Jump to content

Archivist

Member
  • Posts

    283
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by Archivist

  1. Sounds great. I just can't stand arguing about Declarations and Aspects, so I'm not a big fan of Fate though I agree both it and HeroQuest II are the best systems for playing superheroes with widely different levels of powers. However, it would be cool to see genre packs that support Supernaturals a la WoD, after the Vampire Wars, Dresden Files, along with "people with powers but not really superheroes."

    • Like 1
  2. I e-edited my post to take out that I said owned Revolution literally seconds after I posted it (It was a mistype). I don't remember asking if   D100 was out yet and I know it's not out. No one has any obligation to provide anything I want. I recently asked if D100 would have stuff for low level supers/people with powers and was told by you that I should play HeroQuest 2 or Marvel Supers instead. That's fine, but the BRP book did include stuff for low level supers / people with powers /wod stuff.

  3. 5 minutes ago, lawrence.whitaker said:

    Mythras will take a modular approach. We've already started the process by making Mythras Imperative generic (and free), and we'll build on that base with supplements that extend its range into specific genres. But we won't produce a version of the BRP BGB or GURPS. We'll stick with Mythras core, Imperative, and then various supplements that extend the system's range. Some will be free, like Firearms; some will be paid for, like Ships & Shield Walls; and some will be focused, like Luther Arkwright.

    That's perfect. Please finish this so I can give you my money. I will playtest if you need help. FYI, if you need ideas, I will need

    • Urban Fantasy / Horror (e.g., running a Dresden Files or World of Darkness style game)
    • Science Fiction (e.g., running a Firefly or W40K style game)
    • Street Level Superheroes (e.g., running an Agents of Shield style game).

    I've already purchased RQ6, Luther Arkwright, and Mythras Imperative (the new thing you put out)

  4. What, if anything, is on the horizon for a generic BRP-based system? Like the BRP Gold Book but actively supported?

    • Chaosium is supposed to be coming up with an "Essentials", but I don't know how broadly generic that will be or when it will come out
    • Mythras is supposed to be generic, but I don't know if they plan to expand it to make it generic or leave that up to third parties (e.g, Superhero module, SciFi module)

    So it doesn't seem like there's a viable replacement for BRP Gold on the horizon. I know you can cobble your own together, but I often enjoy having people that know what they are doing do that for me and then I'll just fiddle with bits on the side.

  5. I like the Chronicles of Darkness (formerly God Machine, formerly New World of Darkness) settings, but I'm not thrilled with the mechanics. It seems like what you would need to convert this stuff to a BRP family system would be:

    1. rules for static magic (spells);
    2. rules for free form magic;
    3. rules for lots of fiddly powers;
    4. rules for how to acquire "juice" for said fiddly powers;
    5. rules for some sort of corruption / virtue / vice / humanity / sanity mechanic;
    6. rules for ephemeral / spirit / ghost things, including summoning
    7. rules for some kind of other dimension (astral, etc.)

    After the Vampire Wars would probably be the best base.

    Where would be your favorite place to get those from?

    My initial thoughts:

    1. rules for static magic (spells)

    Enlightened Magic?
    Mythras?
    The Laundry?

    2. rules for free form magic;

    no idea

    3. rules for lots of fiddly powers;

    not sure. BRP Gold has psychic and super powers. Maybe?

    4. rules for how to acquire "juice" for said fiddly powers;

    not sure. e.g., vampires drink blood, Geists eat ghosts

    5. rules for some sort of corruption / virtue / vice / humanity / sanity mechanic;

    Humans, Hunters, - CoC, Delta Green (new)
    Not sure what you'd use for other splats

    6. rules for ephemeral / spirit / ghost things, including summoning

    Mythras
    That BRP Magic book that isn't Enlighened Magic but is like Stormbringer's magic system

    7. rules for some kind of other dimension (astral, etc.)

    no idea

  6. Yea you just end up in this endless weird escalation rodeo OR you have to enjoy conflict between the GM and players. Just my opinion. You're welcome to enjoy stuff I don't . I can believe declaration style mechanics work for some people, just not me or anyone I play with. it's not that we don't get it, it's that it doesn't work for us, which is why we like stuff like BRP, savage worlds, etc.

  7. 1. I'm not at all convinced that the GNS model is valid. In practice, it seems more frequently used to support whatever preferences the person touting it already has. 
    2. Fate and Dungeon World and similar games already exist. If I wanted to play those games, I'd play them, rather than hack a BRP system. I like BRP because it's not either of those two.
    3. You can have a system that allows character or choose when to be extra effective, or pushes motiviations, backstory elements, etc without having Fate-style declarations. See the One Ring, Pendragon, Burning Wheel.
    4. In my experience, allowing players to define significant things in the world has the opposite effect of motivating them, investing them, etc. I've played a bunch of those games, and most of the time players end up invested in something the GM made up, because they DIDN'T make it up, and it seems more real therefore.
    5. Allowing major Fate-style Declarations sets up a weird interaction. Making a character, playing that character, makes most people invested in that character. They want the character to be succesful (at least from that character's perspective) in a scene. When this happens, you're going to go for whatever Fate-style Declartion short-circuits the scene and gets you your goal. Need to convince a Prince to appoint you counselor? Declare that he's actually your brother! Need to defeat a monster? It turns ou you happen to have the bane that instantly kills it in your backpack! This isn't the player being a jerk, it's what any character would do if they could in those situations, a-al the Matrix.

  8. Thinking about the sweet Chill 3e RPG made me wonder if anyone has created a taxonomy of how the BRP/D100 core mechanic has been implemented. Something like:

    System: [name of system]

    Opposed Rolls: [e.g., use a weird chart, lowest roll under Skill # wins]

    Special Results; [e.g., 01 is always an auto success, double number under target is a critical success]

    Difficulties: [e.g., +/- 10% to skill roll]

    Player Agency: [e.g., spend a Fate Point to add +10%]

     

     

×
×
  • Create New...