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tooley1chris last won the day on April 21 2016

tooley1chris had the most liked content!

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About tooley1chris

  • Rank
    Slayer of Free Time
  • Birthday 11/10/1970

Profile Information

  • Location
    Missouri, USA
  • Interests
    Bringing more converts into the Brp fold

Contact Methods

  • Yahoo


  • RPG Biography
    DM & played AD&D, Gamma World, Star Frontiers, Alternity, Masquerade, Star Trek, Star Wars, DnD 3.5, and finally BRP.
  • Current games
    Silverymoon. A Magic World campaign I'm running simultaneously in PnP with my table group and PbP on the Unseen Servant boards.
  • Location
    United States
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  1. I think feats are neat for character flavor.
  2. Think of the Mountain vs the Viper.
  3. I'd buy that. You could make it a versatile skill. Player chooses which stat gives Dodge a bonus.
  4. Agreed. I home brewed it this way in my campaigns. Didn't break anything except poor heavy armor wearing tanks who get a penalty anyway.
  5. You got it. Before long you'll have specials and criticals figured out in your head before the roll
  6. This is a book I made for a religion supplement for ME. Shields allow to roll a parry via skill with shield against melee attacks
  7. Remind the players that with Allegiance comes nifty upgrades later on. Make it their responsibility to not only play their character accordingly but also to remind you when they should earn points. Nothing wrong with players doing some of the work.
  8. Check out the MW files section here. While Chaos did away with MW there are some great fan made materials available if its been awhile for ya.
  9. Problem isnt Chaos as much as Wolf. They only spend time polishing the big guns. Pathfinder is their bread & butter
  10. I assume you know Cthhulhu is on HeroLab. That took some begging awhile back. And Basic BRP but these haven't been upgraded in some time.
  11. I'm a variable guy. I like the thiefy sneak being able to squeeze his little dagger into a weak spot in armor. Some will argue that's what criticals are for and I don't disagree but...on one hand I think it should be hard for a dagger wielder to fight an armor tank but still think he should have a shot... Hit locations are fun but sure does slow down combat a bit and, IMO, produces a bit too much realism. I know many here disagree and that's great. Whatever makes it fun for you.
  12. I'd allow it. HOWEVER I would also make a chance to bust a potion or two due to jarring, jumping, getting hit, grappled, or strenuous activity. Wonder what happens when a broken potion of agony is mixed with a potion of Itch on the bare skin as the spilled potions run down his back...
  13. Think you'll love Advanced Sorcery. And no. I cant believe you found it on a shelf! LOL
  14. The way I wrote up Alchemy & Artifice was with the intention of people using the whole system. I honestly didn't think about people using bits and pieces (which was very silly of me. ) I can't see any problem at all with JUST using the potions/elixers part, using the Potions skill, and disregard the Craft Alchemy and Alchemy Procedures. Those additional skills were placed in the system for no other reason than making the other, more powerful procedures scale and become a little more difficult. As with anything I've posted, chot it up and use whatever works for your game!
  15. This entire thread saddens me.