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creativehum

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Posts posted by creativehum

  1. A note:

    On page 67 of RQ 2nd a section begins called Sample Cults. The examples are limited but the first is Orlanth. The description includes divine aid and magic gained from runes ruled by Orlanth. So I think at least RQ 2nd covered this subject to some degree.

    While it is true the PCs didn't go hunting runes, the point of the game was to gather resources and power so they could join a cult and get access to the magic gained through the runes associated with that cult.

    it's set up very much like Hero Wars -- though HW is much more thorough in the list of cults.

     

     

  2. Hi! And thanks for the replies.

    i'm not sure of the above statements are true -- at least as they regard RuneQuest 2nd ed

    In RQ 2nd once one becomes initiated one has access to runes and those runes give you access to specific magic. (At least that's what I saw when I read the rules this morning.)

    I think Hero Wars stayed somewhat in line with this thinking. And it was with HQ 2 and the more recent sourcebooks that things changed to give the pcs the rune powers right out of the gate.

    But I think I'm on track now to building what I want. (A mix of RQ2 and HW where pcs have to gain runes through work and initiation)

    thank you for the replies!

  3. I was a latecomer to all things Glorantha, so there are things I'm still sorting out. Here is one question I have, which leads to further questions:

    In RuneQuest the object is to adventure, be noticed, become a Rune Lord or Priest. From what I understand (which might be wrong), PCs did not start with Runes and gathered powers from the Gods with time and effort.

    In HeroQuest: Glorantha, however, as well as Sartar: Kingdom of Heroes, the PCs start with Runes tattooed on the bodies which bestow magic upon them from the start of play (because the PCs revive them now for reaching adulthood)

    Questions: 

    1. Are the runes PCs start with in HQ:G the same runes that PCs once sought out in RQ? That is, do the PCs start with what they once had to work to get? Am I understanding this correctly?

    2. If so, why was it changed?

    3. How does this play out for people? What are the advantages and disadvantages for each method?

    4. Does anyone using the HeroQuest rules and new source books utilize the rune quest logic of earlier editions?

    Thanks!

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