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tzunder

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Posts posted by tzunder

  1. Yes! Yes! and Yes! again.

    Simple, local, and with enough gaps at the edges to bolt it onto, under, over or next to another similarly small package, or even into a more detailed wider setting.

    It's the old D&D approach of building a world dungeon by dungeon.

  2. I note that Throwing is the default fall-back skill for most thrown weapons. I'd leave it and I'd leave Unarmed as it is. I'd then use Throwing as the default for thrown weapons and Unarmed for brawling but maybe also anything that you pick up and use but have no skill in, like a sword when you've never used one.

    Of course if you get an Advanced skill higher than the defaults then you switch.

    I think Newt rolled Athletes and Acrobatics together.

    I'd suggest that you roll Bladesharp and Bludgeon into one but put the old spell names in parentheses after them for help when decoding old RQ stuff.

    I haven't got this far but is there a skill equivalency table between SQ and MRQ? One between SQ and BRP would help too.

  3. No, not in gaming where I see co-operation much more fun than competition.

    I think one thing that needs to be done is to arrange for a BRP conversion for the Freeport setting to be written. I think Green Ronin would publish it, it probably needs an approach and an agreement between Chaosium and Green Ronin.

    I know that sometimes Chaosium seem lethargic, but they do have a good history of shared settings and co-operation.

  4. I'd also like to say that since the Tavern is the core forum for Continuum 2008 then you can chat about anything at all there.. but if you don't like forum BBS then you might want to use the Tentacles list or the old Yahoo! group or one of the endless places that have some kind of Continuum content.

    It's gonna be a blast!

    >:->

  5. Go for it!

    Many of the MRQ authors (like Lawrence Whitaker) know BRP very well and the systems are very interchangeable.

    I liked MRQ RuneMagic, and having looked at RQ Slaine I like the EarthPower magic.

    In reverse if you like MRQ and yet want to use the magic systems from the Unknown East for Elric, go for it.

    As for hit locations, well they are in the BRP rulebook (as an option I think) so then you could simply use the BRP hit locations, or even port the MRQ version over into your new mix and match game.

    Personally I'd try and do it the other way (I've grow out of hit locations).

    I know that any BRP games I run personally will probably be a mix and match between MRQ and BRP.. it's great tha there is so much d100 based gaming stuff out there.. even if it may have stolen Chaosium's thunder.

    Worth noting is that this summer an OGL game will come out called SimpleQuest which may well be a simpler and refined system to hang your gaming off, whilst staying within the fold of the d100 trope.

    SQ is from Newt Newport and will be 100% OGL.

  6. Against the Sorcerer

    Tom Zunder

    4 hours dead

    A Gwenthia RuneQuest adventure for 4-6 players in which the HagHunters track down and investigate Dark Cultists who have occupied an ancient barrow mound. Their slaving raids, rape and pillage have led the villagers to aid them. The barrow lies just 3 days away from the village, but no-one will venture there.. it is after all the resting place of an Evening Culture sorcerer.

    The game is a classic adventure scenario realised in the world of Gwenthia using the new Gwenthia RuneQuest rules, magic systems and religions.

  7. I think they're not very nice product.

    It would be cheaper to buy the AH editions or the GW editions on ebay. But I bet the poster has them..

    I think the poster was excited that there would be a current and supported ruleset that he could run as close to RQ3 as he wanted..

  8. Are you okay to CC licence all of this and then we can start? This is exactly the city I want to help develop with you..

    All the licence/author and systems/setting integration questions need resolving too.

    I think that we would need a wiki to start with, I think our host here at BRP Central must be working on that as I type!

    :)

  9. This is the one for me so far. Can we mix in multi-planar/multi-cultural stuff. Are you proposing this as an actual shared project? Can you actually let it out of your grasp and let others develop it? What if 'they' take it somewhere you didn't imagine, will you feel you have lost your baby? These are all very important questions when you consider making this 'shared-world'.

  10. I'd say that the project might well want to publish an open licence version of cult structure and rules. In fact. I may do so in a day or two.. bear with me..

  11. I'd say that a CC or OGL (but not both) core set of rules could be done.

    I think the generic core under CC and then an OGL rule pack for RuneQuest or GORE and a "hey don't sue us" rule pack for BRP.

    That ways the rules guys can play in their fave system, the setting people can just riff and have fun and anyone who wants to run it with Savage Worlds or Castle and Crusades can..

    BTW this is exactly what we did with Gwenthia, how strange I never said it:

    Setting and Rules are best Separate

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