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Raven

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Everything posted by Raven

  1. Looks great! 😊 I think the trick was changing the text wrapping. By default it's set to inline and then you can't bring it to the front (or back) 🙂
  2. Hi Cloudlord 🙂 Glad you like it and find it helpful. I might add another version with the Passions and Allegiance in it instead of Hit Locations, since this seems to be more in demand, but I'm a bit too busy right now, so it'll have to wait. I did check the image functionality, and you are right, Word is not as straight forward with the sizing as I expected it to be 😯 (to be honest, I don't use Word very often for such things). I did find two ways, but they are a bit cumbersome. Select the portrait shape, right click and select "format shape", then choose "fill" in the side panel and select the "image and texture fill" (sorry, using the German Word, so the terms might be slightly different). Then choose the image you want. It works best with square images, although the shape is slightly wider than high. Once set, you can switch to the image properties and by adjusting the cropping (width, height, offset) you can minimize/remove the distortion. If you want to add the image separately and place it above the portrait background shape, you can drag it onto the page, then change the "text wrapping" of the image to "in front of the text". That way you can change the layer it's displayed on. Before you drag it to the right place, I'd recommend that you select the "Name" label and banner first, then either right click or switch to "Format" on the top bar tab and click on "To the front". Otherwise the image will overlap them. After that you can move the image to the right spot and crop it or add other effects on it (I'd suggest double clicking the image and selecting the oval with blurred borders). The only downside to that is that it might stick out at the top ob the banner, so you need to make it a little smaller then the full shape.
  3. Haha, actually it's not, as I didn't know the RQ3 sheet before 😄 But someone in the Discord channel (I believe it was VorpalMace) also mentioned it and it was very funny indeed to see how similar they look (after I googled it). I guess it was just a natural color choice, and I must have a similar taste of style to the one of whoever designed the RQ3 sheet back then 😜 I intentionally planned to draw some custom frames around the boxes and things like that to give it a bit more flavor. This was really just a "layout test" to see how I can fit all the info 🙂 But it already took quite a few hours, so I haven't gotten around the more decorative enhancements. But there sure are more character sheets to come from me 😉
  4. Die erste Version war in "Mockplus DT" erstellt. Die neuere habe ich nun in Word erstellt, damit sie editierbar ist für alle 😉
  5. I've added a Word version, so you can adjust it. Not sure how much space you'd need for those. If you're not using the Hit Locations I'd suggest removing those and adding the passions in that space. Otherwise you can maybe remove some of the power sections you don't need or make the notes smaller 🙂
  6. Hi SDLeary 🙂 Great that you like it! No, ZAON was not an inspiration for it. I did have a look at various character sheets as inspiration, but most of them were custom ones made for DnD, and they don't look anything close to mine, since BRP has a lot more information than those. Plus, this here is actually only the "layout" of all the information. I wanted to give the boxes some nice frames, like scrolls or wooden frames or something like that. I just didn't get to that point yet.
  7. Version 1.0.1

    27 downloads

    An alternative character sheet layout for "Basic Roleplaying - Universal Game Engine" translated to German. Ein alternatives Charakterbogen Layout für "Basic Roleplaying - Universal Game Engine", übersetzt ins Deutsche. Die Word-Datei verwendet "Arial" für die Überschriften, "Arial Nova" für den Text und "Font Awesome 5 - Free" für die Checkboxen. Sie sollten alle gratis herunterladbar sein, falls ihr sie nicht installiert habt und den Charakterbogen editieren wollt 🙂
  8. Version 1.0.0

