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clarence

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clarence last won the day on July 6 2019

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  • RPG Biography
    Call of Cthulhu, Ashen Stars, Transhuman Space, Harn, RuneQuest, Gurps, Traveller
  • Current games
    M-SPACE
  • Location
    Sweden
  • Blurb
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  1. Final Day of Launch Discount! Just a quick reminder that the 15% launch discount on TREY and Comae Engine ends tonight. Comae Engine got some lovely reviews when the PDF was released. Here is a comment from user Crumble šŸ˜„ā€Comae Engine and I have been caught up in a passionate (b)romance - it was love at first dice roll.ā€ And I have only heard good things about TREY so far. Both the dice mechanic and the long example of play - to explain solo gaming as clearly as possible - have received much kudos. Reviews are coming up as well, so keep an eye out. EN World Play Test EN World plans a play test with TREY and Comae Engine in combination (my preferred setup these days). I will upload the link when the article goes online. And donā€™t forget that the launch discount ends tonight. Tomorrow prices go back to normal again. Here are the links one more time: TREY. Solo Roleplaying PDF, SoftBack and Hardback The Comae Engine. Recasting d100 Roleplaying PDF, Softback and Hardback As always, you get the PDF as a free download when you buy a print copy. Clarence Redd Instagram: @clarence.redd Web: www.frostbytebooks.com
  2. Haha, good to hear the book doubles as a pedagogical tool! I will donate a copy to a friend working as a teacher and see if she finds it useful. If there's interest we will collect some of the most useful tables in a pdf. Locations and landscapes would be included, perhaps an alien generator and some more.
  3. Thank you, Questbird! Iā€™m happy to hear you like the book. Iā€™m a longtime user of Enoā€™s Oblique Strategies, so you are spot on. I often design scenarios with TREY as a guide and itā€™s the most enjoyable way Iā€™ve found to create new material. Playing a game to create content for a game makes a lot of sense. And it takes away some GM chores. Regarding the random tables, Mattias and I discussed how many to include in the book. We ended up with a quite minimalistic approach, to keep the core rules focused. But there are more to come. We have some useful ones lying around. Did you see the location and landscape generators in my recent email? I would love to hear what you come up with in your solo excursions! And any problems you run into of course.
  4. TREY and Comae Engine have a fantastic release over at DriveThruRPG! You might have checked out theTREY preview but feel unsure if solo roleplaying is for you. So, hereā€™s a quick list of the creative benefits you can expect from the storytelling mechanics. Who is TREY for? You like telling stories, but need a bit of inspiration and structure to get started, with unexpected events to add an element of surprise. You want to try roleplaying games, but canā€™t find a good group playing the ruleset or setting you enjoy. You are a Game Master, but you donā€™t have time to prepare new scenarios. You are a writer and want to explore characters, story ideas and alternate scenes in an easy, playful way. You like to explore imaginary worlds on your own, for pleasure or for later use in your creative work. Aside from playing solo, I also use TREY to test game mechanics, brainstorm ideas for scenarios and get unstuck when writing. Here are the links again: TREY. Solo Roleplaying PDF, SoftBack and Hardback The Comae Engine. Recasting d100 Roleplaying PDF, Softback and Hardback As always, you get the PDF as a free download when you buy a print copy. Clarence
  5. Thank you! I hope you enjoy them.
  6. FrostByte Books has released two new books: TREY Solo Roleplaying and Comae Engine 1.0! TREY is a solo play ruleset that works with most RPGs. It uses three dice and a handful of random tables as an Oracle, allowing you to create scenarios on the fly. It also works as a GM tool for regular game sessions. Available in print and PDF. The Comae Engine is now out of beta and available in print and PDF. In short, this is an ultra-lite version of Mythras and M-SPACE. It uses the Extended Conflict rules from M-SPACE, then rebuilds a new d100 system on top - fully compatible with Mythras. Launch Price 15% Off Both books are 15% off during the launch. You can check them out at DriveThruRPG: TREY - Solo Roleplaying The Comae Engine Let me know if you have any questions. Clarence
  7. Thank you Clarence for the Charts. šŸ˜Š(A Quick Location Generator for any RPG)

    Ā 

    Ethereal

  8. Hi Piotr, more material is planned, but my slow working pace since covid has wrecked my planning. In short, I canā€™t promise anything for the time being. But I do like The Weaver setting and I think there is a lot of potential in it.
  9. Hey Piotr, good to hear you enjoy both M-SPACE and Comae! Both product lines will continue, even though Iā€™m a slow writer. Iā€™m also planning for a quick conversion document on how to move between Comae and M-SPACE (and Mythras). As for cannibalising, it depends on your setting. For sci-fi, I would bring over the rules for starships, vehicles and robots. For the modern era, vehicles. Most settings benefit from Circles to set up organisations. The Circle rules in M-SPACE works top-down on a bigger scale, while Circles in Odd Soot are more personal and include relationship maps. If you want to add Sanity to the mix, both Odd Soot and Luther Arkwright have rules for that, each with a slightly different flavour. And for most supernatural powers - from weird aliens to fantasy magic - I highly recommend Destined. While itā€™s created for superheroes, itā€™s a really versatile system for building any kind of power. Thereā€™s a downsized verion in the free Mythras Imperative, to let you test drive the system before you go all in.
  10. Good work! What more is included compared to the current version?
  11. Cool! Donā€™t hesitate to post any further ideas here. Itā€™s always fun to see what everyone comes up with.
  12. Hey Piotr, Iā€™m happy to hear you enjoy Comae Engine! Updating the rules for a medieval setting should be quite easy. I would rename the Tech Skill to Mechanical and let it cover the simple machines of the age. For Mechanical Focuses, I would use something like this: //Ship Handling (This might seem like a mismatch with Mechanical, but a ship is essentially a large, complex device to convert winds to motion while staying afloat. Probably the most advanced piece of technology in the medieval era) // Contraptions (For traps, simple machines, carriages, siege engines) //Engineering (For large scale constructions: bridges, buildings, mills) Science Focuses can be kept as is, or simply change Astronomy to Astrology and Chemistry to Alchemy. For any religious know-how, I suggest a Knowledge Focus. I would also rename //Gunnery to //Ballistics. For magic and beasts, I have some ideas, but nothing to show yet.
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