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Dredj

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Posts posted by Dredj

  1. Whoaaa:shocked:

    I just posted this in another thread:

    Here's an excerpt from a blog by Dustin dated yesterday (the 15th):

    Wonderful Distractions

    Or: Why we released one new book this Spring.

    The last week of Spring finds us waiting for our first new RPG release of the year. Basic Roleplaying was sent off last month with the understanding that it would be delivered to us the first week of June. I may have mentioned this before. Printers Lie. Printers will tell you anything in order to get your business. Once they have your money, they busy themselves with promising things to other publishers rather than printing your book it seems. Last week, they promised the book would ship to us on the 17th. Sometime tomorrow we'll know if that's true. Meanwhile, there's no way that physical copies of the book will be on store shelves before the first week of July. Feh!

  2. I would think it would have to be different for every creature. Dragons are usually considered very smart, but where to they get their education from? I've never heard of a character finding a gigantic dragon's primary education book or college textbooks.

    I think it would be very dependent upon the culture that the creature comes from.

  3. I'm really looking forward to Jason's planetary romance game... if that's handled right I think it could really take off 'cause it mixes together a lot of elements that seem 'popular' to me. It's a genre that doesn't seem to see much attention but should be instantly recognizeable to anyone.

    I can see all sorts of reasons for pulpy 'lost civilization' type adventures... lots of 'dungeon crawls'... lots of flamboyant sword fights and dueling blaster weapons... but it could get really wierd and scary as well.

    I think it has a better chance of standing out on store shelves than another run-of-the-mill Eurocentric Tolkienesque fantasy setting.

    I totally agree. It's the book I'm most waiting for that's showcased on this forum. I also can hardly wait for Dead World to come out, as the industry needs more good survival horror games, IMHO:)

  4. Here's a conversion from FUDGE showing how to convert FUDGE adjectives into D100 and D&D/BRP stats.

    ADJECTIVE / PERCENTAGE / STAT

    Superb / 98-100 / 19+

    Great / 91-97 / 16-18

    Good / 71-90 / 14-15

    Fair / 31-70 / 12-13

    Mediocre / 11-30 / 9-11

    Poor / 4-10 / 6-8

    Terrible / 1-3 / 5 or less

    For Unisystem stats, I would recommend:

    1=Poor or Mediocre

    2=Fair

    3=Good

    4=Great

    5=Superb

    I forgot how skills work in Unisystem, however.

  5. I bought the CoC cd-rom version last night. Hope it's all it's cracked out to be:

    Alter Ego Software

    A D100 forerunner to WoD:Stellar Games Nightlife

    I'm surprised this isn't much more popular. Especially with people who have a difficult time finding others to play BRP with. Not to mention GMs who wish to play, too:Word Mill Games

    Fictional sci-fi meets real world science:Inventions and Ideas from Science Fiction Books and Movies at Technovelgy.com

    It's also a good site for sci-fi ideas.

  6. Hello BRP World,

    What to say about myself? I started gaming in the late 1970’s and switched to RQ around 1979. I’ve been a big fan of what is now called BRP for longer then it has been called that, and as recently as three years ago I was running a BRP-derived zombie-apocalypse game. BRP has been my “go to” system for fast and easy mechanics since – well, forever. I’m very excited to see it coming back!

    My only gaming credits to date (outside of a variety of fanzine-type articles) is the sleep mechanics for GURPS (basically, when I was in grad school one summer I got the idea that I should write something for a game and get it published – so I did).

    When I’m not gaming I am a senior scientist at a “major Midwestern” biomedical research center.

