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Byll last won the day on March 4 2017

Byll had the most liked content!

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About Byll

  • Rank
    Thumb twiddler

Profile Information

  • Location
    Severn Vale
  • Interests
    ancient 'Celts', Gridiron football spectating, fulminating against unnecessary technology and the mental turpitude it inspires.


  • RPG Biography
    I used to play Traveller, RQ2, CoC, D&D3. I've never GMed any
  • Current games
    I'm an occasional player in homegrown F2F RPGs (currently a WWI spy campaign). I've recently joined an online RQ2 game
  • Location
    Severn Vale
  • Blurb
    10 fingers, 10 toes, 48 teeth

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  1. Gloranthan Dance/Ritual

    I know some Ravens who would join this dance from down the road at Upton https://youtu.be/Lplzhj86y_M
  2. The Ages of Jaldon

    Of course the only reason that I compiled this (apologies to Kirby Sattler and David Yorke whose american indian portraits are worth a look) is that I felt that the thread would be incomplete without this ...
  3. Troll wind Lord.

    He wants to heroquest to show that Orlanth, in his final contest with Bright Emperor, only sent to the underworld Emperor's Shadow and not Bright Emperor himself. cut to Yelm stepping out of shower "What?" Says Yelm as Good Wife raises an eyebrow fade to wonderhome
  4. High Llama

