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Atgxtg

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  1. All generalizations do. Okay, and your point? Look, if all the old RQ players preferred HQ for Gloantha, then there wouldn't probably be a RQG. RQG and MRQ before it came out because there were still people who wanted to play in Gorantha with RQ despite HQ being available. That's not a slight on HQ, just an acknowledgement of the situation. Reversing it, are you and you player giving up HQ now that RQG is out? I suspect not. Yes, everyone has their own favorites, and I'm not raining on your parade. I'm not saying here that RQ was superior to HQ or some such, only that a sizable segment of RQ fans didn't make the switch to HQ or preferred RQ to HQ. Just like how some didn't switch from RQ2 to RQ3, or now from RQ3 to RQG. Some gamers prefer D&D to RQ, or 13th Age Glorantha to RQG. Such things do make a difference is sales, and support, as they represent a potential customer base. Any company would take a look at revving an old line of they thought there was a strong market for it. Ford would at consider bringing back the Model T if they thought it would sell and be profitable. Don't intepret that an as attack on your preferenbces or anyon elses, just good business. As far as what happened in the past and what could have happened, well some of it is history and much of it speculation, but the reality is that probably the biggest thing that hurt RQ and lead to it's demise was the Avalon Hill deal and the decisions made under AH's watch. Could things have gone down differently, sure. Would it have meant thing would have been better or worse, no one can say. We can only speculate based upon what we know from those times. And that benefits from hindsight. Greg never would have made the AH deal if he had known how it was going to work out. At the time, it seemed like a good idea, and that it would allow RQ to challenge D&D. It just didn't work out that way.
  2. Okay, I'll try to get some basic timelime stuff and the tables for 367-410 avlaible ASAP. That would be the stuff he would "need" as opposed to other stuff he may or may not want. I'll look at the tables tonight I've got two or three tables to fix, a duplicate event, so it shouldn't take long to update. Maybe I can put the othe rstuff onto the table too.
  3. Yes. It's also the fact that once something has an established fan base, any new version or alternate take has to compete with the existing version. For Glorathan fans who wanted to play RuneQuest, HQ doesn't cut it. Oh, it might not had been a ll that bad. Arduin's biggest pitfall, and the one that apparently led to it's rejection was that is was more of an addition to D&D and not a stand alone game, so some deal would have to have been made with TSR. I figured that had it happened, we would have gotten something more like D&D. Just flip through one of the All the World Monsters books. It probably would have helped in capturing the high powered feel of Glorantha in a way RQ didn't, but we would probably had had to wait a bit longer for skill based FRPGs to be a thing. I know DragonQuest followed RQ, but was it already skill based by the time RQ came out or not?
  4. The HRB will work for you, since it covers 439-480 just fine. I plan to one day fill in the gaps between 410 and 439, and update it all to SIRES format. That would give us a timeline that went back to the 460s, but it has been a low priority, as at this point the timeline isn't needed. The players are now making their own history. Just how good/compete a version I can send will depend on how fast it is needed. With revisions by J.A. Giles? That is the one I got. I have a Penguin Print edition too. I don't think too much changes between any of the editions. It mostly comes down to how it is translated from Latin, how manes are spelled, and sentence structure.
  5. I'm going over my notes and typing to put together a coherentt timeline, and then working on shifting dates to match the Book of Sires. I didn't have it when I started (it wasn't out, I believe) and I have a few things happening at different dates. plus some adventures in my campaign moved a bit depending upon other events. I'm color coding my stuff from the official events. I could cut my stuff out entirety if desired, but figured it might help in suggesting adventure ideas, as some of the adventures could work in other Periods. Unfortunately my notes are a bit of a mess. I'm usually more concerned with getting next weeks adventure ready then cleaning up my old notes and fixing typos and dates, as I need the next adventure ot keep the game going. For instance, I'm up to 452 and Attila is going to invade Rome, and I plan of having the PKS at the Siege of Aquileia and being a scripted event with Flavius Aetius and Attila the Hun, it's been challenging to get the adventure to work out just right, without it being a TPK or pushing the PKS so far into the background that they don't matter. Also, my PKs have met and know Attila, but aren't aware of it, as they met him before he was given that name (it's actually a title/nickname meaning Little Father), and I needed to work in a sit down meeting with him before the siege to reveal that to the PKs and set up the story arc for some closure as this will be his last appearance, and probably Aetius' as well. I find historical adventures need to be work out "just so" in order to be both informative and interactive. It's easy to either railroad the PKS through a boring infodump, or mess up the timeline and have to fix stuff. Is the the one by Thompson?
