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soltakss

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Posts posted by soltakss

  1. 13 hours ago, Richard S. said:

    1. What are the caste restrictions for Holari? I know some of the rules for the other castes (no fighting for Dronars, no manual labor for Talars, big hats for Zzaburi, etc.), but I've never seen even a partial list for how the Horali are supposed to live.

    According to the Glorantha Wiki: He was tasked with defending his three brothers, in return for their support; He was forbidden from productive labour other than that of war; He was sworn to obey the Talars and the Zzaburi.

    13 hours ago, Richard S. said:

    2. What do y'all think the most common form of Talar ancestor worship is? Daka Fal variants like the ones in CoRL, or specific cults like Talor, Gerlant, or Issaries?

    I'd go with Daka Fal variants like Biselenslib and SurEnslib, but following particular ancestor heroes. They might have some other spells as well, either divine or sorcery.

     

    13 hours ago, Richard S. said:

    3. Similar question, but what cults should the Dronars mostly use? I'm waffling between Grain Goddess (Seshna) and Daka Fal for the primary one, but I'd like some more input.

    Maybe Seshna, Orlanth (Humat, one of Seshna's husbands), Ernalda, other farmer deities. They are probably restricted as to which deities they can worship, so no war deities, no trade deities, no ruling deities.

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  2. On 9/4/2023 at 11:21 AM, DucksMustDie said:

    What might a healer of Chalana think of the Bull´s drinking. And eating meat. Fornicating she probably doesn´t mind... 

    Asl long as the Chalana Arroy cultist isn't eating meat they won't mind.

  3. On 9/4/2023 at 8:26 AM, DucksMustDie said:

    Storm Bulls are mindless brutes and barely human, right? How difficult it is for them to find wives? Who would take such a suicidal (and probably penniless) maniac as a husband? I was wondering if this could spawn an adventure, like finding wives for a whole camp of Storm Bulls 🙂 

    Storm Bullers are holy warriors. They are also Praxians. Praxian women find those admirable traits.

     

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  4. On 9/2/2023 at 7:30 PM, Brootse said:

    Does it count as adultery if a married Wind Games contest winner, who worships one of Ernalda's Husband Gods, has sex with one of the priestesses? Or are they just re-enacting holy rites, so it doesn't violate divine oaths?

    Legally it is probably OK, unless someone challenges them.

    Morally, it depends on what the participants think.

    However, there is probably no hard and fast rule. It's like if partners engage in threesomes or such like, whilst OK in theory it might have strange consequences in practice.

  5. Soltak Stormspear was Illuminated after meeting Nysalor on the Spirit Plane. He gained 1D6 Illumination and rolled 4, then he rolled 03 next Sacred Time and became Illuminated. He decided to follow his own honour code to stay true to his ideals.

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  6. 3 minutes ago, StephenMcG said:

    Am I late to the show with Elmal once more presented as Yelmalio? 

    Never too late for that discussion.

    4 minutes ago, StephenMcG said:

    Was that part of the rollback to 2nd Edition or has the thinking progressed so far we have come full circle?  🙂

    New thinking about an old question.

    A lot of people don't like it, but they can play however they want in their games.

  7. 49 minutes ago, GoldShogun said:

    How much choice does the individual have when it comes to following the cult relationships especially when it comes to hostile and enemy cults.

    As much as the Players want them to have.

    49 minutes ago, GoldShogun said:

    I imagine most follow the party line when it comes to what cult dislikes who but can an individual ignore that and if so is there any punishment?  Could a Red Goddess initiate be friends with an Orlanthi one or a solar being friends with a darkness cultist or is it safe to assume they are going to fight on sight?

    Here's how I see it. Imagine that you support one football team and your friend supports their arch-rivals. Do you hate them on sight because of it? Do you bicker about it and agree to disagree? Are you still friends but know about their incredibly taste in teams? It all depends on the people. I know people who won't be friends with supporters of rival teams. My cousin supports my team's rivals but do I hate him for that? Of course not. Can you be friends with people with radically different political views to you? Of course you can but some people can't see past that.

    It's the same with cults. You can still be friends with someone who worships a hostile or enemy cult. 

    Now, some people play Cults as being worshipped by fanatics and that makes things harder. I don't do that and I haven't played in campaigns that do that, but I have seen views, for example, that a Humakti and Lanbrili can never be friends as the cults are Hostile.

     

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  8. 23 hours ago, mal said:

    1. I assume that Praxian Waha, Storm Bull, and Eiritha worshippers aren't allowed as PCs due to the fact they oppose the PAVIS cult. Am I correct in that assumption...

