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dragonewt

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Posts posted by dragonewt

  1. Um. Has it?

    Not as much as I would like, no. :) Although there are more choices of games that help encourage more "role" and less "roll", more thoughtful approaches, less naive assumptions, and more "thinking outside the box". However, human nature being what it is, not all players and GMs follow that lead. :-/

  2. In RQ, the focus used to be on saving yourself. In HQ it is about saving the world.

    RQ always had the society, the tribe, the cult, the species, the rune, the god, etc... and saving the world (from many perspectives), as opposed to simplistic selfishness. "I fought, we won". Have a read of Cults of Prax. Those with the archetypical D&D background approached RQ with the expectations developed or amplified by that background, and did not see RQ's depths or subtitles.

    And, with all of its rules fixes and changes, RQ3 lost something by gaining something else. Petersen was the Mostali, compared to Stafford's Aldrya Shamanism. Maybe this is one of the drivers behind the move to develop HW/HQ.

    It took the world 30 years to grow out of hack and slash D&D'isms in general.

  3. At its core, HQ has a very simple, very scalable resolution system that can be used in any situation. The rest is just additional stuff to confuse things. I prefer RQ in many ways, but I have taken many of the ideas from HQ and used them in RQ. HQ2 doesn't appeal to me at all, I understand what it is trying to do and agree that it's a jolly good idea, but it doesn't grab me in the same way that HQ1 did.

    I would say that it is more of the tone of play that differentiates HQ, in that it promotes the idea of "Some Mythic Capability" vs "Any Other Mythic Capability", with augmentation.

    We need to separate the mechanic from the tone to have a clearer view. I am sure you could play a game using BRP/RQ that has "huge cute kitty eyes" at x% vs "sword" at y% (with various modifiers, such as can be done with martial arts or cooperation).

    The difficulty with tone (using any mechanic) comes with determining effectiveness of one "skill/ability/aspect/follower" vs another. Cute "kitty eyes" might not work against "whirling thunder blade" in a 'typical' Wuxia themed game, but "panty flash" might work against "sword" in a semi-comical Anime inspired Wuxia game.

  4. It's not that bad, because in most cases newbies won't encounter 100+ percentages unless the referee throws them in at the deep end.

    Deep end of "normal" human scale (assumed 'default' fantasy)? Or entry level or middle of Super Hero or Mythic scale?

  5. A good way of dealing with this is to wait until after the sun sets and use artificial light to illuminate the scene rather than the glare from the window.

    So, what you are saying is; wait until the stars are right? ;D

  6. OK. I'm pretty excited about Atomic Age Cthulhu so I'd probably go with a mixture of Boys from Brazil and Amazonian Bat-People tribe legends.

    Now add some "Stubbs the Zombie". ;t)

    Setting:

    Punchbowl is a retro-futuristic city that resembles the future as portrayed by the media in 1950s. It includes hovercars, laser weaponry, a monorail, and robots. Punchbowl was envisioned and funded by Andrew Monday and created by his teams of scientists, led by former Nazi scientist Dr. Hermann Wye.
  7. This is where one can see the connection between SPAM and a DoS (Denial of Service) attack. SPAM is a DoS attack. If a DoS attack is illegal (YMMV), wouldn't that also make SPAM illegal. Food for thought.

  8. For example, I personally consider adult humans with STR 3 as people who suffer or suffered from;

    1) cultural or rank based dietary restrictions, whether as an adult or a growing child

    2) muscular dystrophy, polio or some other congenital disorder

    3) failed to perform any physical exercise, either from laziness, religious observation, tribal superstition and so on

    If it is fair (and considered playable) for a character to have below standard STR (or any other stat), then INT should be treated equally. Implications for INT could be caused by:

    1) cultural or rank based dietary restrictions, whether as an adult or a growing child (lead in sweets or paint, lead goblets [cf: Roman Empire], Mrs Ploppy's sausages, alcoholic, the gas at Delphi)

    2) disease that directly affects brain or cranial development (plenty to choose from, in addition to many types of general infection that indirectly affect the brain, as well as some parasites)

    3) failed to perform any mental exercises, either from laziness, religious observation, tribal superstition, social convention and peer pressure, and so on (also sports, boxing)

    4) hit by a bus, dropped as a baby

    5) deep psychological impairment, psychosis, mental stress and breakdown

    Given that the core "playable nature" of characters is often based on their ability to reason and make choice as a mental conduit for the player (even when role-playing the fool or village idiot) then it almost makes sense to have a minimum INT for player characters (playing a paraplegic has greater potential than playing someone who is brain-dead [unless playing a psychic or POW-based game). Even so, any degree of disability would (in general) be equally debilitating when comparing stats.

    If I do use 2d6+6 for INT, the underlying reason differs in that it isn't for a smarter species average.

  9. However, all of the Open Game Content from the rules is still available for misuse...

    Here is the most recent incarnation of the Action! rules that I know of; combined with the OGL Anime SRD, and a few extras:

    Somebody did do a mecha system for the game that could easily be modified into a vehicles system.

    The Mecha oriented work is MechASsemble SRD (v3). The download does not seem to exist anymore.

    Now to restore the balance and post BRP links on the Action! web site...

  10. survived for decades so it might all work out

    I always wondered how well an Action! System conversion of CoC would fare from a marketing perspective. How would one order the words of the game title? That might be a FATAL combination.

  11. Lots of room for dramatic roleplaying :D

    Obligatory reference:

    The Dead Body That Claims It Isn't: I'm not dead.

    The Dead Collector: 'Ere, he says he's not dead.

    Large Man with Dead Body: Yes he is.

    The Dead Body That Claims It Isn't: I'm not.

    The Dead Collector: He isn't.

    Large Man with Dead Body: Well, he will be soon, he's very ill.

    The Dead Body That Claims It Isn't: I'm getting better.

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