Jump to content

wombat1

Member
  • Posts

    29
  • Joined

  • Last visited

Everything posted by wombat1

  1. As for the star chart, yes, has that too, and I will drag that in as well in due course, but it is early days for the project yet. In general terms, as there are a bunch of different C and S editions, one begins by rolling to see whether the character is well-aspected, neutrally aspected, or poorly aspected, and then one rolls for a star sign, each of which has bonuses or penalties associated with certain types of professions. If one ends up poorly aspected, at least in the newer additions, one has to roll for some sort of flaw, and if one ends up well aspected one has to roll for some sort of benefit. At one point, in consequence, we ended up with the (poorly aspected, therefore flawed) near-sighted yeoman archer. I was half tempted to offer to let the player rolling this little drama out in character creation off the hook, but he said it was about his luck and took the character. This would be a natural to add into a BRP system. The feudal manor material is very handy for mapping out the world--my club comes out of a wargaming tradition, and so it is often times very handy to know how many knights, and other miscellaneous trouble makers can be found on any given manor or castle.
  2. Sorry to be so long getting back to you. I am using the random social status table, which gives rise to a basic score for the Status skill. This also extends out to "father's occupation." This would be of minor interest to the players, except that it gives rise to a small number of skill points to be put into occupations on the father's occupation skill list. The player is by no means required to make the character follow that profession, but gets a little extra bonus based on it. (There are thus three pools of skill points rather than just two.) Also, the price list material for things. Also, the world building material, which simplifies my life tremendously. Will eventually start round to dealing with the magic system but that is down the path a bit--at the moment there are no real magic user characters that cannot be handled by the shaman system of the old AH edition of RuneQuest. But I would like to pound my way through the C and S Basic Magic System and some of the others, if I can figure out how to plug it in with reasonable magic point costs.
  3. Began a new fantasy campaign on Saturday, for the moment using the big gold book with bits and bobs out of Chivalry and Sorcery, and some scenarios out of the Harn fan material. The campaign is set using the old Avalon Hill "Perilous Lands" setting, in the mythic (and faintly ridiculous) Kingdom of Donara. This mix (using different rules sets) has been an occasionally recurring nightmare in our group for decades. Previous campaign was Cthulhu Invictus using 6th edition Call of Cthulhu rules, and a one shot for that ran a couple of weeks ago. Both ran until the wheels popped off or the shark was finally and unsuccessfully jumped
  4. With a little effort, it might be possible to convert the old Fantasy Games Unlimited system, "Privateers and Gentlemen" to a d100 BRP mechanic. That would provide sailing ship action galore, and could easily be built upon to provide other sorts of adventures, i think. You can find it at Noble Knight Games, I think.
×
×
  • Create New...