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CanTANK

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Everything posted by CanTANK

  1. Since this is answered, may I ask: can a nanoforge produce an augmentation? If the operator is skilled?
  2. This is the greatest intro. You could just publish the intro as a scenario. It led me to write my own scenario before picking up Reunion. Interestingly my scenario had a lot of similarities with Reunion, although after the first couple scenes it takes a very different direction.
  3. I know it's not listed in the Appendix of science fiction, but Rivers of Heaven had a real Leviathan Wakes (The Expanse series) feel for me. Complete with Belters ("Skinnies") and nanotech, generation ships, and hardsuits with small-calibre smartguns built in. The Visser cubes are similar to the gates in the Expanse, and the focus on large corporations (I eschew the words house and guild in my game because I'm not going for the Dune flavor -- I got Dune out of my system with a homebrew game and Fading Suns, and wanted this to be harder on the scifi and just less psychedelic, more like Aliens and The Expanse. That's just what my players wanted so perfect.) Also, Dark Matter if I recall has a female ship pilot who is either an android or a cyborg, and is portrayed very similar to the way a Stepdaughter might act. I like that RoH is a sandbox that lets me play the version my players and I want. They commented that the feel was very hard scifi and very Aliens; no mean feat!
  4. I was frankly blown away by Reunion after running it last night, so I'll be picking up A Message from Furthermost for sure. I loved how Reunion had pretty much all the key points of the setting in it, yet had a clever device that explained why my players didn't know anything about the setting. It was definitely the jump-off point for a campaign and I'm excited to see where it goes. I think it was the sheer number of different options and event seeds in Reunion that made it a sort of deadly sandbox (a TPK was never far away) and the little bits and pieces in the form of NPCs, computer messages and events were sufficient for the players to take the story in a multitude of directions (they of course chose the one path that was expressly NOT recommended in the book!). I'm interested to see, since both scenarios revolve around a similar theme, how exactly the Furthermost scenario can be tied into Reunion's plot as it stands in my group right now. It would be good to have more on the workings of the Guilds and I hope that is included in Furthermost. Incidentally, John's intro flavor text for Reunion inspired me to write my own scenario, which I will post up in the appropriate forum.
  5. Trying to assess how compatible Book of Quests is with Magic World?
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