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AikiGhost

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  1. Well got back at about 2.30 in the morning last night, and have to say I thoroughly enjoyed the con. Put some faces to names and played in some great games and playtests. My A/State game also went pretty well, even the player of the character who got beaten up by the rest didn't seem to mind at all :D

    Anyway cheers to all the organizers and those who I played with, see you all at the next one hopefully.

  2. As regards bladesharp. I've always wondered what the logic behind having separate spells to enhance the damage of sharp weapons and bludgeoning weapons was, it is supposed to be magic. Id just wrap them all up into a single "Damage Boost" or "Magic Weapon" spell.

  3. Yeah, that table was done for utility not flavour. I don't know WFRP - could you quote a few examples?

    Ok so I've gone and dug out my WFRP core book (partially for my own edification and just because I like the curse results charts so much :) )

    Ok here we go

    Minor Effects

    Witchery - Within 10 yards of you, milk curdles, wine goes sour and food spoils.

    Rupture - Your nose begins to bleed and will do so till a successful toughness test

    Breath of Chaos - A cold and unearthly wind blows through the area

    Horriplation - Your hair stands uncontrollably on end for 1d10 minutes

    Wyrdlyght - You glow with and eerie light for 1d10 rounds

    Unnatural Aura - Animals within 10 yards of you spook and unless controlled with a successful animal handling roll will flee the area

    Haunted - Ghostly voices fill the air for the duration f your spell

    Aetheric Shock - The magical energy coursing through you causes 1pt of damage regardless of toughness or armour

    Mental Block - You channel too much energy, as a result your magic characteristic is reduced by 1 for 1d10 minutes (this would be equivalent of about -30% in BRP)

    Whimsy - GM can choose any effect form this chart and apply it or make up a comparable minor effect

    Unlucky - Roll on major effects instead

    Major Effects

    Witch Eyes - Your Pupils turn bright Red, they revert to normal at dawn the following day

    Silenced - You cannot speak for 1d10 rounds

    Overload - You are stunned for 1 whole round

    Craven familiar - A craven demon imp materialises and attacks you next round

    Chaos Unseen - You get a glimpse of the realm of Chaos (essentially hell) and gain 1 insanity point, at any point in the future spend 200xp to gain the Dark Lore (Chaos) talent.

    Atheric Attack - Energy Burns through you loose 1d10 wounds regardless of toughness or armour

    Enfeeblement - Chaotic energy wracks your body reducing your toughness buy 10% for 1d10 minutes

    Mindnumb - You channel too much energy your magic characteristic is reduced by 1 point for 24 hours

    Daemonic Possession - You are possessed by a daemonic entity for 1 minute. During this time the GM takes control of all your actions after the entity leaves your character has no memory of what happened.

    Perverse Delight - The GM can choose any effect from this table or make up a comparable effect

    Trick of Fate - Roll on the Catastrophic Effects cart instead

    Catastrophic Effects

    Wild Magic - You loose control of the magic you are wielding and everyone within 30 yards takes 1 wound point regardless of toughness or armour.

    The Withering Eye - You loose 20% toughness for 1d10 hours

    Tzeentchs lash - Magical power overwhelms you, you are knocked unconscious for 1d10 minutes

    Aetheric Assault - The winds of magic lash ut at you, suffer a critical wound to a random location (1d10 to determine critical value - High values can kill instantly)

    Heretical Vision - A daemon prince shows you a vision of pure Chaos - gain 1d10 insanity points (6 is enough to gain a permanent insanity), , at any point in the future spend 100xp to gain the Dark Lore (Chaos) talent.

    Mindeaten - Your ability to use magic is burned out of you. Your Magic characteristic is reduced to 0 for each full day that passes increase it back by 1

    Uninvited Company - You are attacked by a number of lesser daemons equal to your magic statistic. They appear from the aether within 12 yards of you.

    Daemonic Contract - You suffer 1d10 wounds (regardless of toughness or armour) as a two inch chaos rune burns its way onto a random part of your body. Should you ever gain 13 of these your soul will be forfeit to the ruinous powers (13 seems a bit silly, Id probably make it 3)

    Called to the void - You are sucked into the realm of chaos and are forever lost. Unless you have a fate point to spend its time to roll up a new character.

    Dark inspiration - The GM can choose any effect from this table or make up a comparable effect

  4. Yeah, that table was done for utility not flavour. I don't know WFRP - could you quote a few examples?

    Sure no problem, for minor effects you can get things like "Eyes glow an eerie red for 1d4 hours" (not so good in a hick town or when you're trying to negotiate with suspicious locals) or "all food within 50 yards spoils" quite a problem if your in the desert with your party :D

    The greater effects can be anything form a misfire or the loss of casting for a short time right up to insanity points and demons disliking the racket you are making in the ether and deciding to descend on you and tear you a new one.

