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soltakss

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Posts posted by soltakss

  1. I have a real distrust of Yelmalians using short swords as a backup, as he mythically uses spears, he has never beaten up a storm god so wouldn't have taken swords from them. I'd prefer something like the Zulu stabbing spear (iklwa), as it is better mythically.

  2. On 7/16/2018 at 9:45 PM, Joerg said:

    Interesting idea and concept.

    If I had players bringing this up to me as a narrator, I would be quite hesitant to go through with this.

    I wouldn't. Sure, the "normal" way would be for the Odaylan to HeroQuest back to life, but that wouldn't be a HeroQuest, just an ability. By going on a HeroQuest, the Odaylan PC is helping the other PC, guiding him through the Underworld and helping him to return.

    As a Narrator/GM, my role isn't always to come up with ideas as to why something won't work, as players do that quite happily. Instead, it is to say that something would be difficult and assign an appropriate rating. If the players roll well, then all is good in the world, if they roll badly then they have problems. However, as it's a HeroQuest, which by definition is "Achieving the Impossible", why would I block it from the start? Instead, I'd just make the Impossible a bit harder.

  3. 17 hours ago, Prime Evil said:

    If you are looking at produce material based upon Open Game Content, I strongly recommend watching the five-part video series by Matt Finch in which he explains your rights and obligations under the Open Game License (OGL).

    Matt is a lawyer and is well-known in the Old School Renaissance (OSR) movement. He worked on one of the first D&D retroclones (OSRIC) and subsequently published his own game (Swords & Wizardry).

    As a lawyer, Matt is in a good position to explain what each section of the Open Game License means and how to use it. The videos take almost an hour to chew through, but clarify how to use the Open Game License to "publish" your own material:

    Part 1: What is the D&D Open Game License and How to Use it

    Part 2: What is the D&D Open Game License and How to Use it

    Part 3: What is the D&D Open Game License and How to Use it

    Part 4: What is the D&D Open Game License and How to Use it

    Part 5: What is the Open Game License and How to Use it

    As a minimum, You have to comply with the terms of the Open Game License - which means that you need to attach a copy of the licence to your work and update Section 15 to list all of the works that you are using Open Game Content from.

    You also need to clearly identify what parts of your work are designated as Open Game Content and which parts are Product Identity.

    And if you want to indicate compatibility with the Legend game system and use the Legend logo on your work, you need to comply with the trademark license that was available on the Mongoose site - http://www.mongoosepublishing.com/pdf/leglogopack.zip

    Many thanks for this. I'll have to look at the videos.

  4. The beauty of HeroQuests is that you don't have to match exactly. In fact, sometimes you barely have to match at all. Bituran varosh was forced to play Orlanth in the Three Strikes of Anger HeroQuest in Cults of Prax, but he was an Issaries worshipper, so just being a Lightbringer was enough to step in.

    HeroQuesting, in my opinion, is far more about what you do than what you should be.

    I know that people say that you are emulating your deity and that you need to follow the HeroQuest exactly, otherwise bad things will happen, but I've been running and playing HeroQuesting for over 30 years and nothing bad has happened to me.

    Lacking the Movement Rune is not great for a Carting deity, but fine for a Trading deity. use another rune instead, look at what runes the PC has and use them in creative ways.

    HeroQuests should be dynamic, flexible things, not robotic railroads.

    • Like 1
  5. 5 hours ago, Thule120 said:

    I see. I got the meaning of your post. Well, that means that I will look for OGL:s completely outside of the BRP/RQ D100 system. Best, Thule120.  

    IANAL and Jeff IAL, but I don't think Jeff was trying to shut down the discussion or to shut down people from producing OGL supplements.

    As long as d100 rules are published under the OGL and the OGL has not been successfully challenged in court, you should be OK to produce supplements or even rulesets.

    I certainly intend to do so and I am sure other people will.

    Just don't call them RuneQuest or Mythras, as they are not OGL.

  6. 21 hours ago, David Scott said:

    I just realised that was the list of things that you group didn’t want to play.

    Are you set on an RQ/BRP game? If not I can recommend an 1930s Black & White style Flash Gordon style (captain proton style voyager as well) SciFi game using HeroQuest. Better still, original Future World to run traveller adventures. I ran Death Station and Chamax Plague (GDW double adventures) using future world.