    #TwoLeggedAlliance ?
  5. Hibernation

    Look, he's a squirrel, he spends three seasons running around gathering food and cussing lumbering humans who've put big piles of stone around his territory, he needs his rest, alright?
  6. When I tried visualising the nightclub dryad for Rowdy Djo Lo's, she came out with a similar appearance. Like Star Trek, you can only make a few small changes to primate morphology before the alien becomes difficult to act a scene with. It works OK in the horror milieu but if I'm looking for allies or guides I'd prefer a Durulz, Enlo or Vonkali or even a Mostali to a Dragonnewt or a Goldwheel dancer. Some Aldryami are more obviously weirder and scarier than others, but without some of them more aligned to the Man-rune norms they would have had a harder time keeping in with the Second Council. That said, under the surface even the more relatable Aldryami can be pretty weird with their communal ethos and long-view perspective. Their iris-less eyes possibly relate to their affinity for sunlight, there's no such thing as blinding light as far as they are concerned? Having coloured eyes presumably means that they see less of that colour (since more of it 'escapes'), but lots of animals see different colours from mammals indigo and yellow anyway, so they may see some colours outside the human visual spectrum. Many flowers have ultraviolet patterns, it might make sense for Aldryami to be able to inspect these. I hadn't realised how many Aldryami there are in Ralios, (nearly twice the number in Fronela: 310k in Ballid, 390kTarinwood and 10k in Wonderwood). I worry a bit that the strong connection to woodland makes them a bit one-dimensional (are there elf-friend plots that don't involve protecting ceremonies from enemy races or the coming reforestation plan?) Tree-associated Aldryami are the strongest, but there are flower sprites and bush runners too that people ought to overlap withy more even if they don't have the intelligence of a Mreli, Vronkali or Dryad. Do the elves come around and ask your clan ring to hold off cutting the water meadows for a few weeks this year because the orchid sprites got a slow start in a cold spring? Do Voria initiates get to hang out withe the sprites in the long summer evenings? Red elves may have had the Malkioni colour of fire (or moon) but I'd hardly associate ferns and mosses as natives of hot fiery places in Pamaltella (hot steamy places certainly or cold boggy ones but not the fiery desert. Perhaps those white sun elves were/are cactus lovers, all those spines are a bit like rays of light... or maybe we need some orange elves to root for cacti and suculents.
  7. No doubt I'd admired that picture when I got my shiny reprint copy of the guide, but I hadn't realised from the text in PP 48-53 that there was any skin color variation between Western Genertelan Malkioni castes (though the art direction does say that the Seshnelan Zzaburi is dark skinned now that I look again). My first reading was just that the Westerners associated the roles and responsibilities of ruler, wizard, soldier and worker with the colours yellow blue red and brown, and that in Seshnela (unusually amongst the rest) this was extended to the colour of clothing that people were allowed to wear. I wonder if the War Societies also have functional specialisms as well as being basic-training competent troops. For example that the Horse society makes the best cavalry, that the Wolf and Lion societies are the best drilled infantry, the Deer make the best field-scouts the Mammoths are the best in defence or the Snakes are good at penetrating enemy positions.
  8. I knew (know) next to noting about Westerners, so please bear with my ignorance. Overall I felt that their defining craracteristic of humanism still gave them an early-modern/late-medieval flavour despite rumours of them having been turned more Hellenistic. Things like the "Zzaburi of the Rokari school must remain celibate and seek to free themselves of all worldly concerns" P49 "the aristocracy is inordinately fond of martial games" P52 "Each community performs regular ceremonies where they provide magical energy to the Zzaburi wizard priests", "Temples to the Invisible God ...consist of an inner sanctum... a congregation hall and sometimes antechamber or porches ...the inner sanctum is crowned by a tower built to be the tallest structure in the city" P53 all sound very like Europe at the start of the Renaissance, but I suppose are also true of many other historical societies. I am interested in their attachment to colours, has this always been a theme? "Malkioni society is divided into castes (or 'colors') each with its own taboos, secrets clothing..." P48, "The noble caste is called Talars and is the 'Yellow Caste' P48, Wizards are called Zzaburi and constitute the 'Blue Caste'." P49, "Soldiers are called Horali and constitute the 'Red Caste'." P49, "The vast majority of Western society are workers called Dronars. They form the 'Brown Caste'." P49. "In Seshnela each caste and sub caste has its own distinctive clothing and attire which are strictly regulated by the Rokari wizards" P51 (those guys who must seek to free themselves of all worldly concerns are going to be checking your hem length, perhaps it's the celibacy thing) "Yellow is the preferred [Talar] color" P51, "The preferred [Zzaburi] textile is wool or silk dyed either a blue so dark it is almost black or dyed white to emphasise their purity" P51, "The precise [Horali] attire depends upon the War Society, although the color red is preferred." P51 "The [Dronar] textile colors and design depend upon the sub caste: farmers wear homespun linen, usually coarse and undyed grey and brown. Wealthier townsfolk ...prefer finer textiles and dye their cloth in those colors allowed for their sub caste (yellow blue and red being strictly forbidden." P51 How well defined are Malkioni color hues? When does brown become red? When does red become orange, or orange become yellow? is blue distinct from cyan? Are foriegners allowed to wear any Caste Color? Could there be any connection between the Malkioni caste colours and the skin colours of Brithini and Vadeli? Are the immortal blue Brithini in any way connected to the Spiral Path to immortality said to have been taught by 'the Great Princess' in the Entekosiad Ent:P32 "they changed color as they grew older first being white as children, red as adults and blue as elders... But they were hated for this by everyone else [who] poured a burning liquid on the Spiral Path... everyone was forced to swear away their belief and ancestry..." I like the idea of the Seshnelan War Societies with animal totems. Is this a regional thing or do Horali of other Western peoples have animal War Societies?
  9. It works very well for illustrating that key bit of that scenario, with the backlighting it's not a big issue. I suppose I was just curious about it having the two-courtyard building (and the Suntown gate towers behind it) looking so familiar but also a bit different. I've also diverted the thread a bit away from Praxians, so to nudge it back in the right direction can anybody give us s scoop on what the art direction might be for the cover of the forthcoming Prax-sourcebook
  10. Why did they decide to go with the left right mirror image? I guessed it would be something design-y like the direction of the celebrant, the bunting and the smoke being towards the spine instead of away from it. With most of the buildings in shadow it's not immediately obvious but when you look at it for a bit it gradually dawns on you.
  11. Traversing the Lunar Heartland

    Have them attract the interest of an influential Seventhed troubleshooter who smooths over all the ructions that they get embroiled in with paranoid patrols and indignant magistrates, but keeps following them to attempt to convince them that their westfaring will ultimately depend upon them making their peace with the Red Goddess rather than with the Emperor!
  12. Away from home during Sacred Time?

    Why not, when we could have a 1914 Christmas truce?
  13. P39 "Dara Happan cities have concentric streets joined by radiating main roads leading to the central temple complex" This is great detail. Are the concentric streets still following a square pattern (respecting Yelm's four directions)? Or do they become increasingly circular (8, 16, 32 etc straight line sections)? Are the city walls on a square alignment? "Pelorian Society is divided into Noble, Witnesses, Officers, Headmen, Workers and Slaves" This reflects what the Entekosiad says about refugees joining Hurfor/Kargzant's following as "Fiths or even as sixths - Servants or Slaves"