    Rich

    Welcome to the forum. Zombie apocalypse happens to be one of my most fave genres:thumb:

  7. There was a thread awhile ago that discussed rewarding players for how well they hit--how well they rolled their percentile dice. I bought the Nightlife rpg a couple of weeks ago

    Stellar Games Nightlife and it is a D100 game through and through. It happens to have a very interesting damage modifier rule (at least I think so):

    To determine the Damage Modifier for a particular attack, subtract the result of the Combat Skill Roll (CSR) from the score rolled against, divide by 10, and round down. It is usually easier (and quicker) to count off the Damage Modifier by starting at the CSR result and adding 10 until you are within ten of the score rolled against. For example, say that our Combat Skill Score is 72, and we roll a 37. This is a successful attack, so we count off the tens: 47-1, 57-2, 67-3. We stop at 67 because we are within 10 of the Combat Skill Score. Our damage modifier is equal to 3, which we add to the DP of the attack we used.

    If the CSR was modified, the modified result is used to determine the Damage Modifier.

    Btw, weapons in this game have a fixed value.

    Here's another interesting rule (DI means Damage Inflicted):

    Projectile Weapons

    If the damage from a projectile weapon doesn’t exceed one-half the FIT of the character hit, it lodges inside their body. If, however, the damage does exceed 1/2 FIT, it leaves an exit wound 1” in diameter for every 5 points of DI.

    Blade Weapons

    Impaling: Will penetrate 2” for every 5 points of DI. The character impaling may have to roll against their STR or have the weapon get stuck.

    Slashing: Will leave a wound 2” long for every 5 points of DI. This also applies for attacks with claws.

    Blunt Weapons

    The splatterpunk effect of blunt weapons is mostly done with sound. When an attack does more damage than 1/2 FIT, describe the sickening sound as flesh is crushed, and the sharp crack of bones breaking. Blunt weapons will also leave a livid bruise or area of split flesh 2” in diameter for every 5 points of DI.

    I just thought I'd share this as someone might find it a useful addition to their damage rules. I was thinking that whatever was rolled for damage can be brought up to maximum damage--but no better than max damage--with a better hit (crits still do double damage).

  8. I've got a scenario with Chaosium for editing at the moment that's SF and the idea I'm planning on turning in to a submission for the adventure contest is SF as well, funnily enough.

    And one of the longer term setting ideas I'm noodling away on in the background is a vaguely battletech-ish SF setting. Mind, I usually have half a dozen or so setting / campaign ideas on the back burner at any one time... :o

    Nick

    Giant robots! Woohoo:thumb:

  9. Interesting, I am not familiar with the Fate-System, but on first glance it looks like an easy, story-telling oriented system. I will probably check it out when it is finished.

    If you look up Grey Ghost Games or "FUDGE free download", you can get the core rules for free. If you want something like BRP, you can order the 10th Anniversary Edition with rules add-ons just like the new BRP book (assuming you like the FUDGE rules, of course).

    Btw, you can get the Fate rules for free from the people who made Spirit of the Century, at their website.

  10. why not? BRP with its hitlocations offers the possiblity to cut off heads and arms as much as you like.

    Yeah, what I was trying to get at is: are there any splatteriffic new rules to go with/add to the hit location rules such as those found in Elfquest?>:->

  11. Now that people are seeing the finished product of BRP (and I can't get it for a little while as my personal computer doesn't have internet access, and needs some repairs), I would like to ask about the damage rules. Do the rules allow for doing splatterpunk well?

  12. There are new rpgs coming out all the time and people are playing them. Probably most of us on this forum started with D&D and wanted something more...thus we're now into BRP.

    There's a large community of role players out there, and not all of them are old. I went back to college (I'm in my 30's) and I see people playing rpgs often. Of course it's mostly D20 and WoD stuff;-( But there will always be those who want to go exploring other systems.

    Keep in mind that BRP has THE greatest (and maybe longest running) horror rpg to ever hit the market. At least anyone who's interested in horror will--and does--soon happen upon CoC. And all the supplements that are coming out--looks like nearly every taste (Historical, Fantasy, etc.) will be catered to.

  13. I find it interesting that the more D20 products are being put out, there's this major urge for gamers to go back to the beginning of D&D. Chaos and Catacombs is another sign of this.

