AndrewTBP
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Posts posted by AndrewTBP
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Red Elves (slorifings) are associated with ferns and mosses. You’re thinking of Black Elves (voralans) which are associated with fungi.
https://wellofdaliath.chaosium.com/home/gloranthan-documents/greg-sez/information-about-elves/- 1
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I’m often converting RQG adventures for 13h Age Glorantha on Roll20. I can recommend the TokenTool 2 application for creating tokens from and extracting images from your PDFs to use in Roll20.
Obviously I cannot share these because it would be a vile Ashunzov Koppi rite.- 1
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I imagine that really old Yelmalions from the retirement towers are somewhat dessicated by the time it's time to cremate them.
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Moving on to the Chaos gang’s lair, here’s my stab at a headhanger, a reskinning with bits from the werebear too.
Headhanger
Chaos
It currently has a respectable collection of broo and scorpion man heads sprouting from its pulpy body. During combat, its heads shriek, spit, and bite at enemies.
Reskinned from The Spydra (Swords Against Owlbears p. 33)
Large 7th level Wrecker [Aberration]
Initiative: +10
Claw +12 vs AC (2 attacks) — 28 damage.
Critical Hit: The target is grabbed and the headhanger can make a head chop attack as a standard action.[Special Trigger] Head Chop +16 (includes +4 grabbed bonus) vs AC (one grabbed enemy) — 56 damage as the headhanger tries to cut off the target’s head and swallow it.
Shriek, Spit, and Bite +12 vs AC (6 attacks) — 9 damage.
Natural 16+: The headhanger can make another shriek, spit, and bite attack as a free action.Decapitate: If the headhanger suffers a critical hit, the attacker may choose — deal double damage as normal, or remove one of the headhanger's shriek, spit, and bite attacks.
AC 23 PD 21 MD 17
HP 200 -
Your Glorantha Will Vary
No, you don’t run out of oxygen or breathable Air.
Yes, you get bitterly cold, unless you are strong in Air, in which case you are right at home.
No, the glorious warm of Yelm doesn’t cook you, that’s the Sky. -
They’re all Wareran in the canon, the Men-and-a-Half of Prax are obviously different, the Westerners in Malkonwal are likely to be different.
See Guide to Glorantha pp. 18 for details.
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I convert RQ:G adventures to 13G adventures frequently for my campaign "Heroes of Dragon Pass", advertised on these forums. I'm running Ernalda's Temple from the Korolstead and with 6 players it has condensed down to 1 Montage, 1 Skill Challenge, and 1 Fight per session. The fight with the vough, brollachans, and water elementals was last session, the fight with the vampires is next session.
Note vampires. To balance the fight, I had to promote the Earth priestess from long dead corpse to Vampire Spawn, because otherwise my 6 @ 5th level PCs will defeat a 10th level Vampire in a walkover. 😆
In short, converting a RQ:G adventure to 13G takes a little mucking about with the scenes, and the monsters, and the story. I've posted a conversion of "The Hollow" on these forums for 1st level PCs and you can see that some of the fights in the RQ:G adventure become Skill Challenges in 13G.
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No, 13th Age Glorantha has been allowed on the Jonstown Compendium for some time now. It was announced here:
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Here's the vough's progeny, the brollachan, just a straightforward mook. Don't forget that the updated grab rules include automatic half damage now.
Brollachan
Water
These horrid formless beings are the semi-intelligent spawn of the voughs. Their name means “shapeless,” and is a descriptive term. A brollachan consists of merely a shapeless lump of tissue, lacking limbs, fins, or other appurtenances. Their only features are two eyes and a wide, grinning mouth. They can travel over land by oozing and flopping rapidly over the ground.
RuneQuest: Glorantha Bestiary p. 108
6th level Mook [Aberration]
Initiative: +5
Bite +11 vs AC — 12 damage
Natural 19+: The target is grabbedEngulf +11 vs PD — 12 damage, and the target is grabbed
AC 22 PD 20 MD 16
HP 23Mook: Kill one brollachan mook for every 23 damage you deal to the mob.
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Your Glorantha Will Vary
The Durulz of Dragon Pass are a splinter group of the Keets of the East Isles.
They worship exactly the same Storm, Earth, Water, & Death gods as the Orlanthi clans nearby. The artwork is Durulz centric of course, so their statues of Orlanth and Ernalda, etc., have Durulz heads & feathers.- 1
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I'm running my players through the Ernalda temple in Korolstead from the Jonstown Compendium, so I need a vough. Here's my go at it re-skinning a Hag.
Vough
Water
By nature, voughs are water-sprites or water-demons in the form of old, blue-, green-, or black-faced hags, with metal claws and heavy, dripping wet robes. They can fight with any weapons, but many prefer to use their claws in conjunction with long barbed whips, magically braided from the skins of their prey. They are obscenely fecund, and periodically give birth to their grisly young — the brollachans.
