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trechriron

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Everything posted by trechriron

  1. Divine Intervention table? Why? Hit locations are optional and should be optional on the screen, like a quick-reference table booklet thing or some such. Oh, and keep 'em coming!
  2. I like the idea of a 4 page landscape screen with a quick-print booklet for reference or so you can print on card stock. Two end outside-facing panels could contain tables for the players while the 2 middle outside-facing panels would be for some kind of art. I would also include a couple alternative "fold-over" panels for powers/magic, etc.
  3. So leave out the SIZ chart. I can see why. Why leave out the resistance table?
  4. Following is a list of tables in the book with page references. What tables would be mandatory? What tables could be secondary? Please chime in and let me know as I get going on this (unofficial) GM screen project (finally). • Character SIZ Chart (p. 26) • Power Point Recovery Rate (p. 28) • Damage Bonus (p. 29) • Skill List by Category (p. 48) • Alphabetical Skill List (p. 51) • Language Fluency Chart (p. 67) • Magic Spell Summary (p. 95) • Mutation Summary (p. 105) • Psychic Ability Summary (p. 113) • Sorcery Spell Summary (p. 129) • Benefits From Character Failings (p. 142) • Power Modifier Benefits (p. 143) • Super Power Summary (p. 147) • The Resistance Table (p. 171) • Skill Results Table (p. 172) • Significant Time Intervals (p. 178) • Movement Rates (p. 181) • Order of Actions (p. 187) • Combat Actions (p. 190) • Melee Hit Location Table (optional) (p. 190) • Combat Summary (p.192) • Attack and Defense Matrix (p. 193) • Melee Weapon Attack Fumble Table (p. 194) • Melee Weapon Parry Fumble Table (p. 194) • Missile Weapon Attack Fumble Table (p. 194) • Natural Weapon Attack and Parry Fumble Table (p. 195) • Major Wound Table (p. 207) • Conditions of Medical Care (p. 208) • Vehicle Range Track (p. 216) • Vehicle Skill Roll Modifiers (p. 217) • Chase Trouble Table (p.217) • Wealth Levels (p. 238) • Skills & Appropriate Equipment (p. 242) Thanks,
  5. So, to prod further... Let's say you like the Elric iteration of BRP. To aid the OP, could someone provide a short list (maybe with page numbers) of options to include or not-include that would make it such? Also, I LOVE the default rule for contested rolls. He who rolls the highest under their skill rating is the winner. It feels natural to me, requires no math, and gives the more-skilled (experienced) opponent the advantage. I also like the resistance table for stat vs stat stuff. OP - what option do you not like or what methods (in other games) do you like? OP - Why is grappling broken? (I am new to BRP, only having played CoC a handful of times, and I am curious).
  6. What tables would everyone like to see on a screen? I prefer landscape screens myself, how about you? I was thinking of taking my hand at one, so I am taking requests for content. Like - What goes on the screen and what would be best in a packet?
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