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creativehum

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Posts posted by creativehum

  1. 4 minutes ago, Dimbyd said:

    The GM pack & thevGM book are two different products.

    Oh, awesome. And thank you for the clarification. 

    Do you know when the GM Book is being released? (PDF/Hardcopy)

    I'm pretty sure I own enough Glorantha material from across different RQ2/HQ/HW/HQG lines to come up with my own scenarios and situations. But very interested in having the back half of the rules along with the Bestiary. 

  2. 4 minutes ago, jajagappa said:

    For Lunar cults, Seven Mothers is provided.  They offer spirit magic and rune magic.  There are a number of associated cults which provide additional rune spells.  Yelm and Yelmalio are included, so can provide a basis for DH and Light-worshipping cults.  You could readily create a shaman following Jakaleel the Witch.  Also some discussion of Lunar sorcery with some example spells (e.g. Moonfire).  I think there's enough to get started with.

    Thanks!

  3. 28 minutes ago, jajagappa said:

    No, not yet, though a couple sample clans are noted as well as descriptions of the main Homelands.  

    The thing is, there is now so much material a Referee can grab from almost two decades worth of published material to hack together something if he or she wants. Certainly the Heortling clan backgrounds are usable straight out of various HW/HQ publications. And if one wants to create one for a group of Lunars, the Heortling questionnaire serves as an example.

    As for the family histories: Agreed. Certain Homelands with light information would certainly require a bit more elbow grease. But even in these situations, as you say, rummaging through the Guide to Glorantha and then confidently extrapolating from those details could provide the Referee with enough material to create family history tables. After all, the Referee is playing in areas the are not yet developed. By definition, it is up to the Referee to fill in the blanks as desired. (That is a bug or a feature, depending on how one views it.)

  4. 17 minutes ago, Atgxtg said:

    I haven't picked up the PDF yet. Is the background history much more detailed that the one in Pendragon?

    I, too, haven't picked up the book yet, but I too mapped the family history background to Pendragon. It's elaborate, but it can be done. I also assume there are elements for building Clan history or such as found in the HeroQuest products.

    But it might be much, much more involved than I'm assuming!

  5. I get that.

    But from my point of view, if the Referee wants to focus his PCs on a Homeland, and he is going to build his or her version of the homeland (which is the only sane and healthy way to handle such an undertaking) it is a chance for the Referee to sort out the historical details of influence that matter to that Homeland and to the PCs.

    Notice what I'm saying: I'm not talking about getting it "right." I'm talking about the Referee nailing down the history of his or her history his or her group will be playing.

    Keep in mind this doesn't have to be done at all. The rules let anyone jump past this process -- and my guess is many people will. But for those who are drawn to such rules for character generation, making up myths, historical details, and more for their version of that homeland for their version of Glorantha seems like it would be valuable, even if an involved process.

  6. 7 minutes ago, Sean_RDP said:

    No one really gets shorted. Yes the number of homelands and cults etc who are not Lunar far outnumber the one, Lunar Tarsh. However, since this is all focusing on Dragon Pass and Pavis etc, no one gets more than the others in their specific material. If that makes sense.  As someone who enjoys playing a Lunar character, so very often in the midst of non-Lunars, I am pretty happy with what is included. 

    Again, thank you.

    To follow up, there Homeland then is Lunar Trash. 

    But if one wanted to hack together PCs back in the Empire further north, one could probably do so, yes? (My guess is there is enough material about Lunars from different game lines and books to piece together how to set up such a game, while using the HQG rules. But I'm looking for more information on that.)

  7. 1 minute ago, Sean_RDP said:

    All the cults have access to Rune magic and there are rules for how to become a Rune Lord / Priest etc for the Seven Mothers as well as a listing of allied cults.  In the sorcery section there is a specific bit on Lunar Sorcery, so if you REALLY feel compelled to cast the Lunars as bad guys, which they are not, you should be able to.

    First, thanks for the reply. 

    I'm really not sure how to respond to this.... Certainly if my Players have a group of Heortling PCs and they encounter some Lunars, they might well consider them "bad guys." (I'm not asking about Lunar sorcery, for what it's worth.)

    What I'm trying to sort out is if there is enough material in the new rules to run a Lunar with Lunar magic?

    More to the point, you seem to suggest that the rules contain enough material to make Lunar Player Characters. Is this the case? This would be great!

