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Spoon!!

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  1. Would be happy to sir. Our game should be happening tomorrow night, so I should have something up not to long after that.
  2. How do we go about giving feedback about the campaign? Is there a specific e-mail address or something or do we just reply to the address used to send out the links to the PDF's?
  3. I've started playing a time to Harvest in the last month, and we seem to be settling into a session every fortnight. So far we've only managed to get up to day four of the first book. Next session (scheduled tentatively for next week) we'll probably be finishing off the first book. But here's what the players have managed to do so far. Characters: Male Chemistry/Physics student currently going for a PhD; Male Lawyer looking for extra credit; Female Science/Medicine Major; Female Linguist Major; Male Art Student. There is also an amusing love thing between pretty much the entire player base, especially as the Science/Medicine Major is a lesbian and the Artist is a rather obvious gay fellow. Day 1 - The players introduce themselves and meet the NPC's who they proceed to disregard except for Blaine. They question the Professor about the mission and are curious as to what happened to the disappeared members of the previous expedition. There is a hint of suspicion about Blaine. They arrive in Cobb's Corners and the lawyer proceeds to shut down the Sheriff's lecture with points of legal order causing the man to storm out. The farm house and its facilities fail to meet the standards of the party many of whom swear off of using the outhouse. After a talk with the deputy about the town and some of its history, the Players split up and visit the Newspaper office and the Town Hall to learn some of the history of the town, where they learn about the high rate of death amongst young people and the Indian burial ground. This illicits great curiosity from everyone and a bit of paranoia. They return home and sleep, the Lawyer sleeps beside his motorcycle under a tarp outside... Day 2 - The first dream is had by three of the players (one of whom was friends with John Jeffery) and it freaked them the hell out. Then came the encounter with the Zoog, which ended up getting shot and killed by the lawyer (I made the possible mistake of letting the players have guns if they wished; most of them took the option), it was then preserved and sent back to Miskatonic for study. The players then preceded to go out and do what they'd been brought here to do - interview people and some some archaeological research for the ore. The players in town ended up doing Bellweather encounter early, having heard about her from the Deputy on the first day. They also did some other asking around and stuff, becoming more and more intrigued about the hill(s) near where they were doing the digging. The diggers found naught but a couple of arrowheads and were kept away from the hill nearby by Blaine, much to their suspicion. They called it a day as the clouds came rolling in. Once together they shared their suspicions and a need to get to the hill, as there was obviously something there that they were being kept away from. Day 3 - Second bout of dreaming. Now the female linguist is the only one not having the dream. Everyone else is really freaking out, the three second time dreamers are getting on edge. Blaine organises everyone to go out in the rain, and all bar the artist and the Science/Medicine major go out digging. The artist just wants somewhere nice and dry to draw and the lass just wants to keep dry. The artist notices Jason drawing and inquires about to get supplies before engaging in a conversation about art. Meanwhile, the lawyer is trying to take every advantage to get up the hill, but is continuously denied by Blaine. Eventually, as the rain gets to much Blaine calls it a day, and runs off to get more transport to get all of them back safe and dry. Taking the advantage, the three party members take a wonder up the hill, and they discover an abandoned mine shaft before returning to the truck and the other students. They grow suspicious about Blaine taking so long and start to head back. The bridge collapsed and the players took the initiative in saving the rest of the students with some quick thinking. Nothing was noticed in the river but they two students in town were drawn into the rescue operation. Once they all finally managed to limp home, they found Blaine, nice and dry, only just making an effort to return to the digging site. Higgin's complaint was shut down by the lawyer, who told him to write out a formal complaint about Blaine and submit it when they returned to Miskatonic. Blaine disappeared for a while, after turning down repeated suggestions of taking someone with him. The players organised a search party and were about to head out when Blaine returned with a bottle of whiskey. The Chemist pulled a gun on Blaine demanding an explanation. After talking the party, Blaine lead them to where he'd hidden the Whiskey, but not before the lawyer discovered Blaine's tracks going off to the side and found where he'd talked to the Mi-Go. Leading the party back to the house via where the mi-go tracks where and pointed them out. Day 4 - Dreams abound. Female lingust still the only one sleeping peacefully. Unable to go back to sleep at 3 am, the players (minus the linguist) decide to go Zoog hunting. Noticing the Zoog causes the artist to run away screaming and get attacked by the mutated rats (as the party has come to call them). Defending themselves the PC's take out about 14 zoog before the rest back off from their boomstick's. This gun play awakes everyone in the house including the linguist. The artist runs into the linguist (the artist had been kissed by the chemist in an effort to instill courage and may have caused the artist to fall for the chemist) and accidentally reveals that he is gay to the linguists shock. The Medicine/Science Student organises the party to bring back a number of Zoog corpses to the house for study and proceeds to go all Medical Examiner on two of the less shot up corpses. And as we ended the session, the lawyer was going off to try and shack up with the linguist for a one off now that she was, a. getting drunk for the first time, and, b. devistated from the realisation of the artists sexuality. This was without all the jokes and shenanigans of a bunch of geeks sitting around a table, joking and teasing and all that...
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