    116 downloads

    An alternative character sheet layout for "Basic Roleplaying - Universal Game Engine". The Word file uses "Arial" for the headers, "Arial Nova" for the text and "Font Awesome 5 - Free" for the checkboxes. They should all be freely downloadable in case you don't have them installed and want to adjust the character sheet 🙂
  9. Hey everyone, there are a couple of things to notice: The Mac version unfortunately doesn't work. You can test it on http://brp-tool.cursaro.it/ though. Not all of the animations work correctly there. But I guess it's better than nothing. The icons I used are based on "fontawesome". Unfortunately the tool didn't include the font when exporting, so you have to install the font locally to see them correctly -.-' You can install the one in the attachment or download it here: http://fontawesome.io/#modal-download Just click on download, skip the popup by clicking the button at the bottom "No thanks, ...", save and unpack it. After that open the fonts folder and install the font. The registration/login in the mockup are fake, there is no logic behind it. You can enter whatever you want (in general for any page). But for the real tool I need a login, because I need a way to connect the campaigns and characters to your account. But there won't be any "data collection" or alike. I added some screenshots so you get an idea of how the mockups look like. fontawesome-webfont.svg
  10. Hey everyone, it's been quite a while, but I've finally managed to finish the design I know, it doesn't sound like much, especially regarding the time it took, but a lot of thinking went into it, and I redid it several times 'til I had a satisfying result. I've tried to make sure to include all important functionalities and still make it look clear, intuitive and comfortable. The mockups are only a "rough draft", meaning it's more about the layout, descriptions, etc. The colors are not final, and it obviously will not look as flat as in the demo. But I'd appreciate it, if you would test it and give me feedback. I planned to upload it as HTML on my page, but the exporter is a little buggy, so you unfortunately have to download the .exe (window) or .app (mac) to test it. But I swear I didn't hide any virus in there! You can download the programm here: BRP-Tool.cursaro.it/BRP_Tool_v3-Win.zip BRP-Tool.cursaro.it/BRP_Tool_v3-Mac.zip I've included the nav panel on the left, so you can switch between pages more easily (and have a little more control over it). The pages are 1024 x 768 px, so you best test them on desktop. Tablet should work, too, but the input fields will most likely be too close to each other. I hope you enjoy exploring it and am looking forward to hear your opinion (even if I don't promise I'll adapt everything).
  11. Hey everyone I've got great and even better news! I've finally got a job, which means I can focus more on the tool again. And the even better news is, that I'm going to work as a web-developer, which means I'll learn a lot of new, useful and advanced stuff I can perfectly use for the tool
  12. Hey everyone Sorry for keeping quiet for a while ^^' I have to focus on finding a job for the moment, so I'm not really working much on the tool right now. Anyways, the voting is over, and the result is as following: So I'll go for the money system.
  13. 2nd and 3rd ed of what? I have the BRP 2nd ed, so I guess there must be a 1st edition... o.O
  14. So, I've thought about the split between GM and Player, and came up with this: The idea is, that the user logs in and sees all the campaigns he/she is assigned to (as Player or GM). If a user creates a new campaign, he/she is set as the GM and all other members as Players. In the settings, the GM can also change the member rights from Player to GM, e.g. if there are multiple GMs in a campaign. In the Settings - Preferences the user can change the Start Page to whatever suits best for him/her. For the moment, I'll go with the Combat screen only for the GM. At some later point I want to make it synchonized with / streamed to the Players as well, but that's probably gonna be a lot of work, which is why I'll do that when the rest is working at its basic.
  15. It's gonna be a web application, so you can access it from any platform. (but created for bigger screens, such as tablets and desktop, no smartphone) I'll use HTML, CSS, Javascript and PHP, and I'm probably going to upload it to my website/hoster, so you don't need to install a server locally. The code will be open source, too, so if you want to, you can upload it on a private website, or even add new features
  16. Ah, sorry, maybe it wasn't clear enough... GM means, that I don't code any restriction at all. The GM (or the player, with the permission of the GM) can assign any item, no matter its value, to any character, without having the character pay for it in any way. It is also important, because depending on the system, I'll implement a "price" input on the equipments, or I won't. Of course, if the "money" system is chosen, the GM has the option to simply set all prices to 0, so you still can equip anything you like. But if there is a price of 50, and a character has only 48, he/she can't buy it. On the other hand, if no money system is used, you still can note the character's money in his profile, but it won't be automatically calculated if you buy or sell something.
  17. A first small vote about the money system (altough it's not urgent :P), because Aelwyn mentioned it: You'll have time 'til the 1st November. After that I'll take the result and delete the poll. Don't wanna have hundred polls floating around in the forum
  18. Vote for the "money" system used in the mighty BRP Tool (Bachelor project). If more than 1 has a lot of votes, I'll integrate multiple systems. But for simplyfication, I'll start with the highest anyway.
  19. You got the idea of the tool correctly I did separate lists from characters, because I think you usually add professions/skills/equipment at the beginning of a campaign and then stuck with it, rarely add new equip or so. Therefore I think it would inflate(?) the characters section unnecessarily, if it's all integrated into one. To be clear: The Lists section is only to manage the lists, meaning editing, deleting and creating the professions, skills, powers and equipment you can add to the characters. In the Characters section, you manage the characters and assigning the available skills, equip etc to characters. The thing next to the human character is simply a fantasy creature, as there aren't only humanoid chars and Creatures have their own section in there, too I will also integrate a auto-character creation function. @jux: I'll take a look at it, thanks I'll add a print-version of the characters as well, but I haven't thought about it much so far (how it should look, etc).
  20. It will support all genres. And it will be intelligent enough to show only the professions/skills/weapons assigned to that genre I'll also filter the weapons according to the character's STR/DEX, so you only see weapons you actually can wear. In general, I'll integrate all the basic lists of BRP, but you'll be able to create new ones, too.
  21. Hey everyone I've redesigned the tool a tiny bit and currently started doing first implementations of the overall structure. I'd like you to take a look at the structure for the tool (main and sub menus), as it is still quite easy to change right now: Does it seem reasonable to you? Or would you change something? If any of the names are unclear, just ask and I'll give a short explanation to the menu/submenu. Right now it looks like this: What do you think of the icons? Are they clear enough? (home will be on the logo button)
  22. It will still take quite some time to finish it... Even though I'm going to work on it every week, it will probably take some months, as it is a very big project, and I have to do it on my own, in my spare time. I'll develop it gradually, adding new modules over time, so you can already use it, starting with the characters, then the lists (items etc), rolls, combat and the story part in the end. And I have to see if the tool should be usable by all players, using different user rights, or if it's only meant to run on the GMs pc/tablet. The first one would take even longer, as I'd need to somehow create a shared database and synch it, which I have absolutely no experience in so far.
  23. Hey everyone So I finally finished by bachelor thesis! You can read it here, if you're interested: The mighty BRP Tool But there's still a lot to do. I didn't get as far as I wanted too, and I wanna redesign some things, so I'll do a least one more design iteration and probably make some smaller polls with you people (and I really mean small, like one question per time ;P) to see what you'd prefer. When I've finished the design, I will implement the tool.
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