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Byll

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Posts posted by Byll

  1. On 10 April 2019 at 11:47 PM, Bill the barbarian said:
    On 10 April 2019 at 8:51 PM, Beorne said:
    On 10 April 2019 at 8:24 PM, Iskallor said:

    Then buy some other books, cherry pick what you like and then spend the rest of your life arguing over whether or not Lunars wear sandals or boots when visiting their grandmother.

    Are you trying to scare me? ;)

    No, I believe he is trying to either scare the Lunar of possibly your grandmother.

    While no civilised person would dream of wearing boots (boots!) to visit their grandmother, we are all us, and must remember that thieving Vanchites and two faced Carmanians are our brothers and sisters at the bosom of the Goddess.

    • Like 1
  2. With the amount of captive taking in Praxian pre-history its not unlikely that a (diluted) blood descendant of each lost tribe exists somewhere. If Europeans have 3% Neanderthal 'heritage' there might be living praxians who could (if they had the power and knowledge) summon an ancestor in a lost tribe. I suppose a big obstacle is giving them a reason to want to do so (having been brought up all there lives in their existing tribe).

  3. 2 hours ago, Steve3742 said:
    Quote

    The Grazelanders forbid Hiia's worship among the vendref

     

    Which never really made much sense -- why would the Pure Horse People adopt a Lightbriger God? Looks like it's been retroactively changed into being a vendref cult. That the vendref are allowed to join a warrior cult (and supply the FHQ's personal bodyguard) shows how much has changed since the FHQ took control.

    I Think that the idea was that the Feathered Horse Queen's Stewards pick a small number of loyal Vendref and they are allowed to Worship Hiia and train as foot soldiers to provide the feathered Horse Queen's Guard, but the bulk of Vendref are not allowed to worship Hiia

  4. 29 minutes ago, Steve3742 said:

    Hmmm... I was sure that I read somewhere that the vendref weren't allowed to worship Orlanth and so had taken up Barntar (and, in RQG, he and Issaries are mentioned as the main gods of the vendref, Orlanth isn't mentioned). Should this be retroactively corrected to not being able to worship Orlanth Rex?

     

    RQG P116 says The Vendref worship Ernalda and Barntar as well as Maran Gor... Issaries often called Kanestal the Counter... Lhankor Mhy.... Hiia Swordsman (a local sub-cult of Humakt) There's no mention of Orlanth. In Sartar Rising 3 (Gathering Thunder) the Vendref are said to have transferred from Orlanth to Barntar or Lodril depending on where in the Grazelands they live. The same sort of thing happens in the Lunar Provinces where Barntar gets the festivals, tithes and shrine in the village and Orlanth may sometimes be worshiped impromtu on a hilltop. 

    39 minutes ago, Steve3742 said:

    As pretty much all women of both peoples worship an Earth Goddess, that's not too unusual. Orlanth and Yelm are both Husband-Protectors, so it seems a little low if anything

    Maybe some worshipping Erissa or Chalanna Arroy,  and a few whichever version of Yelorna / Ourania the Grazelanders have

  5. I'm sure there's no validity to it, because as far as I know Kanestal has been written up long before  Ekarna, but it's kind of funny how Kanestal sounds a bit like Ekarna's thrall. Not that Hyaloring Ekarna would keep slaves other than as trade commodities, but the Pure-horse people seem to have a dash more Wheel / Starlight-Ancestor to them.

  6. The Vendref are very different from the Oasis people though. The Vendref moved into Dragon pass relatively recently. They have a  permanent relationship with the Feathered Horse Queen, and possibly with 'local' Pure-horse Clans who habitually overwinter at their trading post/ farming valley. They also have cultural ties to more recently arrived free societies. They are probably aware of themselves as part of a wider world and historical process, and have more opportunities to specialise and 'better themselves' within the limitation that Grazelanders still rule their area. As has been noted the Grazers have become co-dependent with the Vendref, and probably could not hold their area against Tarsh/ Sartar/ Esrolia without them. The Vendref are a low caste but part of a society that includes both horse lords and standers. 

    The Oasis folk don't care about anything outside of their oasis, there is no other world as far as they are concerned, random savages turn up, sometimes fight each other, and behave weirdly, but there is enough to go around thanks to the ways of the ancestors and the oasis so the important ceremonies of life go on as they should regardless of who is taking levies. Oasis society doesn't take much interest in the ways of Nomads, but harks back to Genert's garden.

  7. Heroquest Voices  says that the Feather Horse Queen appoints the leaders of the trading posts and (I think) says that these are run by Vendref. Pure Horse people are enjoined never to worship Vendref gods. In my Glorantha, Grazelander women worship a version of Ekarna (from Six Ages)  and do the bargaining for escorting merchant caravans. 