    RuneQuestey or HeroQuest, probably, I'm too old to learn a game which wouldn't live up to my expectations.

  7. Mythras is not OGL and, I expect, never will be.

    As Loz and Pete span Mythras from RuneQuest 6, it is a very different beast from Legend, which was spawned from RuneQuest 5.

    I am sure they will tell you why Mythras is better than Legend.

    The beauty of Legend is that it is OGL and you can write scenarios and supplements using it, without asking for permission from anyone. 

    Mythras has a different licencing model and you must ask TDM for permission to publish a Mythras supplement. 

    Again, I am sure that Loz or Pete will explain the difference and why they have, quite reasonably, gone along that particular line.

    I am not a Moderator (Too much like hard work and nobody would trust me to do it anyway), but I wouldn't be surprised if the thread was closed, just because Mythras is not OGL and this would be better in the Legend forum.

  8. 33 minutes ago, Thule120 said:

    to be honest, I think I have seen an alias by that name in other forums dedicated to BRP games, and that could be a sign that you are really initiated in BRP/Runequest doings. I take your encouraging response for what it is, even if you have an alias ;).

    Yes, as my Signature says, I am Simon Phipp and have been around for, well, a while. I first played RuneQuest in 1982 and, up to last week, played regularly. Hope to resume again very shortly.

     

    So, have you been working with Legend yourself then? It sure is a cracking set of rules, I agree to 100 %. 

    I wrote the Land of Ice and Stone supplement for Mongoose. Unfortunately, very few people seem to be interested in Old Stone Age roleplaying, which is a shame. I also wrote Merrie England supplements for Alephtar games (RuneQuest, BRP and Revolution, not Legend) and a few things in fanzines and so on. Not a lot, but enough to get started.

     

    You do not need to ask anyone for permisison to use the Legend rules in a supplement, whether Loz or Pete, Matt from Mongoose or whomever. All you need to do is to include the OGL wording and the relevant copyright wording and you are good to go. Allow me to be a little blunt: no legal issues if the OGL wording and the relevant copyright wording is included in a new game? Okay, I know that there are many games these days that are constructed on the basis of OGLs. But as far as PI, Open Content and OGL go, I think it is very important to be extremely meticulous when looking for what´s permitted and not.... . 

    Mongoose RuneQuest I (MRQI) was released as an OGL set of rules. All subsequent OGL d100 games are based on that OGL offering. In theory, Legend was based on Mongoose RuneQuest II (MRQII), which wasn't itself OGL, but Legend was released as OGL. So, OpenQuest, GORE, Renaissance and Revolution are all based on the MRQI OGL offering. 

    Now, there may be some people who say that Mongoose was not entitled to release either MRQI or Legend under OGL, but it has happened and various games and supplements have been written for d100 OGL games.

    As for PI and Open Content, you do have to be very careful. I always check which parts of a supplement/rules book has been declared Open Content and which has not. I also am really careful over using certain terms, as terms like "Broo" were not covered under Open Content, so I wouldn;t produce stats for Broo under an OGL, I'd use Chaos Beastmen instead.

     

  9. In a nutshell, yes.

    As Legend is OGL, you can use it, or parts of it, or whatever, in another OGL supplement. In fact, you should be able to use bits from various OGL works together, as long as you keep the various acknowledgments.

    You do not need to ask anyone for permisison to use the Legend rules in a supplement, whether Loz or Pete, Matt from Mongoose or whomever. All you need to do is to include the OGL wording and the relevant copyright wording and you are good to go.

    It's a shame that Mongoose have not continued with Legend, as I think it's a cracking set of rules.

    • Like 1
  10. 4 hours ago, Butters said:

    Thanks for all the advice, this has been a very interesting period of gaming and I like the decisions that our characters have to make and seeing how that affects the characters actions/personalities further down the line. Will the Doctor begin praying more, turn to drink or will he add a hair shirt to his wardrobe?

    Hair shirts sound a very Catholic thing to do, I wonder what the Puritan equivalent would be? MIssing Bible Practice, perhaps?