    (The reviews seem to suggest the game focuses on Dragon Pass homelands, so I had thought the the Lunars might have been shorted on details. But the book is nearly 500 pages, so I'm assuming they haven't covered everything in detail and I'm only getting a quick glimpse at the material. Money is tight, I'm tempted to pick up the PDF, but I also would rather know more about what I'm getting.)

  8. Following up on this: Does this book contain rules for Lunar magic? 

    I can hack together stats for Lunars, sure, but are the specifics for Lunar magic detailed in this book so I can make encounters with Lunars specific to Lunars?

    I'm assuming Lunar magic rules should be as unique and specific as the treatment of the other magic I've been reading about.

    • Like 1
  9. This is one of the reasons I was asking about the timelines of Glorantha products in another thread. For people who want to use the family history rules for character creation, hacking together generational details for different starting dates will be part of the prep. After all, I'm seeing some people online saying RQG is the game that is making them interested in playing in Glorantha for the first time. They may want to go back a decade -- or more! -- to explore interesting things that they didn't get to play out.

    • Like 1
  10. Has anyone put together a list of all Glorantha related products across different game lines according to the historical years each product covers.

    Examples:

    • Sartar Rising: Orlanth is Dead (1613-1625)
    • Red Cow: The Eleven Lights (1618-1625)
    • RuneQuest: Roleplaying in Glorantha (1625-  )

    And so on.

    i ask because there is an incredible amount of material scattered across many books. And if someone wants inspiration for setting up games in different time periods it would be very useful to have.

    i believe some books are no longer "canon" -- but for the purposes of this thread I'm ignoring that. 

    Does such a list exist? Could such a list be cobbled together?

    • Like 1
  11. 4 hours ago, styopa said:

    P437 wealth reads::

    . Divide RQ2 Lunars (L) by half. . Divide RQ3 silver pennies by one-third.

     

    This should read

    . Divide RQ2 Lunars (L) in half (or "by two"). . Divide RQ3 silver pennies by three.

     

    Dividing something by one third will triple it.

    I think you meant for this to go in the RQG core book corrections thread. This is the QuickStart corrections thead.

    • Thanks 1
  12. Weird question maybe:

    But have the errata listed above been incorporated into the current PDF of the QuickStart?

    With RQG finally being released, I was thinking of running my Monday Night group through the QuickStart to see how they responded!

  13. 7 hours ago, Jeff said:

    This is in the full rules. It seemed pretty silly to include that in what is a one-shot QS. 

    Jeff, I wasn't accusing you of failing to put it in the QS. It makes perfect sense it isn't in the QS.

    I was wondering how it will work in the full game. (I now know it is the full game!)

    You might not want to tell me that, I suppose. But I was curious.

  14. 9 hours ago, Jeff said:

    The player can always choose to refuse the call of a Rune or Passion - but that can result in a reduction of its rating. If you have been taking the advantages of having an Air Rune at 95% (with a great chance of casting Rune magic, augments, etc.) and then choose to refuse the call of the Air Rune when it is inconvenient, then you have just proven that you don't have the Air Rune at 95%! Same thing with passions - you say you have an Honor or Loyalty to your clan at 90%, but choose to do something else when it is inconvenient, then odds are your passion will go down.

    Hi Jeff,

    In the complete rules is the method for dropping Rune or Passion formalized? 

    In Pendragon there is the check method for Traits where you make a roll during the Winter Phase to see if Traits shift, and for Passions if you blow off a passion you drop a point in the Passion's value. For RQG does the Passion or Rune automatically drop 5% or something? 

    • Like 1
  15. 11 minutes ago, soltakss said:

    What I tend to do is to have an Implied Package. So, I could have Hunter 17 and an Implied Package of " Archery or Throw Javelin, Butcher, Dodge, Hide, [Hunting Style], Keen Senses, Know Animals, Know Local Area, Retrace Path, Skirmish Combat, Track, Wilderness Survival", so I could use Hunter to do any of those things without any penalties. If I wanted to be a better Tracker than other people of my general ability, I would have a breakout, Hunter (Track + 3) 17, which allows me to Track as 20 but Retrace path at 17. It is quite simple and easy to use.

     

    When you say "Implied Package" does that mean you don't list all the Abilities you listed in the Package and everyone at the table knows what is implied by the Package? Or do you list out the Abilities? Because I'm not sure everyone would have the same list of Abilities if you gave them the Keyword Hunter.

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