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dragonewt

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Posts posted by dragonewt

  1. How a player reacts and chooses for their character to act in a perceived situation is role playing.

    Depending on the fun level or stimulation level of a game, this can include what is said or how a battle is fought.

    However, application of any skill or knowledge follows the same concept for any resolution.

    - Tactics and Strategy for fighting (both overall battle and the subtleties in one-on-one).

    - Streetwise for survival, what to say, and who to say it to, where to find goods. Perhaps also how to fight and live.

    - Diplomacy and Politics for social manipulation, subversion and intrigue (staying alive politically and socially, making allies or enemies - such as how we use our words in the forums).

    I see a general discrepancy if characters must roll for a melee battle tactics and hand-to-hand tactics, but not for social interaction. This implies that no skill is required for social interaction, but skill is required for physical combat.

    If this is an agreed state of play, that is fine. But there is still a discrepancy and it shows the focus of the game simulation is combat and melee tactics, and that social interaction is unimportant for "leveling" or taken for granted.

    If character's social tactics do not require a skill roll for the purpose of role-playing a player's words, then surely for the sake of system equality it would mean that a player can also role-play their character's combat tactics even though the character would not have any command experience or battle wisdom. Depending on the tone of play, some games are run like this as well. It is just a matter of being conscious of the choice of play and the existence of the discrepancy of how resolution is treated between all skills (and the tone of the game).

    Personally, I like to run games where characters have skills that equally indicate the scope and nature of what a character can do, and within this (and maybe a bit beyond, for fun) allow the player to choose, and sometimes roll as required.

    The best sword fighter could be doomed if noone likes them.

  2. It doesn't matter they were tied to Glorantha - the sheer scale and quality of these supplements marked them out from the crowd.

    ...

    Its an approach and ethos that deserves to be kept vibrant.

    ...

    Its not simply nostalgia; it is about offering quality - both in the execution of the rules, and the supplements we then produce to support them.

    Thank you guys for working to put the song back into the forest and restoring the intangible something (depth, layering, scope, insight, etc...) that was almost lost.

  3. What if:

    1) A normal character must use the lower of his Bow or Ride skill when shooting from horseback, as normal.

    2) A character with Horse Archery can use his Horse Archery skill instead of Bow, and is not limited by his Ride skill. Additionally Horse Archery skill starts off as the average of Bow and Ride, although it can be improved like other skills.

    How about the "Horse Archery Skill is a circumstantial offset against penalties for using the Archery Skill when on horseback " that I mentioned earlier.

    Eg:

    Horseback Archery Skill at 30%, drops the penalty from 50% to 20%.

    So an a Archer character with an Archery skill at 60% and a Horseback Archery skill at 30%, would fire at 40% when firing from horseback, and 60% when on foot (assuming the horseback penalty is 50%).

    The skill could be broadened to "Horseback Fighting" to also counter the penalty for using skills on horseback, such as dodging and maybe lance and similar skills.

  4. How about this for a less complex solution:

    Skill: Horse (Mounted) Archery - Does not work as a standard skill, however it represents the ability to account and time for movement and motion of the mount. Therefore, it is used to counter any penalties imposed on the normal Archery skill which result from firing while mounted.

    This could be expanded to offset penalties for dodging and similar skills that are used when mounted.

    Another variation might be: Sea Legs

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