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Posts posted by dragonewt
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OK, I'll bite.
What's the joke?
And what's with the beetles?
They are just trolling... (trolololo...)
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Mechanic? Sure, you just need a bunch of dice with plusses and minuses on them.
I think you are also tempting FATE there.
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Combine that with
and other similar developments; what could possibly go wrong? -
How a player reacts and chooses for their character to act in a perceived situation is role playing.
Depending on the fun level or stimulation level of a game, this can include what is said or how a battle is fought.
However, application of any skill or knowledge follows the same concept for any resolution.
- Tactics and Strategy for fighting (both overall battle and the subtleties in one-on-one).
- Streetwise for survival, what to say, and who to say it to, where to find goods. Perhaps also how to fight and live.
- Diplomacy and Politics for social manipulation, subversion and intrigue (staying alive politically and socially, making allies or enemies - such as how we use our words in the forums).
I see a general discrepancy if characters must roll for a melee battle tactics and hand-to-hand tactics, but not for social interaction. This implies that no skill is required for social interaction, but skill is required for physical combat.
If this is an agreed state of play, that is fine. But there is still a discrepancy and it shows the focus of the game simulation is combat and melee tactics, and that social interaction is unimportant for "leveling" or taken for granted.
If character's social tactics do not require a skill roll for the purpose of role-playing a player's words, then surely for the sake of system equality it would mean that a player can also role-play their character's combat tactics even though the character would not have any command experience or battle wisdom. Depending on the tone of play, some games are run like this as well. It is just a matter of being conscious of the choice of play and the existence of the discrepancy of how resolution is treated between all skills (and the tone of the game).
Personally, I like to run games where characters have skills that equally indicate the scope and nature of what a character can do, and within this (and maybe a bit beyond, for fun) allow the player to choose, and sometimes roll as required.
The best sword fighter could be doomed if noone likes them.
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Kyle, Stan, Kenny, and Cartman should really all have cameos if you ever do this.
Don't forget the raging clues.
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See also the Dragonewt personality traits: Personality Traits and Advancement to Dragonhood
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It doesn't matter they were tied to Glorantha - the sheer scale and quality of these supplements marked them out from the crowd.
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Its an approach and ethos that deserves to be kept vibrant.
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Its not simply nostalgia; it is about offering quality - both in the execution of the rules, and the supplements we then produce to support them.
Thank you guys for working to put the song back into the forest and restoring the intangible something (depth, layering, scope, insight, etc...) that was almost lost.
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What if:
1) A normal character must use the lower of his Bow or Ride skill when shooting from horseback, as normal.
2) A character with Horse Archery can use his Horse Archery skill instead of Bow, and is not limited by his Ride skill. Additionally Horse Archery skill starts off as the average of Bow and Ride, although it can be improved like other skills.
How about the "Horse Archery Skill is a circumstantial offset against penalties for using the Archery Skill when on horseback " that I mentioned earlier.
Eg:
Horseback Archery Skill at 30%, drops the penalty from 50% to 20%.
So an a Archer character with an Archery skill at 60% and a Horseback Archery skill at 30%, would fire at 40% when firing from horseback, and 60% when on foot (assuming the horseback penalty is 50%).
The skill could be broadened to "Horseback Fighting" to also counter the penalty for using skills on horseback, such as dodging and maybe lance and similar skills.
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How about this for a less complex solution:
Skill: Horse (Mounted) Archery - Does not work as a standard skill, however it represents the ability to account and time for movement and motion of the mount. Therefore, it is used to counter any penalties imposed on the normal Archery skill which result from firing while mounted.
This could be expanded to offset penalties for dodging and similar skills that are used when mounted.
Another variation might be: Sea Legs
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Handy if your party members get too blase about how to fight what they meet.....
Any genre or game can reveal its actual Cthulhu back-story to the surprise of the players...
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After an exacting analysis, I have concluded that the difference between editions is one.
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Who would dare stand against rampaging cyborg war elephants
Correct.
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Roll D100 and let the percentiles sort them out.
Happy <roles dice...> Critical Birthday Jason.
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I have posted some other critters, but never hear comments if they are used etc.
Would you have a link to the collection of these critter conversions?
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"Bestiary 1" is now available in print - Follow this link.
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So did I, little did I know about Raft Spiders ...
How do they compare to Guinea Spiders?
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It looks like a book of very nice illustrations with descriptions and non-system-specific "game" stats.
They fit in well with BRP. The other game systems I immediately thought of using them with are Light Speed, Mekton (both stat/2), and of course Call of Cthulhu.
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Rubble Runner stats (both for RQ2 and MRQ1) and an image can be found on this link to a Mongoose Publishing forum page.
Although, for a real giant I still recommend the Guinea Saurus Rex (Link not given, as South Park will most likely offend someone. For the brave; try Google Images or Youtube).
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A new bestiary containing creatures with stats suitable for BRP (with some minor conversion) is now available.
More details found at this link.
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How big is giant? What's a typical soldier or guard look like in your game?
It could be a Guinea Bee, or a Guinea Saurus Rex!
Although, I assumed something similar to medium sized dog. Or maybe a Rubble Runner (I have not yet found the stats).
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it looks like they are trying to get to me...*runs away*
You can run. But you can't hide.
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This is also true for improvisational theater.
The "No Mind" mind.
Also, muscle memory.
New Forum Organization
in Alastor's Skull Inn
Posted · Edited by dragonewt
Be afraid. Very afraid... In space noone can hear you trolololol.....