  6. It's not really that weird. In the early days you kind of had to know somebody who knew someone who gamed to find out about it. So most of the early RPG creators knew people who knew the people behind a game. So everybody in the business either knew or knew of everybody else. It was like that for the first few years, and was very a friendly and close-knit cooperative community until D&D really started to take off and TSR became more business-like and started to view the other companies not as fellow gamers but competition. If Greg hadn't stumbled across an early copy of D&D we might not have Chaosium producing RPGs, at all, or until later than they did. Although it's possible that the RPGers who were playing White Bear & Red Moon might have still convinced Greg to publish a Glorantha RPG.
  7. Yeah, that's also touches upon something that jeffjerwin mentions in passing, th etimeline. Generally there are two different timelines that historians use to try and piece events together and about a 15-25 year difference in where some events are placed. THis is why the dates for things like Germanus' visit to Brtian is linked to multiple dates, as are many of the events of St. Patrick. This can greatly affect the psudo-historical timeline of Pendragon. A 20 year shift makes a big difference in the age of a character and determines if certain characters are contemporaries or not, or changes their relative ages. or if one is older than the other. For instance there are some sources that make Aurelius about the same age as Vortigern and a rival, and other that have him a boy during the famous Vortigern Tower incident (Aurelius is later replaced/merged into Merlin). Also, therre is some conflcit over how long Uther reigned before his death, and how long before Arthur took over. So there are a lot of characters who will end up a generation or too old or too young, and need to be time-shifted to fit the KAP timeline.
  8. A lot of names are used by multiple characters, and a lot of relationships change between sources. If you check out the Arthrian name dictionary there is a bit on this, with four different Hoels, and a mention of a Welsh source naming him as the son of Emhyr. If he was Budec's son he would be pretty pretty old by the time Arthur becomes king.
  9. There is a bit more to that. For starters, a lot of RQ was based around SCA experiences and the desired to not do things the same way D&D did, namely in that D&D abstracted everything with Armor Class and Hit Points. As you noted RQ all but invented simulationism. Would it have been better if it had invented narrativism instead? I think not. HQ is a much more narrative game, yet many RQ fans prefer RQ to HQ, to the point where MRQ and RQG are things desites years of being told that RQ wasn't a good fit for Glorantha. Frankly, had they gone narrative it probabyl would have crashed and burned. I think Greg went with RQ because it was the best option available to him at the time. He did reject Ardiun for it. Yup. There are quite a few things that RQ lack, because they didn't come along until later, such as opposed rolls, some sort of hero/character/rescue points to save characters and so on. Note that most of these thin gs only came out a few years later. RQ also benefits from doing something in ways that can be modern even today. While many do not like skill checks, they are still one of the few improvement methods where characters actually get better at the things to do, as opposed to the things they want to get better in. A sniper who hides in the woods, climbs trees, and shoots things with a crossbow will get better at hiding, climbing and crossbow, unlike, say, D&D where he might just level up as a wizard.
