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AndrewTBP

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Posts posted by AndrewTBP

  1. I'm a Roll20 Pro subscriber, and I use the Mods system to automate the monsters in my 13th Age Glorantha game (ScriptCards), and to make setting conditions quickly and consistently (TokenMod). 

    Otherwise the Transmogrifier is the Pro feature I use the most, because I can set up Library games for monsters, maps, etc., and keep my active games small & tidy. This used to be more important before they implemented more dynamic loading. 

    For example, I have a 13G Library game with a complete bestiary ready to go. 

  2. I always appreciate the pseudo-Latinate names because I can look that up and get a good idea what the creature is in the absence of good artwork. 
    Insert rant about a RuneQuest Renaissance adventure that used a “mud shark” with no artwork. Decades later I learned it was a Temnospondyli of some sort. 😉

    • Like 1
  3. Not published, but a SydCon RQ adventure from the late 1980s was a team of heroes returning with the Pseudo-Cosmic Egg (a Soviet RDS-1). 
    I asked my GM, Luke Kendall, if I could get a copy when we worked together at CISRA in the 1990-2010 years. 

  4. In 13th Age Glorantha, it’s effectively the Rune of the monster. Zorak Zoran’s Zombie Minion & Troll Skeleton are Darkness. Delecti‘s are Unlife/Undead. Thanatar’s are Chaos. 

    Quote

    The powers of Darkness sometimes reanimate the bodies of the dead, especially skeletons and zombies. While undead are often associated with Chaos, these undead are not. 

     

  5. I’d like to point out that 13th Age Glorantha doesn’t have a monster entry for Delecti though it does for Gagix Two-Barb (14th level) and the Famished Crimson Bat (15th level). 
    😉

    • Like 1
  6. 1 hour ago, g33k said:

    Roll20 has a free option, and one of the more-advanced RQG sheets available.

    They want you to bump up to a paid account, but you don't have to!

     

    Indeed. I used Roll20 for a year before getting a subscription and recommend everyone do that. I’m a Pro subscriber, but the things I value from it are the Transmogrifier and the Mods (API) especially TokenMod and ScriptCards. 
    I don’t use maps for my Trail of Cthulhu game, so there’s just a “green baize” background on which I put large tokens showing the GMPCs portraits. 
    I do use maps for my 13th Age Glorantha game, so there’s a Start Page where the PC tokens start and we use for Montage & Skill Check scenes, then a Battle Map page for Fight scenes. 

  7. In a HeroQuest: Glorantha game I ran for a newcomer, I described her initiation as starting in the Earth lodge as she’d expected, but then Vinga showed up and took her off to a different adventure entirely. 
    The player had been surprised & pleased that every question she asked about what her character could be was answered “yes, and”. 

    • Like 3
  8. My campaign has a straight 13th Age Wizard, Darby, using the Esrolian cultural trait, with the biography:

    Quote

     

    Raised on the Castle Coast, although not as an aristocrat in one of the ancient castles. Sought his fortune as a teenager with Rikard the Tigerhearted and his mercenaries and adventurers, traveling east to attempt to conquer Heortland. 

    Fought against the Lunars during the invasion of New Malkonwal. After that kingdom's fall he joined Sir Narib's company alongside other New Malkonwal veterans and served in Esrolia and later, after 1614, in Argrath's service as part of the Sartar Magical Union.

     

    He's working just fine, and is about to hit 7th level after the next fight. No fancy weapons, just staff & dagger, which he has never used. His One Unique Thing is:

    • The God Learners were right!

    and his Backgrounds (all at 2) are:

    • Castle Coast Scholar
    • Man-of-All
    • Malkonwal Adventurer
    • Sartar Magical Union
    • Like 2
  9. Orlanthi are cat people. To be precise, Orlanthi are alynx people who hate dogs, partly because of the Chaos demon Narangros who nearly slew Yinkin the alynx god before Orlanth rescued his friend. Narangros is more commonly known as Bad Dog, since most people aren't comfortable calling demons by name. 
    — 13th Age Glorantha p. 270

    I don’t recall seeing Narangros mentioned elsewhere, but I use the spawn of Narangros in my campaign frequently because my player characters are strong in the Beast rune. Odayla, usually. 😉

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