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ThornPlutonius

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Posts posted by ThornPlutonius

  1. Mythras has several very good magic systems, including Sorcery and Animism.  Both of those should work well in a Conan-esque setting.

    There is also a Sorcery system that was created for Magic World that may work for you.  You should be able to find a link to it if you browse BRP Central posts long enough (or its author shows up and comments on this thread).

  2. 7 hours ago, Mugen said:

    It's a debate as old as RPG systems. In original D&D Strength was defined as the prime requisite for being a Fighting Man, whereas Dexterity only (slightly) affected one's ability to fight with bows.

    It really depends on what you put under the term "Strength". If it's only lifting power, of course it sounds silly to base weapon skills on it. But if you consider it's also a measure of how you can use your muscles, then it can also mean speed.

    In real life, it would be difficult to separate strength from agility, and tell one activity is solely based on strength and what other one is solely based on agility. 

    You are correct that how the attributes are defined makes a difference.  Since they define Agility as "Body control, speed, and fine motor skills" (QuickStart, p4) and Strength as "raw muscle power" (QuickSart, p. 4), I see little excuse for making Melee actions based upon Strength.  As noted, under their definition of the attributes, Strength is already correctly employed in damage modifiers and minimum Strength values to use certain weapons.   Should I maintain my pledge and actually play the game,  I will correct their error with the house ruling that I previously mentioned.

    And, I fear this sub thread may have wandered away from the Original Topic (unless one might generously consider this attribute discussion as germane to possible new generic rpg rules).

  3. 13 hours ago, Metalzoic said:

    I'm in on Dragonbane (what a terrible title), but after reading the Quickstart I think I may drop it.

    Just kind of discovered BRP over the past couple months and I've read through a ton of BRP games (Stormbringer4e/5e/Elric, BRP 4e, Pendragon, Jackals, Rev d100, MW, Legend, OQ 2e, CoC 7e, DG 2e, Mythras... some I'm forgetting) so I'm new to the ruleset, but still Dragonbane seem really uninspired watered down feeling. I also found some rules excerpts from Riot Games version which seemed noticeably cooler (but have only seen a bit)

    Some minor cool ideas in db, but not up to the design standard I was expecting from Free League. Feels pretty phoned in. The combat mechanic is so basic from a read through, seems bland, especially compared to something like Pendragon, but then again Narl above actually tried it and seems to think in practice it works well. Who knows

    And the only think I hate more than the ducks is their card initiative system. I wish they'd let that die

    Likewise.  I was pulled in by their marketing, but, after reading the quickstart, I, too am considering removing my support.   My main twitch is over their continuing to base melee skills upon Strength instead of Agility.  My observation of melee combat makes it clear that the ability to move one's body in melee is more important than is Strength.  Their system does include penalties for not being strong enough for certain weapons and damage bonuses based upon Strength.  So, Strength does already affect melee combat.  If I stick with it and actually run the game, shifting Agility into the melee slot will be the first house rule.  I think I don't need another game in which I need to house rule such a thing.

  4. Thank you for explaining why you don't like "roll under", Mugen.  I disagree with some of your characterizations (e.g., "tiresome" and "counter-intuitive") but I respect your point of view.  Perhaps it is a matter of how easily math comes to an individual player.  Whatever, there are are enough different systems that everyone should be able to find one that works well for them.

    • Like 2
  5. 5 hours ago, smiorgan said:

    Another said that the game was great but his players "don't do roll under" (😮).

     

     

    I do not understand the opposition to "roll under" dice mechanics.  I especially don't understand the vehemence exhibited by some in their opposition to "roll under".

  6. On 8/2/2022 at 9:54 AM, Soccercalle said:

    I think that RQG is the best setting-based fantasy RPG but I think that Mythras is the best setting-neutral system. It is also quite easy to tailor to a specific setting. You can for example decide to not use all schools of magic. You can also choose to take away more advanced fighting rules and add things like Passions from RQG.

    Mythras already has "passions".  There is no need to add them.

    • Helpful 1
  7. 19 hours ago, 1d8+DB said:

    So, as I understand it you are  wanting  a setting agnostic system based on a  percentile dice mechanic, and the BRP system is a little bit minimal? These are what  I see your options as.

    1.) Use what online resources are available, and fill in the gaps; mainly this forum and the many RQ/CoC tutorials. As the latter games are extrapolated from the basic BRP mechanic they should be useful.

    2.) Purchase the  RQiG and CoC starter kits (PDFs available for about 10$). Each one has a starter solitaire scenario that teaches  basic games rules  and concepts. You should be able to get a good grasp of what is possible with a BRP derived system.

    3.) Check out Alephtar Games 'D100 Revolution': which is a setting-agnostic percentile dice based system. They have a sub-forum here.

    4.) BuRPS. Don't like the 3d6 roll in GURPS? Swap it out with a percentile roll. Your GURPS barbarian has a broadsword skill of 16? Welll multiply that by 5% and you have a percentile based skill (and yes, I know the math doesn't exactly track; a 3-18 range will actually break  down to a little over 6%, but it should work).

    Also, consider Mythras, which used to be RuneQuest 6th Ed and has a wide range of supplements for quasi-historical, fantasy, Super Hero, and Science Fiction play.

  8. Remember to account for the medium through which/across which the vehicle is moving.  High traction?  Low traction?  Visibility? A Lamborghini will fly down a long straight smooth highway, but will relatively quickly become undrivable on soft wet uneven ground that is full of vegetation.

    • Like 1
  9. On 3/6/2022 at 12:36 PM, parejf63 said:

    The book does state that colonists can be any occupation.  So, I take that as sorcery, mysticism, and animism are allowed.   

     

    Any modifications that you want to make for your game are allowed, probably encouraged.

  10. 6 hours ago, Mugen said:

    [snip]

    -Animism (only in a free stand alone supplement for Legend) is a system for contacting, summoning and binding spiritual beings.

    [snip]

    Mythras also has very good animism rules.

    Legend is Mongoose RuneQuest 2 with the "RuneQuest" IP removed.  It is not a beta for Mythras.

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