  10. Yeah, a few things First off Welcome DMMori. Secondly, the advice given by Morien is basically sound. As Tizun Thane pointed out, this is a very ambitious project, and not one that I'd recommend to a beginning Pendragon GM. That said, I'm basically do what you are going to do, for much the same reasons.I can tell you some of what I did and even send you some of my notes and time specific adventures, along with some observations on what worked and what didn't. My suggestions: Get a copy of the HRB, as I mentioned in my last post. It's really the "recent" history for your characters, and even if it isn't done up in a year by year format it's the stuff they should know. Basically it comes down to: the Romans leaving Britain in 410; The Picts, Irish and other all raiding the Brits; The Brits unable to choose someone to lead them, probably do to rivalries; the archbishop of London convincing everyone to offer the crown to King Aldronus of Armorica (Brittan y); his refusal, but recommended of his brother, Constatin for the job; Constatain coming over, being made High King, and defeating the Picts, (and Huns, maybe); the land mostly setting down with internal sqbbles between the Pelegians (British Christians) and the Roman Christians culminating in the Pope sending Bishop Germanus of Auxere to debate with the Pelgians, an d also leading the Brits to victory against an army of Picts and Saxons; and then not much internally other than the births of Aurelius and Uther, and the mystery of why Constans was shipped off to the chruch instead of being groomed to be the heir, and Vortigern's plotting in the background. You also have Maelwyn Succats kidnapping by the Irish, escape, joining the clergy under Germus, and eventual return to Ireland to covert them to Chrsitianity. Maelwyn is eventually called "Father" by the Irish or Patricus (Patrick) in Latin, and could be worth an adventure of three, if you are so inclined. Society is different. I have a chargen table where characters could start off as warriors instead of knights and you could make knighthood something that the first characters earn, but with the stronger Roman flavor of the times, Knights, which the Romans called Equites, could and probably would be a thing in post Roman Britian, and are probably the model for the feudal knight.So you can have some early knights if you want them. As Morien points out the Knightly saddle with stirrups were not a thing yet, but the Celts and the Romans had a "four pommel" saddle that was almost as good, and I've allowed to work normally but with a -2 to the rider's knockdown. I also have some stats for other saddles, but you won't need them in 439. Javelin was still far more common than a Lance charge though. I generally downgrade the armor with 8 point habergeons being the standard for knights and costing £2, and 10 point hauberks the high grade stuff,costing £5. I also have a few suits of Cataphatici scale that protects for 11 points, 12 with the face mask (-5 Awareness), light scale barding (8 point), Byzatinine Chargers and a few other such things but they are rare one offs, and no aviable for purchase. For instance the suit of scale, Byzantine charge and barding were a gift to the PK who lead the British contingent that assisted General Aetius during a Roman civil conflict c. 430, where the PK captured an enemy commander on the battlefield. Chargers are also more expenisve with the standard charger being the Poor Charger. Note that your PKs will natually gravitate towrds the good stuff, and will probably get the best armor and horses they can afford or win in battle, and you can make upgrading armor a thing. Herardly doesn't really exist yet, buty decorated shields are quite common. Most shields are round, but larger oval shields also existed, which I treated as 8 points but a penalty to Horsemanship due to the bulk, and difficulty in bringing them to block cross body. Over time my player shields have slowly evolved from wild Celtic designs to stuff that looks more like a knight's coat of arms, but on a roundshield. I'm saving the Kite shield for Aurelius and his troops. It's worth googling the old iron age and roman settlements. Several of the "Manors" In Pendragon were villas' at this time, such a s Tisbury, or have villas nearby, such as the one near Grateley, where there was a dead body. So you could put in a smattering of Roman and Romans into Salisbury to give it a bit of a Roman feel, and then have that fade out as the old Romans die off and are replaced by Cmyri. For istance, I had the position of Master of Horse get retired after the death of the character who held the office. I've got a timeline of events, although many of them are natually about the characters in my campaign. Other events however, deal with the history and could be useable for you. For instance, I have an adventure where the PKS helped to rescue the Princes in 443 and bring them to Armroica. As far as historical events and adventures go, be careful. They are fantastically epic when you pull them off, but dangerous as if they go wrong, you could risk loosing an important NPK. For instance when I ran the adventure where the PKS rescue the princes, I had several contingencies in place in case the players