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About ThornPlutonius

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    Advanced Member


  • RPG Biography
    Played DnD in late 70s, then Traveller, Universe. Life took away from gaming for a few decades. Returned to RQ6 and a voracious exploration of what's happened since 80s.
  • Current games
    Pathfinder, prepping for some RQ6.
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    I am that I am.

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  1. I am bummed that the "International Edition" is being pushed back. I am more interested in the clarified core rules than in any supplement or setting material. That written, congratulations on the new license! I hope that it brings much success to your team.
  2. The dice are pretty from an artistic point of view, but I find them to be way too busy for practical use. I have several sets and never use them. I end up favoring dice with simpler, more easily read faces.
  3. I would base my choice of time on the nature of the ritual or tome. What are the effects of the ritual? What sort of knowledge is in the tome? The greater the effects of the ritual or the more complex & dangerous the tome, the longer time to perform/read-comprehend. Also, the more time involved, the more room to play out the slow corruption that comes from exposure to them.
  4. Congratulations! You did a hell of a job on the game. I'm glad it is getting the attention that it deserves.
  5. It is a very nice review, too. Thanks for sharing it! The one for Odd Soot is also very nicely done (and very flattering).
  6. Ubiquity dice can be substituted for coins, too. They are geared for binary odd/even rolls. Odd = failure. Even = success. The official Ubiquity dice are further designed to statistically represent the rolls of many dice with few actual dice.
  7. All of which usages have made me twitch. /laugh/ My favorite feline species is that of the Chanur series. I think the author did an excellent job of translating cat behavior into a sentient high-technology species.
  8. I find it amusing that your group took the meaning of the word "race" in the Traveller rules to be the corrupted meaning used in D&D (i.e., to mean "species"). This comment is not meant as a criticism. It is just a plain statement of amusement from one who has always been a bit pedantic about word meanings.
  9. I heartily recommend Clarence Redd's excellent "M-Space" for consideration as a D100-based Traveller-like rpg. It is an update of his BRP-based "Space" (if I recall that title correctly), but now based on The Design Mechanism's "Mythras Imperative" subset of their "Mythras" rules (with which it is also compatible). His web site also hosts a short document about easily converting Traveller adventures to "M-Space". One does not need to buy either "Mythras Imperative" or "Mythras" for the game..
  10. Sweet! It looks clearly stated to me.
  11. Then add an appendix with all of the skills and traits listed together so that one can more easily and efficiently reference them.
  12. Mythras is essentially a rebranded RQ6 with some errata applied. They can be considered the same thing for all practical extents and purposes.
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