    As a GM, I wouldn't stop any PC cults in the game. Pavis has its share of tame Storm Bulls and Eiritha Cultists, it even has a temple. Waha cultists are great, as long as they behave and don't attack the Pavis cult.  In fact, the Big Rubble is simply crying out to be cleaned out by Storm Bulls, so they are probably welcome.

    23 hours ago, mal said:

    2. In the most current iteration of Glorantha it seems that only 10-15 percent of the population (at least in Sartar) is literate. If we go by that it seems like all the forms and such in Pavis etc would not really be feasible... What are your thoughts on that?

    Old Pavisites are probably more literate than that. Even the Orlanthi of New Pavis are probably more literate than usual, as they see themselves as more cultured than their country bumpkin relatives. However, some Orlanth revel in their traditional ways and don't hold with all this reading and writing.

    The various subcults of Pavis are very minor and don't have many followers at all. They probably only survive as they are supported by the Pavis cult.

     

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  9. Sure, the fault is with the Wind Lord and Eurmali, and the Healer could retaliate and punish them.

    At the very least, they could pay her a weregild amount for the Tuskers, or perform services for the same amount.

    The Healer could withhold healing until they made amends.

    The Healer could send them on a quest of some kind.

     

  10. 8 hours ago, Puckohue said:

    If two separate groups go on the same heroquest at the same time, would they meet each other?

    It probably depends.

    If both groups play the same roles then it is difficult to see how they can meet.

    However, if they play different roles then they could be each other's random encounters or even friends/foes.

  11. Here is how I play it.

    A Shaman can access any deity's power by setting up a Spirit Cult to worship the deity. Any deity. A Shaman can also approach the Deity directly and gain a Rune Spell from the deity by directly bargaining with it.

    Shamans can incorporate some of a Deity's magic into a personal, or cultural Tradition, which gives the Tradition one of the Deity's Rune Spells.

    So, to a Shaman, everything is a Spirit Lord, or Great Spirit, no matter what other people say.

    Rune Cults might treat Spirit Cults with suspicion, or they might allow members of Spirit Cults to initiate to the Rune Cult without penalty, to gain access to all Runespells.

    We really need to move away from ideas that everything is either Animist, Theistic or Sorcerous, instead most things are a mixture of everything.

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  12. 6 hours ago, Agentorange said:

    What's the situation concerning purchased stock art - say from DTRPG where it says " part or wholly created by AI " ?

    You can't use it if it is AI generated.

    If some images are AI Generated and some aren't, and it is clear which is which, then you can use the non-AI Generated art.

    However, if it is unclear which is AI Generated and which isn't then you cannot use any of it.

     

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  13. 20 hours ago, Gwyndolin said:

    I know that Size as a characteristic is meant to be somewhat abstract but I was wondering if there is a resource that anyone uses to give context to size other than the object list in the brp.

    For me, I treat SIZ as Stones for normal humanish creatures. It works to a certain point. (1 Stone is 14 pounds or 6.35029 kilos). Just take the weight (or mass) of an object and convert it to stones to give the equivalent SIZ.

  14. All of my answers are in my opinion.

    21 hours ago, bronze said:

    Herequest: How the God Learners Heroquest served to further their empire-building? How their Herequest is fundamentally, radically, distinct from the past and future equivalents? And if their Heroquesting is so powerful, so rule-breaking, why they still didn't manage to conquer the entire mortal realm? 
    By the same token, how the Dara Happa and Carmania managed to resist and eventually evict the EWF? In the land, they were even more powerful than the Empire It is explictly stated that mightiest land force in the entire history of Dawn age included endeavour effort they literally steamrolled Dara Happa while fighting off the Empire. 

    There is a wonderful tale about how the God Learners learned about HeroQuesting. They were shown a magical book by an imp, who may have been an aspect of Eurmal, that opened windows into magical worlds. The God Learners prepared and sent someone into the magical world and they didn't return, so they sent 10 magically prepared people and none returned, then they sent 100 magically prepared people into the magical world and one returned, badly injured and psychically damaged - Success!

    That illustrates the God Learner method of throwing huge numbers of magical resources at a problem. hey also developed a ritual way of riddling, where they could ask a demigod or deity magical questions, losing information if they lost and gaining information if they won. As they managed to riddle more and more beings, they built up a resource of lore that meant that they had a good chance of asking a question that the beings, with their limited knowledge, didn't know, thus increasing their own knowledge, but had a good chance of being able to answer the questions of the being, especially if they had encountered similar beings in the past. In that way, they built up a lot of knowledge about the magical worlds.

