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LivingTriskele

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Everything posted by LivingTriskele

  1. Sure thing. I threw it together in Adobe Illustrator 10. Maybe when it's finished I can post the AI file some place so that other people who want to use it can customize it as they see fit (change fonts, add skills, whatever...). Hopefully it will be finished soon.
  2. This is a rough draft of the first page. The biggest change is the inclusion of areas to record fumble, special success and critical success chances for each skill. I did this last night during a bout of insomnia after popping two benzos so there may be typos and errors... Feedback is welcome. http://i224.photobucket.com/albums/dd235/Innerwall/Majinine/BRPCharacterSheet2.jpg
  3. Hi, thanks for the response. I've been looking at page 172, comparing damage vs. CON on the resistance table. Ah, I see now that the attack is nonlethal. Makes a big difference...
  4. If an opponent has an average of 10 CON, in order to have a 50% chance at knocking him/her out you have to do 10 points of damage (to the head, if hit locations are used), which is more likely to put someone in critical condition, than just knock them out. Am I reading this wrong? Thanks.
  5. Not that I have a lot of spare time, but I'm going to try to create a GURPS-like point-buy system including adv/dis. If anyone wants to chime in with suggestions feel free. I agree with soltakss. Supplements are where it's at.
  6. Seems to me slick production (color art/hardbound books) gets people pulling the game off the shelf and leafing through it. Marketing gets the word out, so that more people pull the game of the shelf and leaf through it. When people get excited about it they add to it and the system grows, matures. I believe that a game system needs a solid backing of supplementary material to draw people in and get more people interested, survive the industry. More powers, spells, skills, genres, all that. Then more money comes in, production gets slicker... more people pull the game of the shelf and leaf through it... My bookshelf of shame is a 7-foot tall wall of RPG books. At least a shelf and a half is devoted to GURPS. I think Chaosium would do well to emulate what SJ Games did with GURPS. Just my two cents. Incidentally, I game with a guy who used to work in Chaosium's warehouse (we used to play CoC there). When I asked him if he wanted to join a BRP game he didn't know what I was talking about. I was shocked.
  7. Thanks. I guess I was (am maybe still am) a little confused about what the SRD of a given system represents and what is the OGC within a given SRD. For example every chapter in the RQ core book's SRD states that it's OGC, while I found no such statement in the Companion or Monsters SRDs (maybe they just forgot?). Dustin from Chaosium just emailed me their license application, and I'll be looking into that. Bottom line is, this project and everything related to it is a major labor of love. I like the idea of going with the Monograph first to see how it's received, and then pursuing a license, not just for this mini-campaign but for the entire world setting. I'm honestly just excited to have the avenues to see this thing come to fruition. I'll contact Matthew at Mongoose again and clarify a few questions. I think I might like to incorporate a few versions of RQ magic systems. Here's a link to an unfinished image for the main campaign setting (which I've copyrighted, because I'm paranoid that way... http://i224.photobucket.com/albums/dd235/Innerwall/Majinine/Distantfigure03a.jpg
  8. Are you talking about the monsters in the core rule book or 'Monsters' the separate hardbound book? I have the SRD for both-- every page of the SRD for the core rule book (as far as I can tell) states 'This section is designated as Open Content', while I've found no such statement on any page of the 'RuneQuest Monsters' SRD. Even the front page of the actual text states 'This game product contains no Open Game Content'. A potential bummer. Same thing goes with the RQ Companion. I'd actually hoped to utilize some of the alternative magic systems in the Companion, but as far as I can tell Rune Magic is the only OGC. Worst case scenario-- I make up my own, which could be fun in its own right, though rather more time consuming. I'd hoped to finish this thing by December...
  9. So I went ahead and asked Matthew Sprange of Mongoose Publishing and here is his response-- (unfortunately I'm realizing as I write this that RQ Monsters is not OGC) If something is Open Content, yes, you can use it!
  10. Thanks for the responses-- so it sounds like they work pretty well together--with magic being maybe a bit on the stronger side. I'm giving my players the freedom to create their own professions (choose whatever skills they want to spend their EDU-derived skill points on) if they make characters without powers. If they want one of those three powers they'll be restricted to a power-specific profession and its respective available skills to choose from. For example the Magician profession in my setting is composed mainly of knowledge-based skills, whereas the Thee'Ahki Knight (using Psychic Abilities) has a more militant skill-base (kind of like a fantasy Jedi). I'm thinking that limiting/dictating skill choice for power-wielding characters will provide a little balance where appreciated. What do you think?