    • Like 1
  11. I've got to give the player the text of a myth to work with. The myth could end "and then proved he was alive" but that feels a bit anticlimactic for a sacred story. Also, I've trained my PCs to research quests before they run off to do them, so they'll probably try to find other examples of people doing this quest, which means I probably have to at least give them an example of how one proves one is not dead.

    Fair enough.

     

    1 hour ago, Bohemond said:

     

    The cult write-up doesn't provide any detail on that. It mostly just says that no animals would eat his body. There are probably multiple stories about that piece. In my quest, I'm going to start the hereoquest with a ritual combat against some enemy in which Odayla gets 'defeated' and 'killed'. They put him in a cave and that's where he crosses over into the Underworld.

    OK, there's a start, no animals would eat his body, presumably because he isn't dead. So, look at other ways he isn't dead.

    • Dress the corpse in nightwear and put it in bed, perhaps with a partner.
    • Sit the corpse up and give it food and drink.
    • Do not perform funerary rites.
    • Stick him on a horse, propped up, and take him somewhere. 
    • All these things show he isn't dead. Sometimes, what happens in the normal world, outside the HeroQuest, is as important as what happens in the HeroQuest.

    Now, on the HeroQuest, what does it mean to be Dead?

    • You are in the Courts of Silence, so make a noise, shout, sing, bang drums, anything to show you are not dead.
    • Cut yourself to prove you are not dead, as you bleed.
    • Prove that you are alive by showing your manliness/virility, show that you are capable of having sex. 
    • Break away from the Courts of the Dead - If you can walk through the wrong door then you must, by definition, be alive.
    • Use Life/Fertility Magic
    • As a bear, show that you are Sleeping, but that might come down to waking up, perhaps use Dream Magic to show that you are Dreaming, therefore Sleeping, therefore Not Dead
    • Make the Court of the Dead into a Cave, Odayla's Cave, by bringing Odayla's cave into the Courts, choose a HeroQuest where Odayla Wakes Up and reenact it in this HeroQuest, thus putting your interpretation on top of the HeroQuest
    • Use Eurmal to wake you up, perhaps by blowing a trumpet in your ear or splashing you with water/ale

    Don't forget that this is a heroQuest, so uses Magic and Myths. Logic and commonsense go out of the window. If the PC/Player has a good idea then it should work.

    After all, the alternative, logical, thing is "Well, he's dead so you can't bring him back, as he is not asleep" which is dull, boring and makes the HeroQuest redundant.

    The whole point of going on a HeroQuest is to do the impossible. You don't necessarily have to have a detailed template, other than "Odayla goes into the Underworld, proves that he is Asleep not Dead, Wakes Up and Returns to the Surface World". Everything else is just fluff, whether it's your fluff or the player's/PC's fluff.

     

     

  12. Sounds interesting.

    One comment before I make some suggestions to your questions, many of the Underworld Journeys share things in common, so there's no harm in sharing things in the two quests. In fact, doing that makes it slightly easier for the players, as they can reuse things and it gives them a sense that they are becoming more experienced HeroQuestors. Having everything new every time you go on a HeroQuest can be a bit dull, as PCs love to use things they have done before.

    7 minutes ago, Bohemond said:

    1) Any ideas about what Odayla might have run into in the Underworld? 

    He's a Beast, so perhaps other Beasts? Yinkin on a HeroQuest, Hellhounds, Sky Bears (Dead of course), Lunars opposing Odayla?  Add to that the "normal" deinizens of the Underworld, ghouls, ghosts, Dehori, demons, wraiths, chaos monsters, other HeroQuestors and so on.

     

     2) How did Odayla prove he was not dead but only sleeping? 

    By waking up! Seriously, that might be the simple answer, if he can wake up, using some kind of roll, it proves he is not dead.

    Alternatively, what can the Living do that the Dead cannot? Can he show that he is breathing? Does he have vitality? Can he have sex? 

    I wouldn't try and think of things that could work. Instead, I'd simply propose the situation/puzzle to the Player and let them work it out. If they can't think of anything, then drop some hints or say "Well, you stay dead, then", if they complain bitterly then drop some hints. If, however, they think of a good way of proving that they are not dead, then let them roll to see if it works, or just accept that it works and carry on.

