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MrJealousy

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Posts posted by MrJealousy

  1. ITS UPDATE DAY

    There has been a title change... Incident at Alice was the title of the scenario but as the book has neared completion it became obvious that that title didn't really fit very well with the contents of the book.

    So, welcome to Aces High: New Mexico

    It makes more sense...

    New back cover text proposal...

    ACES HIGH: NEW MEXICO

    Dark Days in the Land of Enchantment

    An introduction to the mythic New Mexico of 1875, some of its denizens, its dark history, its ancient spirits.

    ‘INCIDENT AT ALICE’ SCENARIO

    When a clash of cultures results in a unique mix of sorcery and animism the players are involved in a race against time to halt the corruption spreading through a town called Alice. Three worlds meet here, the world of ordinary folk, the ancient pueblo Kachina, and the devils work. Each competes for dominance, to understand, to exist. One of them is winning. Being able to recognize the different philosophies and using them to their advantage may be the weapon that allows the characters to succeed or fail.

    WARNING: Incident at Alice deals with mature themes and situations!

    A companion book for Chaosium’s Aces High BRP supplement.

    I'm looking at submitting this weekend... stay posted.

  2. The red pen read through went pretty well, but did bring up a couple of fairly important inconsistencies in the scenario. I think that has been sorted out now. It bothered me a bit though, so I've done a big printout and I'm going to go through the whole thing, cover to cover.

    The cover illustration needs a bit of a tweak too.

    Give me another week or two before I submit it to Dustin. Once it gets to Chaosium I have no idea how long it will take to reach the printers...

    Total page count has finished at 129 pages.

    15 pages of maps, some scenario specific, some New Mexico generic.

    6 Pages of handouts

    9 pages of NPC stats

    Some wholesome goodness

    Lots of unwholesome badness

    Political correctness has been double checked :7

    It is not a PG scenario...

    A handful of people were very helpful in beating this into shape and I'd like to just say 'Thanks Guys!'

  3. Back cover text block...

    INCIDENT AT ALICE

    Dark Days in the Land of Enchantment

    There’s something not quite right about Alice.

    Perhaps it’s the isolation, perhaps it’s the infernal, ceaseless, strength sapping sun.

    Perhaps it’s the darn fine cooking!

    It all seems to be pleasant enough. The People are friendly, they’re always making sure you have enough to eat or drink. Some of them are friendlier than others of course.

    But still, there’s something not quite right.

    There are Indians in the hills and monsters in the mountains.

    Things that can send you mad lurk in the darkness, voices seem to whisper from the shadows,

    and the mountains glow with the very lights from hell itself.

    But there’s definitely something not right in Alice

  4. I had trouble finding the question in that. Sounds like an interesting and complex world you have there.

    My small contribution would be to say that Allegiance is not to be sniffed at! Assuming there are powerful people, gods or things that are willing to pour some small portion of their power into something like a champion. Then, they probably would.

  5. Any help always greatly appreciated!

    According to wikipedia (the font of all true and accurate knowledge) the Fergusson rifle "... had an amazingly high rate of fire for its day". So I'm inclined to give that a 1/SR.

    Wikipedia also says "...the guns broke down easily in combat" so I'm going to drop its Malfunction chance to 94%.

    Making the Fergusson rifle one of the most expensive, least reliable, fastest shooting black powder rifles in the 1700's.

    Glad thats sorted out, I'm moving on to the Nock Gun now http://en.wikipedia.org/wiki/Nock_gun. Which looks quite exciting! Its kind of like a 7 barreled shotgun...

  6. I think Springfield rifles were muzzle loaders. So 1/CR sounds ok. But then flintlocks and muskets in the BRP book are 1/2CR so maybe thats more appropriate... or is that just demonstrating an older technology?

    Sharps and Enfield were both breech loaders, I don't have a problem with speeding them up to 1/SR. I may have been thinking of them as slow weapons in themselves while ignoring that they are slow because they are single shot weapons.

    So we end up with something like...

    Flint/Match locks - 1/2CR, Muzzle Loader - 1/CR, Breech loader - 1/SR

    Hmmm, that will probably initiate a revision of the older firearms...

    I'll double check the derringers, and the early pistols too, because I think you've made some insightful comments here.

    Thanks. Really helpful!

  7. "EXTENDED RANGE

    If your character is using a missile weapon, he or she may attempt to hit a target well beyond the base range. At the weapons' basic range, the skill chance is unmodified. At medium range (double the basic range), the chance becomes Difficult, and at long range (four times basic range) it becomes 1/4 the normal skill chance.

    The Point blank Range Spot Rule on page 229 still applies: where range is less than DEX/3 in meters, attacks are Easy.

    Small hand-propelled weapons such as the throwing knife and the throwing axe have no chance to hit beyond double base range."

  8. Aaaah man! You had me going for a minute there but You Have a Softcover BRP!

    That whole paragraph that begins "For attacks at more than double the base range..." isn't in the Hardcover brp!

    And the last two sentences in the paragraph above, starting "At three times the base range..." is completely re-written in the hardcover version.

    You are out of date! I feel so much better :P to you too

  9. I assume the ranges are maximum ranges? ...

    Yes... I'll have to sort that out! I've generally based all ranges on maximum effective range. I seem to have developed a blindspot for the BRP ranges. But this 1/4 range modifier does seem to fit...

    I really like the new availability stat! ...

    Good. I think it makes a lot of sense, helps bring things into perspective.

    I'll take my time to study the stats more carefully to see if I have missed anything...

    Please do. Definately be interested to see whether some detailed analysis brings up anything out of place :)

    Thanks for looking.

  10. See the downloads section for an expanded, revised and updated firearms list.

    This is an experiment in trying to rationalise range, damage and calibre and completely scraps the list from the AH book!

    The new list offers some (minor) differences for same weapon, different calibre, different barrel length.

    Also, I have introduced a new stat, 'Availability' based on the production run of each weapon. The idea behind availability is that it is a GM tool to tell you how easily a particular kind of firearm is to get hold of. Low production run means there is a low chance of finding that gun in a gun shop. High production run, high chance.

    Damage is directly linked to Calibre

    Range is linked with Calibre and Barrel Length

    Malfunction is linked with Year of manufacture

    ENC is linked with Length and Weight

    AP is linked with Length

    I guess I'm looking for comments... are there any glaring omissions?

    http://basicroleplaying.com/downloads.php?do=file&id=431

  11. Well, Fantasy is a different world ...

    No kidding! Looking at those herder stats I forgot that this thread was about averages...

    Thats really crazy, it's like they had a bunch of stat points left over and decided that to make him not like a fighter they dumped them anywhere but STR, CON and SIZ.

    If thats an average, the really excellent herders must be seriously good looking. It all seems like such a waste...

    I had noticed the Orcs INT in BRP, I don't remember them being that smart in (GW)RQ... (quick check up)... but they are! I accept that Knights aren't especially renowned for the intelligence but to be comparable with an Orc? Thats just insulting!

    :)

  12. But he is a herder, so has herder skills.

    And thats what it all boils down to in BRP. Your stats may say "You should have been a Bard..." but it is the skills that define you. With this guy, the son of the son of the son of a family of herders, he is going to get an excellent education concerning all things herding and will probably be a good herder himself. But he would have made an excellent Catwalk model. On the flip side someone with ideal Herder stats (whatever they may be) would probably made a mediocre Catwalk model even if he was the son of the son of a family of catwalk models, but he would have been an excellent herder... if only he had been given the opportunity :_(

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