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Peter Fitz

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  • RPG Biography
    I've played too many RPG systems to count, but mainly D&D (1e, 3e, 5e) and the Hero System (3e, 4e, 5e). BRP-based games have been a lot harder to find.
  • Current games
    Call of Cthulhu (1920s) and D&D5e (standard fantasy superhero campaign)
  • Location
    Christchurch, New Zealand
  • Blurb
    Old fart, getting older and fartier by the day.

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  1. Once again I find that because our gaming group's collective schedule is so erratic, I end up spending far more of my time fiddling around the edges of my campaign milieu than actually devising exciting adventures to put them through. If I'm very lucky, we might — might, I say — manage to get a second session of our first adventure next week. Maybe. Current mood: Somewhat disgruntled. Adulthood sucks.
  2. Here's a comparison of some 3d and 2d minis for gaming purposes. The 32mm mini on the left is from Reaper, while the 32mm paper mini to its right is from OkumArts. The little paper mini is another one from OkumArts that I've recoloured and resized to roughly 15mm, while the 15mm 3d mini on the right is an old Traveller figure from RAFM. The 3d minis are better, there's no doubt about it. But the paper minis are perfectly adequate for TTRPG purposes, and they're much, much less trouble to prepare and store. NOTE: OkumArts paper minis, unlike most that I've seen, have both front and back sides illustrated. That's important for games in which facing might be relevant.
  3. Wow! This sort of thing appeals to my desire to play with little dollies, though realistically I suspect it would be of fairly limited utility within the game. Cool though.
  4. Once you've got the size, shape, bulk etc. of the weapon determined, and you've decided if it's a melee weapon or a ranged attack, then in my view the most important things about it are the Special Effects of just how it does its damage. In pure game terms, damage is just pips on a die, but if your weapon is, say, a Flaming Sword then the SFX become the most important thing to differentiate your toy. Are the flames large, like a torch, or do they just lick along the edges of the blade? That may affect the ease and extent to which it will ignite flammable objects or creatures. Can the flames be directed like a short-range flamethrower, or does it just act like a burning brand? Is the blade itself hot? In which case it may cauterize the wounds it inflicts, so less bleeding. Is it always hot, or does it get hotter as you use it? In which case, how long can you hold on to it before you start scorching your own hand? Or does the handle somehow stay cool? Can the sword be used to intentionally cauterize a bleeding wound (i.e First Aid) or will it just do more damage to the victim without helping? All of these possibilities arise because your Flaming Sword has a bunch of SFX. Any weapon in a RPG, at its core, is just a mechanism to deliver X amount of damage points. That's not very interesting. The interesting thing is how it delivers that damage, and the consequences of how it delivers the damage.
  5. I've given the party in my revived Space Opera campaign a Far Trader, since I like my players to have more or less unfettered access to a ship. It makes my own life as a GM much easier. There's so much that can go wrong with a spaceship. To that end, I found some deck plans for the Empress Marava class Far Trader (from Traveller) on the internet, and recreated them as a vector file in CorelDraw. I rescaled it so that it can be used with the old 15mm Traveller minis I have, and printed it out on tiled pages. I don't know how much use we'll get out of them — I may just have to arrange a hijacking or two, or maybe an invasion by some kind of inimical Space Baddies. In this photo it just shows the lower deck; there's another sheet for the upper deck as well. I'll probably get them laminated at some stage, when I have a little bit of spare cash.
  6. I've started converting some of the equipment from my ancient Star Hero campaign. It's not difficult, but I think for many of the pieces a basic description of what it does as all that's needed; actual mechanical definitions will likely be largely superfluous. A gravitic flight pack, for example: I guess, if you're involved in a chase, then knowing exactly how fast or how high you can fly, and how maneuverable it is would be necessary. But most of the time, knowing that you can fly about as fast as a car can drive is sufficient. So precise definitions can probably wait until they're actually needed. Weapons are a different kettle of fish, but rather than converting Star Hero technobabble into BRP technobabble, I'll just replace the SH gear with the nearest equivalent from BRP and call it done.
  7. I have a copy of M-Space to use as a guide, but I'm running the campaign in the Terran Empire milieu I started it in two decades ago when I was using the Hero System (5th ed.) These are the pages I set up for that campaign: https://mojobob.com/roleplay/hero/sci-fi/terranempire/campaign_notes/campaignindex.html and I'll just convert things as need be as I go along.
  8. We had the very first session of our new BRP space opera campaign this evening, and overall it went pretty well. Most of the session was taken up with character creation, and with the blind leading the blind it was all a bit chaotic. However, the system is so easy and intuitive that once we actually got down to roleplaying it all went very smoothly. Except for the dice, of course. Those blasted dice. I'm allowing everyone to make pretty much whatever changes to their characters they like for the first few sessions, until things bed in and people get more of a grip on what skills and equipment and what-not they actually need. The initial adventure is a space-hulk salvage scenario, which should provide a bit of excitement once it gets properly under way.
  9. I don't think the statement should be a straitjacket. Obviously the character would adapt to changing circumstances. Maybe you could require an Idea roll or something to be able to change targets on the fly, but as long as there's no obvious attempt to abuse the system I wouldn't even bother with that.
  10. I guess the new cover is more representative of Imperative as a generic-ish rules system, but I think the old cover was much more atmospheric.
  11. My copy of BR:UGE arrived today, simultaneously with three other books from all over the world. Booty! Masses of booty! Of course this means there will be no more little presents from Past Me in the mail for a while, but still. BOOTY! I've read many comments on the supposed illegibility of the text in the new edition of Basic Roleplaying, but frankly I'm not seeing it. Admittedly I need my reading glasses to read it, but then I need them these days to read anything much under 72pt. The printing is crisp and clean, and the paper stock is beautifully luxurious and matte. I love it. RPG books are getting pretty massive in these modern times — that Lyonesse volume is fully 40mm thick, and the others aren't very much more svelte.
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