  8. On 19 March 2019 at 5:56 AM, svensson said:

    DUCKS WILL BE A PLAYABLE RACE IN THE VANILLA GAME! ANYTHING LESS WOULD BE UN-GLORANTHA-LIKE! ;)

    [Okay, I admit it. I'm not much of a Duck fan either, but if we can have pygmies on ostriches....]

    And what's wrong with pygmies on ostriches may I ask? People are polite enough to out of scale Agimori and Highllama riders, but when Goodfeather or I rock up on and ostrich it's all 'shortchanged' jokes and cracks about feathers in caps. :)

  9. I really liked the eye-in the sunburst motif on the wall regiment shield that appeared earlier. I appreciate it didn't fit with the objective of showing some of the 2H spear and shield fittings, but to my mind it's strong enough to be worth recycling somewhere.

  10. 1 hour ago, Jeff said:

    Dwarves are sympathetic to me (not so much to Greg). They see the broken ruins of the world and they work tireless to fix it. They see (or at least have been taught about) the once perfect dance of the cosmic spheres, the Golden Age where everything worked. And now look at it. The Spike - Mostal's masterpiece and the cosmic support beam - is gone and destroyed. Nothing works right, and entropy and Time wears everything down. And the mortal races squabble over the ruins of the cosmos.

    Weep for our poor Mostali.

     

    2 hours ago, Jeff said:

    Dwarves are sympathetic to me (not so much to Greg). They see the broken ruins of the world and they work tireless to fix it. They see (or at least have been taught about) the once perfect dance of the cosmic spheres, the Golden Age where everything worked. And now look at it. The Spike - Mostal's masterpiece and the cosmic support beam - is gone and destroyed. Nothing works right, and entropy and Time wears everything down. And the mortal races squabble over the ruins of the cosmos.

    Weep for our poor Mostali.

    I've been doing my bit for Mostal with this prototype Gloranthan Lego orrery. I'm short of turntables so currently it is just Yelm, Lightfore and the Blue Planet on the sunpath, but the little grey pointer rotates ones in 28 days for the Red Planet, and the moon on the top turns every seven days. I aim to put the Pale Planet (wagon/mule) on eventually but the white planets 62 days will be very difficult to gear. 

    GloranthanOrrery.png

    GloranthanOrrery-TheMostalBit.png

    • Like 6
  11. On 2/12/2019 at 10:41 PM, PhilHibbs said:

    Yes, when cast on a corporeal enemy during spirit combat, they are drawn away from their current target. It has no effect on physical combat, only spirit combat.

    I'm now very confused by this spell.

    if as p366 says 'a normal corporeal being may not initiate spirit combat' how can last part of the distraction spell 'if used against a corporeal enemy the effect is identical' only apply to an enemy for spirit combat purposes? 

    If the caster is corporeal, and the (corporeal) target of distraction can switch spirit combat targets, you then have two corporeal entities in spirit combat which I don't think is supposed to be possible. A shaman has to discorporate before they can initiate spirit combat with a corporeal entity. 

    Can you only cast this on a corporeal entity if you are discorporate?

  12. 24 minutes ago, JanPospisil said:

    Being called  a "walker" is a grave insult among the Hyalorings. You can even see it in one scene in Six Ages, with an additional rude gesture (curling up your fingers and "walking" them across your other hand).

    I suspect this one migth've survived into the later eras in Peloria.

    My Grazelander uses "I'll be a stander's cow man!" as an expression of incomprehension and disbelief.

  13. "Trust a ram before a snake, and a snake before a bat, and a bat before a [epithet]

    Solar pantheon insult where you insert the profession / nationality / familial-relationship characterising the person that you are angry with. 

    • Like 2
  14. My STR 7 CON 6 POW 20 Assistant shaman has just been knocked cold by a single dagger blow to the head (serves him right for casting distraction on the dagger weirder to get him off someone else) I'll post some updates here on how long he survives.

    So far, the idea is to befuddle opposing muscle from the back and let the warriors deal with the real combat. It's not going to be easy to keep anti-combat discipline judging by two encounters I've had so far. Maybe I need to learn Vigour or at least buy some head-armour. Even combatting disease spirits could be deadly.

  15. There may be a certain element of know-it-when-I-see-it from one person to another, there is a nice line it one of the Aubrey-Maturin books where one chides his friend  along the lines of "I shall not pretend to instruct you on what is honourable...". He is effectively saying that in his opinion the other is contemplating dishonouring himself, without formally accusing him of being without honour, which would likely require a duel between the two. In strongly stratified or caste societies one class might have quite different notions of honour from another. On the whole though most people agree with the rest of their society about what honourable behaviour demands of any one person, and there are severe social consequences (ransom, marriage, advancement in cult) for those who have flouted the norms. 

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