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Jarulf

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Posts posted by Jarulf

  1. This is because sorcery works differently - there are no spell points, you either know a spell or you don't.

    Sorcery spells generally start at a much lower skill percentage than Spirit Magic as well, so knowing a few extra spells won't affect balance much.

  2. I'm not sure there is all that much to convert really, BRP can do a basic Harn pretty much out of the box with the options of your choice.

    Magic is completely different to what you find in BRP so you'd need to look at that. Religions and miracles are probably closer (as I recall) but also need some extra love.

    Other than that, just creature stats and a few special weapons.

  3. Personally, I consider it the single greatest thing to happen to rpgs after the creation of rpgs.

    You're not the guy who wrote it, are you? :) That's quite an endorsement.

    I imagine it is, and I'm a little concerned that it will work less well for solo than group play. Guess I'll have to get it and try. :)

    But, this is approaching thread-jacking, sorry.

  4. This might be better and less expensive for solo play: Mythic Game Master Emulator

    From what I understand of Mythic, I suspect they could work very well together. You could use it between SoloQuests for some semi-random fun but also ad (or possibly extend) scenes to a SoloQuest (where appropriate obviously). Effectively, you'd have a sort of campaign if you play a often.

  5. I'm not a Harn expert, have some stuff and have played a little.

    Most of the modules are setting descriptions and on the whole systemless. Harn is a gritty and fairly realistic setting, based on Medieval Europe but does include Tolkien elves, dwarves and a rather different version of orcs. The fantastic elements can be ignored without too much trouble if one so desires.

    Harnmaster, the rules, is a D100-like system and conversion should be easy.

  6. I could make a stripped down version with the illos removed which would make the strain on your lil 'ol printer much less. Would you be interested in this?

    Yes, I would. In an ideal world, a PDF has no fancy backgrounds, very modest headers, and grayscale illos. :-)

    The problem is probably that PDFs are used in two different ways, some prefer to print them, or at least bits of them while others only read them on screen. The latter group may prefer all the fancy stuff which makes them near impossible to print.

    BTW - what do you normally do with pdf products?

    Normally? Curse them. :) I don't buy all that much rpg stuff to begin with, I don't have a group to play with, but I've picked up some PDFs.

    I've reluctantly printed some of the MRQ ones, but the BRP monographs are generally excellent for printing. Black text on white background. Printer, and wallet, heaven!

    PDFs that are too graphics intensive for printing I simply won't buy unless there is some very compelling reason. I hate reading long texts on-screen. This may change in future though, as I'm getting interested in getting an e-reader. But, if I understand things correctly, those aren't generally happy with too heavy graphics either.

    I think there was a thread on this very topic only a few days ago on rpg.net.

  7. These look like fun, but unfortunately, the "lavishly illustrated" bit is a turn off for me. If I bought something like this as a PDF, I'd want to print it and that's never going to happen with this amount graphics.

  8. Since I didn't have a campaign that needed potions, I just came up with a few, more or less off the cuff. I'm not sure I'd include all of them if this was something that was meant for publication, not as written at any rate.

    I just had the idea for the system, and wanted to write it down to get it out of my system as it were :-)

    But I am looking forward to see how Witchcraft and Classic Fantasy handles it.

  9. This does sound like something I'd love to get. One thing that I think would be of value is an adventure or two that really showcases the setting. Something that firmly establishes that it is not primarily intended for over the top wire-fu shenanigans but tries to fully capture the feeling of the source material.

    Probably an obvious comment, but an RPG book that describes a setting should always have an adventure at the end which really makes use of all the wonderful setting info. :)

  10. Witchcraft monograph has potion creation rules. Threedeesix's Classic Fantasy will also use the same rules.

    I'll definitely be getting those. I think it's you're using the same rules btw.

    I just called them potions, though, and called the skill 'Brew Potion'.

    I do use the word potion to describe everything you make with the skill which is either Craft (Alchemy) or Craft (Potions) in the current version.

    I guess I'll try to tidy up the text a bit, add a few examples and just post the rules here.

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