RuneQuest: Glorantha Bestiary p. 172
6th level Spoiler [Humanoid]
Initiative: +10
Red Lo-Metal Claws +11 vs AC (2 attacks) — 10 damage
Natural 14+: The vough triggers one hag ability as a free action
Natural 18+: The vough triggers two hag abilities as a free action
(can’t be the same ability twice)R: Barbed Rawhide Whip +11 (one nearby enemy) vs AC — 21 damage
Natural 16+: The target is dazed, easy save ends, and pulled to and engaged by the voughR: Evil Eye +10 vs MD — 12 ongoing damage, hard save ends
Natural 16+: Attack a second different enemy, vough’s choice, as a free action
Natural 18+: Attack a third different enemy, vough’s choice, as a free actionFear: While engaged with this creature, enemies with 30 HP or fewer are dazed and do not add the Escalation Die to their attacks
AC 21 PD 19 MD 15
HP 108Hag Abilities
Choose Two
Blood Pact: The hag is able to create mystical pacts between creatures, sanctifying alliances between monsters. The hag generally extracts a price from such monsters, such as periods of servitude/slavery that they owe her. Each creature allied to the hag through a pact gains a +2 bonus with their first attack each battle if the hag is present.
Hag Ability: The hag spits blood in the face of the target and makes a command. The target must roll an immediate save; on a failure, as a free action it makes basic attack against an ally or against itself (target’s choice).Breath Stealing: The hag enjoys killing sleeping victims by using stealth or subterfuge to get close to them and stealing their breath as they sleep.The hag starts combat with 10 temporary hit points.
Hag Ability: The hag steals a recovery from the target and heals 20 hit points.Foul-Touched: The hag is truly horrifying. Swamp-dwelling hags have fish gills and bug-like eyes (and can probably breathe underwater and swim like a frog). Mountain hags have skin studded with rocks. Desert hags look desiccated with sand-like flesh. Winter hags have icicles hanging from their fingers and empty eye sockets. Just looking at the hag’s true form causes mental anguish. When an enemy is battling the hag, at the start of each of its turns, it takes 2d6 psychic damage from the horror of the hag’s visage unless it takes precautions to avoid directly glancing at her terrible face (mirror, blindfold, etc., which might cause attack penalties).
Hag Ability: The hag chooses a nearby enemy and glares at it. That target must roll an immediate save; on a failure, the target is stricken blind by her ugliness. While blinded this way, the target is hampered, weakened, and can’t make ranged attacks. The target can end the effect by splashing liquid into its eyes or using a similar act to clear the ugly out as a standard action.Twist the Path: The hag has the ability to muddle the minds of others, causing travelers to wander into quicksand or get lost in dark forests.Once per day the hag can enspell an area to attract visitors, causing those traveling nearby to get lost and wander to that location. Alternately, the hag can cause the location to repel visitors. Finding the correct path to that location requires a DC 20 check if it is a familiar place, a DC 25 check if the travelers only have a map or guide, or a DC 30 check if the travelers are unfamiliar with the area.
Hag Ability: The target is also confused, easy save ends. -
On 1/7/2022 at 10:53 AM, Byll said:
I'd put sling or dodge ahead of spear.
Why would a great god of Water be favouring a Darkness weapon? 😉
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You should ask in the QuestWorlds part of the site, eh?
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I would assume that anyone described as an Arkati is not dead but on the hero plane guarding something. That's what the Arkat "cult" does, IIRC.
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11 hours ago, Eff said:
Out of setting again, the motifs here are a mixture of Aztec human sacrifices and Robert Graves's theories about primordial matriarchal religion
And the films of Herschell Gordon Lewis (1926—2016).
😉
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4 minutes ago, Joerg said:
How long would those copies remain uneaten, though?
Who says it hasn’t laid empty since the Dragonkill or similar 2nd age catastrophe?
😉
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I’d expect there to be some in hidden monasteries in Kralorela, because of course.
If there’s not copies in a hideous Thanatar temple I’ll eat at least 1 hat.- 1
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That’s pretty good, actually.
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IIRC lots of Orlanthi collect the heads of their enemies. This head must have been one of Broyan's enemies, killed honorably, and a trophy.
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2 hours ago, French Desperate WindChild said:
Is there any scientist in glorantha?
Leonardo the Scientist: One of the most colorful inhabitants of God Forgot, Leonardo the Scientist can often be seen paddling his way across the sky in his pedalcopter. Leonardo is a bit mad, and he refuses to make more than one of anything. Thus, among the islands lie his armored battle wagon, his kite-shaped parachute glider, and other colorful, unique inventions.
— The Guide to Glorantha p. 249
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Timezones, eh?
"Never worry about the world ending tomorrow. It's already tomorrow in Australia." — Peanuts
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5 hours ago, Lloyd Dupont said:
I am working on a mapping application, what if I want to share it on Roll20? Do I just need to export to png/jpg?
You’ll want to read this on the Roll20 Help Center about images for use on Roll20.
https://help.roll20.net/hc/en-us/articles/360037256634-Best-Practices-for-Files-on-Roll20- 1
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1 minute ago, DucksMustDie said:
Easy solution: a mission from the gods, works just fine
Insert Blues Brothers quotes here. 😉
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I recommend registering an account with the Pelgrane Press website. There you can download all the maps from their 13th Age Organized Play adventures. I've got a lot of work out of them over the years.
I've made myself PNG tokens for 13th Age Glorantha using the TokenTool app and my RQG, 13G, RQC, etc., PDFs. I can also extract maps & pictures as JPG files to show players. Obviously these can't be shared with anyone.
There are token packs available for sale on the Jonstown Compendium, and they're excellent.
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Pavis & Big Rubble Companion: The Directors' Cut Relaunch
in Glorantha
Posted
Is it Robin D Laws and Jeff at The Kraken?
https://youtu.be/-291rNtiha0