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MrJealousy

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Posts posted by MrJealousy

  1. just got the Golden BRP book (returning to my roots)

    Let me be the first to welcome you back!

    will run it as a regular Wild West campaign but throw in strange stuff now and then to keep the players on their toes.

    Excellent! That's exactly what I try to do.

    I'm checking it out now...

    Seems like the campaign can become a very long one with the amount of material I have found so far.

    Let me know how it goes.

    I spotted this a while back but then kind of forgot about it. It may be time to have another look.

    Once I can afford it I will order a print of Aces High. As I live in Sweden the postage is a little steep for a single book...

    I always prefer the hard copies myself and I live in the UK so post is also a deciding factor on what monographs I buy too.

    will probably post a review of it too.

    Please do. I'm always interested in what people have to say. In some cases it does directly influence what I'm working on next. I really believe in learning from mistakes and I know I made a few with the AH book, hopefully the next one will be better because of the feed back (both positive and negative!). I'm no expert or professional at this kind of thing. I do it for fun, and I hope the people that buy the product have fun with it. That's all I can hope for really.

  2. Grobbendonk

    A 2000AD bit part character. The alien pet of Nemesis the Warlock (a fire breathing demonic alien who fights to free the world from tyranny). Grobbendonk was formerly the familiar of Nemesis' eccentric Great Uncle Ball, banished to the outer regions of known space for his controversial experiments on humans.

    Grobbendonk speaks Gibberish, a Fringe World dialect. He (it?) was deliberately eaten alive by Magna, the second wife of Nemesis, days before her wedding.

    Grobbendonk is renowned for eating some truly disgusting stuff and generally being quite useless.

    STR 4

    CON 17

    SIZ 3

    INT 11

    POW 14

    DEX 17

    APP 5

    Move: 10

    Hit Points: 10

    Magic Points: 14

    Damage Bonus -1d4

    Location Melee Missile AP HP

    Tail 01-08 01-06 0 3

    Abdm 09-11 07-10 0 3

    Chest 12 11-15 0 4

    R Arm 13-15 16-17 0 3

    L Arm 16-18 18-19 0 3

    Head 19-20 20 0 3

    Heroic-Level Powers:

    None

    Failings:

    Quite useless other than for menial tasks

    Edible

    Weapons:

    None

    Skills:

    Read 90%, Dodge 650%, Hide 55%, Insight 35%, Knowledge (Arcane Lore) 65%, Listen 55%, Sleight of Hand 60%, Spot 50%, Stealth 50%

  3. I do have 'The History of the Gun, 1600 to 1900' on my to do list. But I am no gun nut and thats a lot of work about a subject I don't know a great deal about... at the moment. However, I seem to be collecting a lot of reference books which could be useful for this project and, I joined my local gun club just so I could buy, own and shoot a colt dragoon. Which is a lot of fun, huge bang, big puff of smoke and a hole about an inch across in the target.

    So the idea is there and I think the format for the weapons will be more like those in the James Younger pamphlet than in the AH mono.

  4. Extraordinary People - The James Younger Gang

    A small freebie taster download. Hopefully one of many more to come.

    Meet the James and Younger gang, a notorious gang of Outlaws that rained havock on seven states between 1868 and 1882. Learn of their violent lives, fight beside them or, if you dare, against them!

    Read details of the firearms they used, learn the skills of a Bushwhacker, see what True Grit truly represents.

  5. But does BRP lend itself to toonish hijinks?

    No it doesn't, BRP lends itself to grity 'realism' really, really well. Having just said that TMNT or something like Palladiums After the Bomb would work well. But I think the problem is that all genres have been covered. What BRP needs is either a new genre or a desirable (and probably cheap) license to an existigng work with a recognisable background. Maybe Iain M Banks Culture, David Brin and Uplift. Although something else, something older like John Carter of Mars by E R Burroughs would be interesting.

  6. Howdy, and welcome aboard!

    The way I understand it is... you have two different things going on here.

