straight distance on a map (Gothenburg-Oslo 280 kilometres). By car it would take 14 hours. By train a leisurely 7 hours. If the PCs can get hold of an aeroplane, 2 hours.
  2. clarence

    Headlights, roads and road maps in the 1920s

    I’m on my iPhone, so it might not look the same on a computer, but there’s a ’Submit file’ button at the bottom of the Downloads screen. It’s been a while since I added something, but I think it’s an easy process. And thanks for the responses on paving materials. It’s safe to say that dirt or gravel were most common I assume? I mentioned cobblestones upthread, but I think paving stone was the term I was looking for. 8-10 centimeter cubes of granite covered some streets and roads here in Sweden in the 1920s. I live in an old shipyard and huge areas of perfectly laid paving stones remain intact - despite being neglected for 50+ years. But gravel dominated on the countryside.
  3. clarence

    Headlights, roads and road maps in the 1920s

    This would make a perfect PDF to add to the download folder here at BRP Central! What paving material did they use? Here in Sweden gravel was often upgraded first to cobblestones, then tarmac much later.
  4. clarence

    Rise of the Yōkai Koku - crowdfunding NOW LIVE!

    I’m sorry to hear that, but nice to get a digital version. Keep up the good work.
  5. clarence

    Scenarios with an eerie feel to them...

    Good to see more Swedes here. Welcome!
  6. clarence

    Future World

    Yes, I'm in Sweden. And, well, I've read Tales from the Loop and enjoyed it very much. It was one of my favourite games last year. Unfortunately, I haven't played it yet. The setting seems to appeal to a slightly different kind of people than most RPGs, which I like. I find the 'kids cannot die' rule interesting. Have you played it @ORtrail?
  7. clarence

    Future World

    M-SPACE has been very well received despite lacking a setting. Although I admit that space opera might count as a setting in the Star Wars/Star Trek cornucopia of today. Especially Star Wars works much the same way as LOTR works for fantasy - everyone knows about it and can start playing right away. And both FATE and Genesys seem to do well, despite being generic. It's a complex market. Oh, and I highly recommend Outpost 19.
  8. clarence

    M-Space Character Sheet (.txt based)

    I read 'The Hero With A Thousand Faces' a few years ago. It's easy to see how it influenced Lucas. I found the book a bit too dense for casual reading though, but the basic monomyth idea is fascinating. While reading, I also read about the book - and that was almost as interesting. It turns out many found it an eye-opener regarding storytelling. And just as many considered it the worst thing that ever happened to Hollywood, blaming it for producing piles of crap (or larger piles of crap, depending on your viewpoint). If you're curious about the concept, avoid Campbell and read Christopher Vogler's 'The Writer's Journey' instead. It's much clearer and better adapted to contemporary storytelling. @Matt_E I'll check 'The Hidden Fortress'!
  9. clarence

    M-Space Character Sheet (.txt based)

    Excellent. Looking forward to them. More C L Moore characters? I find the connection between Northwest Smith and Han Solo intriguing. And very obvious once you see it. So, George Lucas took equal parts mythological storytelling, pulp sci-fi and mysticism to craft Star Wars?
  10. clarence

    How does Mythras scale up in Power?

    Let me know how it works out!
  11. clarence

    M-Space Character Sheet (.txt based)

    I didn't catch it, but now I've read up on C L Moore. Is she worth reading today? I would like to see more!
  12. clarence

    M-Space: Every World in One System

    You're probably right. It was surely the lack of detail that caused my troubles. And perhaps the lack of a map.
  13. clarence

    M-Space: Every World in One System

    Regarding the 1 million Earth system, I remember the feeling I got when reading Ringworld for the first time. And then still being shocked when I saw the map of Earth overlayed in the RPG booklet. In many ways, Ringworld was too big to function as an RPG world. At least for the teenage version of me. Or perhaps it was just a lack of details?
  14. clarence

    M-Space: Every World in One System

    The idea of 9 stars orbiting a black hole is nice! Even with only 100 planets in the system it would offer a lot of room for adventures. Without FTL. Earth-sized moons around gas giants are cool. But wouldn't gravity and radiation be a problem?
  15. clarence

    Darklight Corp (M-Space Circle)

    Sounds good. Naming ships can be surprisingly difficult. Using names from Earth history implies a setting derived from Sol. But coming up with meaningful historical names in other settings requires a level of detail that takes time to develop.