  11. I'm planning on running a fantasy BRP game and I'm considering allowing players to use either Magic, Psychic Abilities, or Sorcery. Can anyone tell me if they are equal in efficacy, or unbalanced (is anyone one of them more powerful than the others)? Thanks.
  12. This is what I came up with for the character generation notes I'm preparing for my players: Age and Education: Choose an age between 18 and 23 for a base EDU of 10. You can modify your EDU at a rate of 3 Characteristic points per level, but it can be no higher than your Age –5. EDU is important because your initial (professional) skill points are equal to your EDU x 20. Other Age Options: 15 Max EDU 10 (-60% Skill Points) 16 Max EDU 11 (-40% Skill Points) 17 Max EDU 12 (-20% Skill Points) 28-33 +1 EDU (+20% Skill Points) 38-43 +2 EDU (+40% Skill Points) 48-53 +3 EDU (+60% Skill Points) Note: Deficient skill points for youth are restored yearly as the character ages. I hadn't considered allowing for professional bonuses-- is this a house rule? Thanks for sharing!
  13. Yeah, thanks, I got to be thinking about it and dropped the points back to 24. I'm basing professional skill points off of EDU so I don't think it will be neglected. Incidentally, I think I've noticed a typo in the book--page 19 “….should assign a value to EDU based on your character’s age (described in Step Eight on page 24)” I couldn't find that info in Step Eight on page 24.
  14. I'm planning on using both the optional point-buy system and the EDU Characteristic. From what I can tell EDU is determined by age (which is rolled) and then modifiable with points at a value of 3. EDU is supposed to start at character age minus 5 correct? I'd rather have everyone start with an equal amount of Characteristic points and skill points--since rolling age has such an effect on EDU, which in turn effects the number of skill points, it sort of defeats the purpose of the point-buy system. Please, correct me if I'm reading this wrong. I'm considering allowing the players to choose an age between 18 and 23 with a base EDU of 10, modifiable up to their age minus 5. Instead of starting them with 24 points to spend on Characteristics I'll give them 30, since they have an extra Characteristic to spend points on. Does this seem fair?
  15. Does wearing armor impact spell-casting ability? I haven't found any mention that it does. And it doesn't look like flails are particularly hard to parry or block (which I think is the intention of the weapon). Am I missing some details regarding use of arms and armor? Thanks.
  16. Sorry guys, I've been trying to follow the arguments here and the legalese is labyrinthine... I'm writing a BRP fantasy Monograph. I'd like to use the basic structure of some of the creatures from the MRQ Monsters book to build my own menagerie. Providing I alter them slightly this shouldn't be a problem (?) I'm also wondering if I can transcribe/rename some of the spells from the The Bronze Grimoire.
  17. Okay, so I dragged my books out of the basement and sat down with Edred Thorsson's Futhark: A Handbook of Rune Magic. There are some runes in the illustration I can't identify but towards the end it definitely says "bullsh*t with magic assh*les..." (I put the * as not to offend anyone). This artist was one of my favorites. I think he passed away a while ago, but am not sure.
  18. Ah, the good old days, when we weren't so concerned with game mechanics but rather who got to wear the French maid outfit, and who got to wear the rubber Bullwinkle mask with the orange gag ball in its mouth... No, actually we would both read to decompress before going to bed and she'd noticed the page while I was flipping through the book...
  19. Heh, I just noticed the illustration on page 365, of the sorcerer-- this is a reprint from another book. I can't remember which. I do remember lying in bad with my girlfriend from way back when, who had an appreciation for many Pagan ideas. She read those runes verbatim, and if I recall, the message is pretty hilarious. I don't think Chaosium would have printed it (twice) if they had known. I can't tell for sure--will have to dig the older RQ stuff out of the basement to get a better look, just to make sure...
  20. This sounds cool--would love to hear more about it if you put it together. Dispensing with hex sheets and grids actually sounds pretty liberating to me. I've never played any war games but can appreciate the artistry that goes into some of the dioramas.
  21. Yeah, I appreciate the fact that it's sort of left open to interpretation. I have a closet full of Dwarven Forge Master Maze tiles from my 3.5 days. Each 1" square equals about five feet. I suppose I can fudge it a little bit and assume each unit of movement equals 5 feet instead one yard/meter. Either that or discard the whole battle mat thing entirely and use rulers on custom-made terrain. Hmmm... that actually sounds fun. My wife is going to love me when I turn our kitchen table into a miniature Mirkwood...
  22. I confess, I enjoy playing with miniatures. Most of my battle mats have either 1" squares or hexes. I'm just curious what other people use. And off the topic, are the ranges for ranged weapons given in meter/yards?
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