messed up, or something went wrong to ensure that Aurelius and Uther survive, for obvious reasons. This isn't that big a deal as you will have to work out similar things in the future. The general rule for these things is that you want to ensure that important events happen mostly as written in the timeline, but you also want the players to be able to make decisions and do things. I'm probably good at walking that tightrope, but even so those adventures are the hardest to plot, and take the most time. I usually start working on them well in advance, and try to present them so the PKs will generally do what is needed for the timeline. For the quite times, between the big events, I have used a mix of local adventures, personal ones, border conflicts, and oversees adventures -mostly involving n alliance with the Romans, specifically General Flavius Aetius in an attempt to defend the west and get Constatin's claim recognized. This can let you put your PKs in battle against Attila the Hun. The Princes in Brittany thing is a major subplot in my campaign, as the PKs did help rescue the Princes, and some have knights serving in Brittany as their backup characters. This can help to give the PKS a link to what is to come. Also the Draco banner of the the Pendragons has a history (I linked it to one that was actually carried by Caesar) and Excalibur is the Sword of Macsen Wldig which may be Caesar's Sword, or one that Caesar came to Britain for (he might have invaded Britian to get the Sword of the Two Rings, another magical sword from Arthurian literature that grants victroy in Battle), and their appearance will be relations that will have an effect on the course of events. Overall, as I mentioned before, I'm doing what you are trying to do, and have gotten from 410 to 452 (so far) and I'll share what I got, although most of it is in notes and outline form as opposed to presentable adventures. Oh, as as others have said, Good Luck! You've bitten off quite a mouthful.
  11. Okay, I'll update the tables and fix a few errors, and see if I can crib a timeline together from my notes, along with some of the key event s and maybe a short description on them. I'd also recommended your GM find a copy of Geoffrey of Monmouth's History of the Kings of Britain, and look over Book VI, Chapters 1-6 (about six pages total). The HRB was one of the earliest versions of the King Arthur story in a form that mostly matches with the common tale we all know, and was the "go to " book for the Pendragon RPG, and the Book of Sires, for events that take place before the reign of King Uther. Since the Book was written nearly 900 years ago, and has bee in in print for years, several versions old enough to be in the public domain and a free version can be found on the internet pretty easily. The Aaron Thompson translation is available in a PDF.
  12. It has the same advantages and disadvantages as it does in Pendragon. The advantages are that gives the campaign a more of a sense of time passing and adds weight and significance to the major events by spreading them out over time. It also helps with the fell of hero maturing and taking time to reach hero status, as opposed to the r apid improvement possible in older RQ, with (approximately) weekly improvement rolls. The disadvantages are that it is not well suited towards longer adventures, or times when a lot is happening and characters have to jump from one adventure to another. It can also force a GM to have to choose between two good adventure ideas at times, because there is only enough time to fit one of the adventures into the year, or else have a really long year. Oh, and sometimes GM might have to rush through something to have more time for something more important.
  13. I can put together my timelines from Year 410-440. Most of it is specific to my campaign, but some of the battles and other events's are things that would happen in any campaign, such as when Constatin becomes king, or (Saint) Germanus first visit. I'll crib my notes and put together a timeline of events.
  14. Well in that case you shouldn't have too much trouble with NPC stats, as D&D uses the average stats for monsters and generic NPCs. One thing I'd reccomened is that it is better to err towards the side of weak opponents as opposed to strong ones. BRP isn't as forgiving as D&D and it's harder to bounce back for getting killed. Since Hit points are mostly fixed, a good fight can be one where nobody gets hurt, unlike D&D where you might expect people to take 25-50% of this hit points in damage.
  15. Yes, and pointed out by your's truly. The deadliness would be less than RQ if you just used RQ armor values for armor, weapons and shields, with parry weapons soaking damage per RQ. 4d6 damage wouldn't be so bad if a shield blocked 12 points on a partial success. Yes. While KAP coul d be adapted to replace RQ for non-Glorantha games, it is obviously better if RQ could just handle such games. Hence why even those of us who are not pleased with RQG are still curious about RQ-nonG. I think CoC7 would need some work to really replace RQ. As some of the threads have illstrated, the bonus dice do not quite equal to bonus to attack.
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