Jump to content

Byll

Member
  • Posts

    353
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by Byll

  1. Switch Places is mentioned under Donandar in the Runequest Classics - Cult Compendium (if I ever knew, I'd forgotten). There it says -

    Quote

    It allows the priest to trade places with the apparition, which must be visible to the priest performing the transfer.

    So maybe it doesn't matter if other people can or can't see the illusory sight, and the caster can switch places with an illusory sight produced by Hallucinate (giving 12 points worth of illusions perceptible only by the caster) 

  2. Switch Places looks cool at first sight, but relies on having produced an Illusory Sight of the caster.

    Illusory Sight covers a volume of SIZ 3, so a typical adventurer of SIZ 12 would need to know Illusory Sight 4 before they could Switch Places.

    I suppose one could reduce the SIZ required by placing the illusory sight behind an obstruction of some sort? Or would that be cheating? 

    Since illusion magic is essentially cheating to begin with, manipulating to the utmost it is probably OK.

    • Haha 1
  3. 6 hours ago, Bill the barbarian said:

    Looks good but have I the right to say I spotted the first edit? The Magic Rune has been replaced throughout with a box (surely this should be a stylized R?).

    .1313045224_ScreenShot2020-12-16at6_31_25PM.png.c4d35954fb81847c2d42a05711d96e92.png 

    I guess the rune font used in the PDF is not the rune font  intended in the drafts, and the mapping of rune characters is different. Fire/sky appears as Moon, and Chaos appears as Fate throughout as well

  4. Where Glorious Reascent of Yelm mentions the Good Sister and Bad Sister (Injerina and Bosjerina) it says something like 'we all know the tales about them' is anybody familiar with a particular terrestrial or gloranthan folklore tradition that this might refer to?

    • Like 1
    • Thanks 1
  5. Yeah OK, I guess I'm substantially wrong above. It's certainly a passion, and it's something personal in that you carry it with you,  I don't think characters generate their own concepts of honour from first principles though. They buy into a code that is largely predetermined by their warrior culture. If one was brought up to believe that it's OK to work to death enemies who surrendered, one can do it without one's honour suffering. If one was brought up to respect a code governing parole, ransom and surrender then one can't. There's probably a bit of room for an individual to say "I accept the code except for this minor part", but one can't just say "I'm  honourable and my honour lets me do anything as long as I don't step on the cracks between the flagstones" 

  6. 21 hours ago, gochie said:
    On 17 December 2019 at 9:50 PM, Akhôrahil said:

    Actually, this is something I've been thinking about. Is Honor your personal sense of honor, so that what matters is what you yourself know you did. Or is it "honor" as in "honor culture", where the question of your conscience or even what actually happened is completely irrelevant, and what matters is what people believe about you?  

    Now, either way an Illuminate who has Honor would take hits to it. But if it's a question of personal conscience, I would imagine that a lot of Illuminates  would lose the passion as they realize it's just an arbitrary social construct.

    I would say it's definitely in the personal sense. Social honor would fall more along the lines of a specific type of reputation imo.

    I'd say the opposite (in the grand tradition of YGWV) a character's Honour rating to my mind measures their coupling into the society's honour culture. Things that people get very uptight about royalty, or footballers doing, they don't turn a hair about musicians and actors doing, some are expected to observe honour restrictions others are not. 

  7. This is a really interesting viewpoint on Northern Pelanda. I've been meaning for some time to do something based around the unusual local rules-of-engagement in Human-Tararg waves of afforestation and deforestation where there seem to be well defined refuge areas in which 'defeated' enemies are allowed to congregate under relatively benign oversight of the victors. Much to chew over. The Pyramid of Derdromus at Karresh and it's underworld connection is probably relevant to your 'Greater Spol' cultural area.

  8. 10 hours ago, Minlister said:

    Sorry Bill, you answered as I was posting! I don't know any myth about the Sea Eagle, could you tell me more?

    The boards have been down all day in my part of the forest. As Jajagappa said, there's no applicable cannon, but if a Salmon can get Sea Eagle's attention it's very likely to be carried up to the sky world. The trick would be to get free at the right time to land near the top of the Skyfall, (and avoid getting eaten). Ideally you'd leave something better than lunch, to avoid earning Sea Eagle's displeasure.

  9. Alternatively the opposite "we can't be bothered to insult you properly" approach can work. e.g. call someone a stack packer or stork porker instead of a stick picker and and just shrug whatever if they get uptight about it.

    • Like 1
  10. 35 minutes ago, Qizilbashwoman said:

    It's pretty clear that Addi is Entekos Dendara, Valare's beloved goddess, who is a form of Rufelza. (That's one of the points of the entire book.)

    I thought Valare  ultimately discovered the exact opposite :

    "Conclusion Entekos is Innocence, but she is not our Red Goddess"

    P57 The Entekosiad

×
×
  • Create New...