    The God Learners HeroQuested to do many things. They showed that they were acceptable to local deities. They defeated the Waertagi by burning the very seas that they sailed on. They created new deities. They changed the nature of existing deities. They also standardised myths and spread some cults across Glorantha.

    Dara Happa and Carmania used HeroQuesting to defeat the EWF. The Carmanians learned how to demonise and kill True Dragons, which made them very dangerous. 

    21 hours ago, bronze said:

    Sorcery: Has Sorcery around the world propagated by the God Learners conquest, or has codified Sorcerous traditions already existed in the East and South? Do denizens of Vithela have their own Sorcerous traditions, too? 

    Malkioni and Brithini had their own Sorcery but the God Learners standardised much of it. They used their version of the Abiding Book as a central scripture but they also stripped parts back and added more lore outside of the Abiding Book. 

    However, following the God Learner fall, many Malkioni forgot some God Learner sorcery. However, it is still more standardised than before.

    Mostali, however, have their own Sorcery and that was not affected by the God Learners, as far as I know.

    Arkati had Sorcery that was derived from the Brithini and Malkioni, but the Arkat cult was broken and scattered by the God Learners.

    21 hours ago, bronze said:

    Chaos: How the God Learners and the Empire treated Chaos? Why they didn't put down the Chaos worship prevalent in Fonrit? It seems they successfully identified and linked Fonrit pantheon to the Chaos, but didn't take any action. There is even an implication that God Learners might have assisted the Fonritan to find their gods. The best course of action would be burning Fonrit down to the ground and salting the earth. It should be also noted that takeover of Fonrit had taken unusually long time, despite the fact that the region had been under the orbit of the Empire since almost the beginning. What kinds of difficulties may have plagued the God Learners? 

    At the start, Chaos was an enemy to be broken and despised.

    At the end, Chaos was just another tool, their myths were just myths to be studied, their deities could be riddled in the same way as any other and their powers and secrets could be gained. The God Learners did not worship Chaos, or Chaotic Deities, but did use Chaos as a tool. In my Glorantha, the God Learners created the Thanatar cult, as it was a useful way of gaining knowledge faster.

     

    21 hours ago, bronze said:

    Dwarf: It is mentioned that the dwarfdom has started the Third Age on the weakest position due to widespread looting (and probably destruction) of Dwarf cities perpetrated by the God Learners, and both experiment empires were extremely adapt at deciphering Dwarven secrets with little material clues, so they went into hiding. I wonder whether the God Learners had learned the secret of gunpowder. 

    Jrustela has a big Mostali Complex, so maybe the God Learners interacted with them, I am not sure. They probably didn't need gunpowder, as they had things like tanian's Fire instead.

    21 hours ago, bronze said:

    Elf: How Errinoruela could fight off the Empire till the Closing? They might initially have been capable of battling the God Learner fleets on equal footing, but it was the early era, when the Empire used puny ships not different from later Age, and the Empire had no qualms about burning down entire jungels and forests via Sorcerous conflagration. They also could abuse Herequesting to vanquish quarrelsome Elves. Besides, I wonder Errinoru may have interacted with the Empire when he visited Genertela. The most curious is the cause behind the fall of Errinoruela and extermination of all of Errinoru’s descendants. What might be the strange insect

     

    21 hours ago, bronze said:

    Troll: What use Ezkankekko had for both experimental empires? How Esrolia interacted with both empires? 

    They shattered the Arkat Cult, which probably had an impact on the Trolls. The Only Old One was a fief of both the Middle Sea Empire and the Empire of the Wyrms Friends. Esrolia was just part of the Shadowlands and was very much under his control, with no real political independence.

    The God Learners established the Machine City in the Shadowlands, so they must have been on good terms, although Esrolian Heroes opposed it.

    21 hours ago, bronze said:

    Eldar Races: How the Empire had interacted with the Eldar Races? It seems relationship between experimental empires and the Eldar Races was turbelent. It is stated that in the Imperial Age, humanity regined supreme and the Eldar Races plotted out and actively participated in their downfall. 

    They didn't understand Dragonewts and Dragons, but they conquered Kralorela and created the Ring of Immanent Mastery, so must have gained some Draconic Lore. Other Elder Races didn't figure much, I think.