    I'm noticing more and more game companies are advertising how simple their games are in comparison to other games (mostly D&D) while allowing for the same flavor of rpging, while also allowing for much more flexible character creation rules. Since there's such a push for 'back to the basics' simplicity and 'create THE character YOU want to play' style of gameplay, I have to agree that 4.0 may very well be going in the wrong direction. But it could also be that I notice the types of games mentioned above, more, as they are the kind I'm most interested in.

    Like an employee at my FLGS said, the 4.0 rules seem to be derived from how people like to play at conventions. Which could mean that the focus is too narrow. Plus, he was of the opinion that all gaming is going to strategy gaming, anyway, so that's the reason they are stocking so few rpgs anymore. But that could be more of a local thing, than anything.

  14. If you understand German, there are some good articles in Anduin 94 (Anduin - Fanzine für phantastische Spiele) and the article "Abenteuerwerkstatt" (Abenteuerwerkstatt) that was also published in the envoyer magazine is very good.

    There was an article in signs & portents "how to write bulletproof adventures" that isn't quite as good, but offers some guidelines. A better and more detailed approach can be found at The Harrow: RPG Columns

    Generally, I would use an established structure for adventures of the genre. The typical Cthulhu-adventure has 3 parts for example:

    1. Background/Motivation

    2. Detecting

    3. Description of a house(cave/village/...) where the showdown takes place and the heroes confront the bad guys.

    If you use the same structure, everyone knows what to expect and the adventure is easier to read.

    Sadly, I've never taken any German language courses. But thank you for the other links and the guidelines.

  15. I have thought about it, but with some things I didnt use conversion tables. Spells for instance. Instead, I wrote the spell to be compatable with BRP's existing spells and not exactly convert from D&D.

    For example, in BRP, the spell Heal is esentually all the D&D spells rolled into one; cast it with one or two magic points, Cure Light Wounds, cast it with 3 or 4 magic points, Cure Serious Wounds, with enough magic points it can also Raise Dead.

    With that in mind, here is my adaption of Bigby's 'various' Hand spells.

    As you can see, this spell now includes all the effects of the Bigby spells. Monsters are a similar situation, I started bu looking at the monster in 3rd ed, as it's the only one with complete attributes, and then modified it to be compatible with existing BRP creatures. The basilisk for example is described as about the size as a large crocodile, so I then modified those characteristics to be a little better than a croc.

    But with that said, I don't think it will be that hard to do your own conversions based upon the existing adaptations. I did it for a year and a half during the BRP playtest, sometimes on the fly and my players never even realized all I had behind my screen was the Monster Manual. Shhhh.

    Rod

    That's very interesting. I believe I will be buying a copy of Chaos and Catacombs when it's released:)

  16. Btw, everyone, the Amazon shipping date has been updated today to June 24th.

    [Hello from Amazon.com.

    We're writing about the order you placed on May 12 2008 21:06 PDT . Unfortunately, the release date for the

    item(s) listed below has

    changed, and we need to provide you with a new delivery estimate based

    on the new release date:

    Chaosium (Author) "Basic Roleplaying: The Chaosium d100 system

    (Basic Roleplaying)" [Paperback]

    Estimated arrival date: 07/01/2008 - 07/08/2008

    We apologize for the inconvenience caused by this delay.

    *****

    WHY WAS THE DELIVERY ESTIMATE CHANGED?

    While we do our best to adhere to these estimates, our inventory is

    constantly

    changing based on information we receive directly from our suppliers.

    Occasionally,

    unexpected fluctuations in supply or changes in release dates for new

    products will

    add time to our original availability estimate.

    *****

  17. hi dredj

    where do they have that date? i can't find it anywhere? you gotta link?

    If you preorder it and look in your account, you should see it. It's not on the product page but in your account after you order it as a shipping estimate. It might have changed since it was supposed to ship on the 3rd. But mine still shows as June 3rd.

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