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ThornPlutonius

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About ThornPlutonius

  • Rank
    Advanced Member

Converted

  • RPG Biography
    Played DnD in late 70s, then Traveller, Universe. Life took away from gaming for a few decades. Returned to RQ6 and a voracious exploration of what's happened since 80s.
  • Current games
    Pathfinder, prepping for some RQ6.
  • Location
    Missouri
  • Blurb
    I am that I am.

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  1. I continue to look forward to the eventual release of the international version of the rules into the wild after what I hope is a successful conclusion to the Dynamic D100 project.
  2. You might also consider Zweihander Grim & Perilous. It is a Warhammer Fantasy 2nd edition retro-clone. PDFs at DTRPG and physical books (possibly the best produced books on the market) available at major book outlets. I would not call it "rules-lite", however. So, maybe not...
  3. Assuming you are referring to rsanford's "The Second Way Draft", they are for Magic World, a sort of compilation of rules written over the decades for Chaosium's Elric/Stormbringer rpg versions. "Relevance" is in the eye of the beholder.
  4. Congratulations on the license acquisition! No wonder I was unable to guess during your hint dripping. I've never heard of this property. /chuckle/ Good fortune to you and may this be the gateway to success that you hope for it to be!
  5. Don't avoid Dresden based upon one person's opinion. The novels are excellently written and tell rousingly good tales. Any story can sound unappealing if presented in a sufficiently simplistic manner. Star Trek is just a series of idealistic sci fi stories. See?
  6. I was thinking Lost in Space, but that is more than 40 years old. Then, Atomic Robo, but that is not old enough. The "hints" are too obscure for me. Just tell us and stop with the annoying games.
  7. Chaosium does charge shipping. Go to their website for more information.
  8. We also live in a time wherein we are far more jaded with respect to "horror" than were folks in Lovecraft's time.
  9. Realistic? It would depend upon the person experiencing the encounter, but, in general, I think the CoC sanity is not terribly realistic. It is, however, a part of the fun. So, it being a bit over the top serves the game experience. I see the Weird Story sort of sanity to be part of the experience that the stories seek to deliver to the reader. Porn is not terribly realistic, but it tends to be done the way it is done because of what "consumers" are perceived to want as an experience. I like how Traveller 5 handles Sanity. Players don't know their characters' sanity rating until the first time that it is threatened. At that point, dice are rolled to determine the rating and the first test is performed. (Sanity in Traveller? It is most commonly used to show the effect of long trips in confined spaces, but can also be affected by "non-ordinary" encounters and the effects of chemical agents (ingested, breathed, etc.) or other causes that arise in play or in the GM's twisted imagination.)
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