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About MrJealousy

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  • Birthday 03/01/1970


  • RPG Biography
    RQIII, BRP, GURPS, D&D, TMNT, CoC, Traveller, Toon, Star Frontiers, Bushido, RoleMaster, and others I have forgotten...
  • Current games
    Oh my god! I'm playing D&D!
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    Been playing RPGs since about 1978, discovered RQII in 1985 ish loved it ever since.

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  1. Yes... I had noticed the disappointing damages for some of the modern weapons. So I went back and added a new variable Now the spreadsheet has a modifier for black powder, an 'intermediary' smokeless and a 'modern' cordite. Looks much more appropriate to me now... but I'm not ready to show it to you lot yet, apologies! How much work? Lets have a look... hmm, the earliest version of the spreadsheet I have is dated March 2012! I should probably get round to attempting to finish this project!!! I suppose I slowed down on doing this when Chaosium went through their 'hiccup', and when BR
  2. I have an excel spreadsheet that uses the Taylor Knockout (TKO) Formula that relies on as much hard data that I can find, supplemented by some hand waving Calibre, muzzle loading, black powder, percussion caps and cartridge weapons all have a modifier that affects the TKO impact velocity, which is then looked up on a table of dice+mods. It's not perfect, and it never will be, but it gets all of the firearms into (approximately) the right levels of carnage. Most importantly, all of the weapons are built off of the same data. I feel that it works pretty well in the black powder area, not s
  3. Firearms from 1770 to 1900, it's going to include as many firearms as I can get information on! Sharpe does cover the right period and is pretty accessible
  4. I've been working on something like this for what seems like an absolute age now... Have a look at this and save your dollars... Calibre 10
  5. Cool, I can live with that.
  6. Is this going to be a Kickstarter thing?
  7. In some cases you do have to be a bit flexible with the rules I would probably let a wolf charge in and bite later in the combat round because if it doesn't get to bite this round it would probably get blown away before it becomes a threat! I always treat rules as guidelines, and frequently bend them to fit my expectations. But it does look to me like you have SR and movement right. As for additional resources, there's loads of stuff on the internet... I found this a bit useful.. http://www.dailymail.co.uk/sciencetech/article-2923920/United-monsters-America-Infographic-rev
  8. I would have the Wolf begin to move on 16 and get its next action, a bite?, on 8. Depending on how far the wolf moved determines whether it has to move again, or whether it is in bite range, or whether it can get into bite range in 5m. If the wolf is gnawing on John, then John has a normal chance to hit (easy because of range, difficult because of being engaged in combat). If Bob wants to shoot into the combat, then it gets funny. If he goes for the wolf he has a -20% chance to hit and has to do the 50/50 or Luck thing to see what he actually hits. If Bob is a bit of a sadist an
  9. Aces High was written with the assumption of using Strike Ranks. But if you assume Derringers are Light Revolvers (Attk 2) then Pistols are Medium and Heavy (both Attk 1). Thanks for buying my Mono! Hope you enjoy it
  10. What a mess! Looks like the html has gone kooky... Which one of you numpty hackers wrote that then? Oh, wait.. Yeti This beast stands like a man, yet is half again the height and strength of most men. They are covered with a coat of thick white fur. They are omnivores with a strong love of warm flesh in their diet. They are able to live off of berries, plants and meat with meat usually being the primary source of sustenance. They are not averse to taking advantage of carrion in hard times. Yeti can be intelligent but are more renowned for their cunning. They use
  11. Personally, I love Dragon Pass, so this is a major bonus for me. It's not just the denizens but I like the scenery as well, I can smell the greenness of the land Definitely prefer it to dusty old Prax...
  12. Lot of banter going on here, clearly the RQ (number) thing is not terribly popular. So I suggest calling it BRP:RQ Glorantha 47, or BRPRQG47 is a nice acronym that slips across the keyboard. That should annoy just about everybody So long as it says 'RuneQuest', has a woman fighting a lizard thing on the cover and extols the virtues of intelligent ducks within its pages... I'll be happy...
  13. I'm not sure fanning a pistol is especially intimidating when being shot at by anything is intimidating in itself. Will you be having intimidation rules for shotgun, Gatling gun, canon as well? I offered a very simple interpretation of fanning in Aces High. Weapon speed is 1 better than standard and to hit is reduced by 20%. Very quick, very easy to deal with.
  14. I could shamelessly plug my own Aces High as being potentially useful
  15. I ran a slower than light tech sci-fi game many years ago sort of along the lines of Silent Running. I had the bulk of the meat frozen on long term cryo-storage and the players were the tech crew that got woken up by the ships AI whenever something unexpected happened, tech problem, interesting event, planet, course corrections etc. During the players down time the robots took care of the regular maintenance of the ship. I had floorplans for the main ship, cargo transporter, shuttle and ground vehicle, but I have no idea where they are now...
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