Archivist
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Posts posted by Archivist
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Thanks!
What can I do to make healing easier. I'd like to include lots of swashbuckly combat and if people take forever to heal that won't be as much fun!
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I'm about to run a campaign using Renaissance D100/Pirates and Dragons. I've never run a D100/BRP system except for Dark Heresy. What advice do you have in general for GMing systems like this? Thanks! I know there's lots of discussions about whiff factors w/ % dice due to the flat distribution curve, etc.
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So lets say we have all the books we need and start cutting and pasting. It would look like???
- Character Creation
- Professions (??)
- Stunts (Blood Tide) / Heroic Abilities (Legend)
- Core Mechanic
- <who has the best take on the core mechanic>
- Combat
- Laundry RPG
- Optional/Setting Rules
- Equipment/Tech
- Powers/SFX
- Core System
- Magic
- Superpowers
- Character Creation
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No that was helpful, in that it confirmed what I thought - that it's robust enough that I can hack in what I need from other systems.
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I love the genricness of BRP Gold, but prefer the sleek streamlineyness of Renissance D100 (I've heard the Laundry is similar). Has anyone made a hybrid that combines both (either for your own use or commercial)?
D100 No Sanity for Magic
in Basic Roleplaying
Posted
I just noticed that in the D100 system, while it has Sanity, you can cast spells all day without it affecting your Sanity. I'd like to have spellcasting, particularly more harmful and significant spells, wear away at sanity. Is there a rule I can steal from somewhere or you can recommend so I can port it?