     

    21 hours ago, bronze said:

    Emperor: How magically powerful were the Emperors of Land and Sea? They were foci of worship around litearlly half the world. Considering how powerful are the Emperors of third age empires, they must have been walking, breathing living high gods. They are referred to as the Mortal Ruler, a mortal peer of immortal gods. It is curious that the Prosopaedia dosen't include the Emperors in the list of Malkioni pantheon. Although Svagad is included, his runes aren't described. 

    The leaders of the EWF  were the focus of a lot of worship in a big pyramid scheme. However, the Emperors of the Middle Sea Empire weren't worshipped in the same way, as far as I remember.

    21 hours ago, bronze said:

    Industry: How widespread was inventions and contraptions made in Zistor? Though secret of mass producing magical enchantment had never beyond its immediate vicinity, couldn't non-magical technology itself be propagated and reproduced? I believe I once saw primitive machine shops were widespread thanks to Zistor, but have yet found the source.

    It is also mentioned that they consisted of a key component throughout the Empire's contention with EWF, which possessed the greatest and most powerful land force ever graced (or ravaged) Glorantha. They even developed submarines and hot air balloons, though these aren't mentioned in the Men of the West supplement. 

    Had the wider Empire aided Zistor throughout machine war? Zistorite project was a major investment of the Empire, and it seems the movement had been widely famous. They held the Ingareens in high esteem. But AFAIK, there is no mention whatsover the Empire-wide intervention in conflict, aside from occasional supplies. 

    Think of Zistor as like a cult. Members of the cult, or followers of the philosophy, probably used machine magic and technology, other people didn't. I think that the Empire of the Middle Sea could have had a steampunk feel around Zistor, but whether they had cyborgs in the way that Mongoose portrayed them is a matter of opinion. They did in my Glorantha.

    The Emperor, upon hearing of the fall of Zistor, carried on eating his breakfast, remarking that it had been an interesting experiment. That shows how much the God Learners cared about Zistor.

    21 hours ago, bronze said:

    Closing: Why Zzabur decided to put the Empire to the closure? What would be his purpose? He had never deigned to intervene during Gbaji debacle after all, which is directly linked to Brithos via Arkat. Since the failed invasion attempt, the Empire had never antagonized Brithos. 

    The Middle Sea Empire had strayed too far from Malkion's teachings, so Zzabur closed it down. As it was a trade empire, he wanted to stop the oceanic trade but I think the Closing itself was not his desired result.

    21 hours ago, bronze said:

    Future Publication: Though the mentioned of humanists in the other gods section heightened my anticipations, in all likelihood we are never going to see the Malkioni supplement in the foreseeable future. Considering even the East has gotten a dedicated writer, it is kinda depressing. I dearly hope to appreciate the Invisible God and Sorcery sourcebook. Announced plan of the West and South sourcebooks is a silver lining in the cloud, though their release would probably be significantly later than Kralorela sourcebook. I wonder the Vithela and Teshnos will eventually get their own sourcebook. They are really an interesting and unexplored region. 

    If you can get hold of them, look at the Mongoose supplements, as they have a lot of interesting ideas. They won't be treated as canonical in any way, though.

     

    • Like 1
  15. 18 hours ago, Elleusive said:

    A friend of mine is keen to run a game set in and around Pavis, however I am new to the system/setting (more of a Call of Cthulhu player) and am finding it hard getting my head around the nuances of the setting and world, which is clearly deeply rich. So far the best resource I've found to introduce and portray the world is the incomplete http://www.princeofsartar.com/

    To play in Glorantha you do not need to know the setting.

    The best way, I think, is to experience the world through play, and let the GM guide you through the world. That way, you know what you know and don't need to bog yourself down with unimportant information from other places in Glorantha.

    For me, Pavis is a Wild West town, almost like a Ghost Town before the boom goes away. It is the pathetic remnants of a mighty City founded hundreds of years ago, and the Giant Walls around the Big Rubble remind the inhabitants of that daily. It has Sartarite exiles (Think Vikings, or Celts, or Anglo-Saxons, or whatever Dark Age Heroic culture you know), Pavic citizens (Think Bronze Age City dwellers), Dwarves (Mysterious, hard-working stoneworkers), and Praxians (Animal Riders, a bit like Native Americans but riding various kinds of beast and never, ever riding horses). Depending on when the campaign is set it might also have Lunar Invaders (Some people say Romans, but I like to think of them as Babylonians). It is a claustrophobic city, forever overshadowed by the giant walls, with houses piled on top of each other. Everyone has to get on, by order of the Pavis Cult and the Lunars, but there can be many squabbles along the way. Above all, New Pavis is the gateway to the Big Rubble, a place of adventure and opportunity.

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