     

    • Like 1
  13. 4 hours ago, Furry Fella said:

    There is a problem that needs to be cleaned up 

    page 2019 states

    I know it's a big book, but is Page 2019 accurate?

    "It is not possible to use a two-handed swinging weapon
    (such as a maul, a greatsword, or a rhomphia) while mounted."

    Yet page 62 lists

    High Llama Rider
    Cultural Skills Cultural Weapons
    Ride (High Llama) +35% Dagger +10%
    Customs
    (High Llama Tribe) (25) Lance +15%
    Herd +30% 2H Dagger-Axe +10%
    Peaceful Cut +15% Pole Lasso +10%
    Spirit Combat +20%

    Honestly, I would just assume that 2H Dagger-Axe is an exception to the general rule that 2H Weapons cannot be used when mounted. Keeps it nice and simple.

     

    This looks fine until use and technique comes up. Lance above is explicitly equated with 1 handed spear. This is where the problem starts  - couched lance (i.e. single hand and held tightly gripped under the armpit) requires Both a high cantle / backed and rigid braced saddle AND Stirrups other wise the basic physics of the impact will promptly lever the user out of the saddle and air borne. The issue is what seamen would call metacentric height. More simply your position of balance and rotation is ones behind in the saddle and without stirrups to enable the riders feet to be planted / braced and balance point moved by leaning forward and resisting the turning moment at impact with almost all the bodies muscles you go flying.

    Now impact charging "Lancers" did exist before stirrups but they used a VERY different technique - the "lance" is generally referred to as a Kontos (translates as barge pole), or Xyston and sometime a Sarissa. The technique uses two hands and either braces the "lance" down on the thigh (below ones point of balance) or raises both hands again changing the pivot point. These techniques only require the special saddle High cantle / High backed and rigid for bracing. But after impact the Kontos is used very differently - it is always a two handed weapon and is used to both stab and to cut (often likened to the manner of use like later Glaives). Thus is is either a two handed spear or a two handed slashing weapon.

    Now discussions of Glorantha and illustrations in the pdf material would appear to largely exclude stirrups or at best limit them fairly significantly. To me this rather necessitates some fundamental changes in combat, background or both?

    I think you are over-thinking this.

    People on horseback have used lances for a long time, so I have no problems with lance being used in Glorantha. If they don't use stirrups then they use some other technique. Personally, I don't really care about what techniques people use to get certain effects.

     

     

  14. 2 hours ago, Dr Mobius said:

    Page 237 - Further Research on the Vanes, History, and Folklore

    "Plum Castle is mentioned in the Domesday Book. One of England’s Norman fortresses, the keep was originally built by Henry II in 1175, and later rebuilt and remodeled in 1587. The castle  is one of 20 built around the area at various times between the 11th and 17th centuries."

    However, the survey of England for the Domesday Book was conducted in 1085-1086, by order of William the Conqueror. A castle built four kings later should not be included.

    Normans often built a motte and bailey castle early on and them built a keep afterwards, so it is quite possible the same happened here.

    • Like 1
  15. 15 hours ago, jagerfury said:

    The alchemist has joined the party at the behest of the "authorities". Somehow this seems to be getting missed in this discussion. doomedpc not withstanding.

    It wasn't very clear, then, to be honest and I am still not sure if this is the case.

    That might give him a get out of jail free card, especially if the Doctor reports him to his superiors, only to be given a little chat explaining the facts of life.

    • Like 1
  16. There is a lot of confusion between the GM Screen Pack and the GM Book, probably because they both begin with GM.

    The GM Screen Pack looks like it contains a Screen (Which I will never use), some scenarios and a short version of the rules.

    The GM Book will contain long-awaited HeroQuesting rules.

    I am looking forward to the GM Book, but will buy the GM Screen pack if it comes out on PDF.

  17. On 7/8/2018 at 10:55 PM, creativehum said:

    The answer was actually a question asking me if I already knew the answer to the question, assuming for some reason I knew the answer. 

    Strangely, I did not already know the answer to the question I had asked.

    I wasn't referring to the speed of the reply.

    That wasn't clear. 

    Also, the answer that was a question also had a link to something that was an answer.

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