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Posts posted by Hexelis
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Thanks for the links, Newt. I, too, was wondering about these systems.
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Communication is the key, just specify what you're talking about.
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I've noticed I can't change anything under the "Converted"? section, like RPG Biography, Current Games, Blurb, etc.
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So, after getting both systems and checking them out: We made characters with Achtung! Cthulhu, the character creation system is really nice, it goes into detail on your civilian life plus military training. Then we played "The Angel of the Abyss" free scenario for World War Cthulhu (I forget where I found it). Now we've started the "God in the Wood" scenario from the WWC book. I like WWC better for the setting, it feels more dark and gritty like the CoC I'm used to. But I like the boot camp training and rank options from A!C, you get a more detailed military char. Still both had very good quality products, both had excellent info for WWII. I'm glad I got both, I can run one and use the other for additional material.
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I just recently converted it to the new Magic World, it's in the download section.
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I converted the starting scenario from the old Worlds of Wonder: Magic World to the new Magic World. Remade the NPC's and placed it in the Southern Reaches.
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I downloaded both, I plan on running them sometime in the near future.
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I just wanted the scenario. The first official adventure set in the Southern Reaches. But I agree with smiorgan, I like MW better but RQ6 is not slacking, that's for sure.
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Hardcopy, I love books and it's easier for me at the table to be able to flip though. I agree some small adventures in PDF are ok, you can easily print the maps, handouts, what-not. I like having a PDF as a an optional back-up.
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The half a dozen extra (specialised) skills in WWC are plenty.
I agree.
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OK, thanks guys.
So A!C is more Hellboy.
I got both of them, just trying to decide which one to run out of, I think I'll go with WWC and add some elements from A!C.
Also I noticed A!C has lot more skills.
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I just ordered Achtung! Cthulhu (investigator and keepers guides). They look awesome, still waiting on WWC. Does anyone have any insight or comparisons on these, which one's better? would they work well together? etc, etc... Any thoughts or comments would be welcome.
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On its way! Should be here this week.
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I loved it.
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Any word on "the Horsechester monograph", "the Chroniclers Companion", or other material for Magic World. I got some chaos bucks burning a hole in my account, I like to spend them soon. This summer? maybe?
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We have an on-going homebrew world where we use all the power types. Never had any problems, you can check it out in the downloads section, it's called Project R/S. After all Marvel and DC comics always had magic, mutants, psychics and everything else. So it worked out just fine. All out of the BGB.
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Now my old Big Blue CoC book was stuffed with notes, old handouts, character sheets, star charts and fragments of ancient manuscripts...hehe
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MRQII Runequest Empires
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yep, i use them. its less about being anal and more about being able to quickly find stuff. i used ones similar to above though transparent. also having them stick out the top was less useful than having them stick out on the side.
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Very nice.
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In D&D 3.0 vampire was a template that could be added to any race.
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In my opinion fire arc is definitely important, tracking ammo not so much.
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Great start, I'd love to see this fully fleshed out. I really like the random adventure generator.
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Yes. Yes, there is. http://en.wikipedia.org/wiki/Basic_Role-Playing
Cthulhu: Strange Aeons
in Call of Cthulhu
Posted
Very cool.