    There are some pretty cool results on there that I can remember off the top of my head.

  5. Or even (modest cough), how about the Magic Fumbles table already in the Wiki?

    That table is ok, but its not as flavoursome as the WFRP ones. There are some great RP possibilities caused by even the minor effects on the WFRP tables, especially given the "Burn the heretic/witch" attitude of the setting.

  6. I really am curious here as to how you handle new characters after player death. If a campaign started a year ago, and everyone started with say 200 skill points, and someone dies, do they get 400 skill points at chargen because that is roughly where everyone else is in the game? I really am curious, because as I've said, I have never gamed that way.

    Personally I'd give the player the 400 points but Id say "No skill over 75%", that would stop the new PC outshining anyone in their specialist area.

  7. This is the full skill list I tend to use for most games now...

    Acting

    Animal Husbandry

    Arcane Lore

    Athletics

    Awareness

    Bargain

    Climbing

    Computer Hacking

    Computer Programming

    Conversation / Whit

    Craft (Specific)

    Cryptography

    Culture (Own)

    Culture (Other)

    Disguise

    Dodge

    Drive (Specific Type)

    Electronic Design / Repair

    Electronic Security

    Film & Television

    First Aid

    General Knowledge

    Gunnery (Specific Type)

    High tech (Specific Type)

    History

    Intimidation

    Knowledge (Specific)

    Law

    Leadership

    Lip Reading

    Magic (Specific Sphere)

    Medicine

    Melee Weapons (Specific Type)

    Natural World

    Navigation (Specific Environment)

    Painting

    Perform

    Persuade / Lie

    Philosophy

    Pilot (Specific Type)

    Play (Specific Instrument)

    Poetry

    Potions / Poisons

    Politics

    Public Speaking

    Ranged Weapon (Specific Type)

    Read (Specific language)

    Ride (Specific Animal)

    Search

    Seduction / Charm

    Sense Mood

    Sing

    Slight of Hand

    Social Skills

    Speak (Own Language)

    Speak (Other Language)

    Stealth

    Streetwise

    Storytelling

    Swim

    Tactics

    Track

    Theology

    Unarmed Combat - Grappling

    Unarmed Combat - Striking

    Thats it really.

  8. I think the RQIII Phantom (Sense) spells are a good model.

    But RQ3 allowed phantom touch, and allowed it to do damage too.

    I had a friend in a non gloranthan RQ3 game that had a pc with a 1 year duration sight & touch illusion (of controllable flame) up that could do 1d8 damage. He used to do all sorts of displays etc etc with it and use it in combat instead of a sword.

  9. I'd add them as separate spells, and rename the existing Illusion as Illusion (Visual), taking inspiration from the RQIII Sorcery Phantom Sense spells. But i wouldn't allow "touch" - this is an illusion, so physical contact would reveal its unreality (I hate "holo-deck" Illusions!).

    I always think of illusions of projections into the targets minds rather than some k,ind of "magic lantern" effect, so personally I have no problem with touch, taste, smell and sound as part of an illusion.

  10. Quick aside, after reading the illusion spell definition in the BRP magic section of the powers chapter it would appear to make reference to illusions with sound, but it does not define how one creates the effect of an illusion with sound (or touch). I presume this is an oversight.

    How would you handle adding sound, touch, smell, etc? 1 extra MP per sense?

  11. Personally I prefer the Stormbringer system (for many reasons) but for one that has not come up here which is that the major wounds one receives actually have some character. You can specifically get scars on your face, loose ears, have fingers removed, be cut and bleeding into your eyes, etc, etc. The when recovering you make a luck roll to see if any effects are permanent, its full of WFRP style nastiness.

    To some degree I found RQ could get a little "Lopped off another left arm, one more for he collection" after a while. :D

  12. Personally I wouldn't bother, you doing a lot of work to transfer a game from one solid workmanlike system to another.

    There is nothing to be gained from this conversion IMHO and it will be a LOT of work to convert all the qualities and drawbacks from the WC/AFMBE/Armegeddon/Unisystem to BRP.

    Not useful I know, but true never the less.

  13. So has anyone got the PDF? How is it? What are the production values like? Are there any bits you found particularly interesting that have not been covered by the authors description? How prevalent is demonic influence? Is it a lot different in feel to say WFRP or Evernight?

  14. conrad,aikighost....look in the mirror. That is where the sulky children will be peering back. Brats with a keyboard.:eek:

    Frankly I am beginning to be embarassed I have the same hobby as you little shits...no, wait, I don't. Not even similar. Your hobby is trying to rattle someone elses' cage, isn't it?

    You are both on my ignore list now, and there is no possibility of communication between us again. You do the same for me, little shits. Congratulations.

    Lol to this, bit close to the bone I guess :D

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