    In the alcohol example the Potency of the alcohol is Active and the players Con is Passive (the alcohol is attacking the player), this is the same way poison works. Easy.

    In the arm wrestling example both wrestlers would probably make a roll as Active (while the opponent is treated as Passive) and the one who succeeds by the most wins the arm wrestle.

  7. I got AH in the past month and am starting the campaign this Friday.

    Thank you and welcome aboard.

    1: I wouldn't have minded some hints/examples for pulling off a train/stagecoach robbery (such as The War Wagon with John Wayne and Kirk Douglas).

    I see you've already found the Wild West chases thread. Some heavy hitters in there offering some sound advice, don't think I could be more specific myself. Personally I tend to run my games with 'relaxed' rules, they're guide lines. If the situation demands a train robbery I'll offer the incident with appropriate rolls based on how hard or easy I want to make it. I would probably give my players two or three chances to fail! A ride roll, followed by a jump, followed by a luck roll if necessary. If they fail the ride they can't even catch up with the train, if they fail the jump roll they throw themselves off their horse, if they fail their Luck roll they land on the track...

    Don't think I've seen the War Wagon, I might have to check it out...

    2: Would you suggest bringing over the Core BRP Spot Rule for Dueling in AH, or leave it separate? I'm just curious.

    Are you talking about Quick Draws (p230 BRP)? I had a parallel set of rules which we dropped for the AH book because they were very similar. Rather than use the Spot skill, I used Insight. Which I thought represented seeing the intention to draw rather than actually seeing the draw. However, the Quick Draw rules in BRP work, I have no objection to them and most characters have a higher Spot skill than Insight. But then I can be quite cruel when I'm running a game...

    If the character has the Fast Draw skill (p16AH) or you are using the Shoot from Hip option (p17AH) you might want to give them a bonus to their Dex for the BRP Quick Draw.

    Basically, if you want to do it... do it!

  8. How so ? ( if you don't mind me asking )

    Redskins!

    Redskins is a bad word, and I used it exclusively with almost no thought. Or rather, I thought it sounded cool and wanted the AH book to 'flow' so I found every instance of Native, American and Indian (and any combination) and changed it to Redskin, but I have been told it is offensive. Which I think I understand. However, having never seen a real american indian, other than in movies, I was treating them like a mythical race, like a wendigo or an ogre or some other fantastic race. But they are real, and understandably a bit touchy about this kind of causal thoughtlessness. I also have to point out that it wasn't my intention to be offensive... but that's not the point.

    Oh well... Live and learn, I wont be making that mistake again!

    So, there wont be 'Redskins' book but there might be a 'Skinwalker' book at some time in the future.

  9. Ooo yeah! Well life has been rather exciting recently:)

    My freebie thing is about 90% done, and it has kind of pointed me in a direction for a much larger campaign, scenario,thing. This is about 10% thought of! It does include a couple of new critters and some other new stuff though...

    Spirits is something I would love to expand on but having been accused of being a rascist due to my poor choice of words :o I'm going to treat that with a lot more thought...

  10. Thanks for all the nice stuff you guys are saying! And I'm glad you enjoyed the game Trif, makes it all worth while.

    Cjbowser said 'but no free blacks?' No, nonono. Blacks get two extra occupations that non-blacks do not get access to (ok, so its two slave occupations...) because Blacks also have access to the Cowboy and Outlaw occupations. I made enough contentious mistakes, you can't lay this one on me as well :-)

    High Plains Drifter is spot on. It inspired the Drifter NPC class, and it's one of my favorite westerns, but there are lots of others that went into the mix.

    I did originally try this as a 'straight' western but over time I found it lacked something, and so I tried to get a CoC parallel. Sort of, on the surface everythings 'normal' but when you start digging, then you find the weirdness. I found that a lot more interesting, but you don't have to use it. I found running a couple of straight sessions then chucking in a gribbly kept the players on their toes.

    I hoping to finish a little freebie thing some time soon, I'll let you know when its done amigos.

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