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lawrence.whitaker

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Posts posted by lawrence.whitaker

  1. I believe what you are describing is how things work in the mongoose products, such as Legend. I don't recall them even having a success matrix.

     

     

    No, RQ6 and Legend use a level of success comparison. We call it a differential roll, because you're comparing the different outcomes, but it's not an opposed roll (which is roll under but high).

    • Like 1
  2. I had no idea you had to drop to the ground as a result of a evade. I thought use of the skill allowed you to keep standing.

    It depends on the circumstances. If you're using Evade to get out of the way of a weapon that would otherwise hit you - like a ranged attack (which can only be parried with a shield), then you do end-up prone. If using it to close ground or get inside an opponent's weapon range, then you remain standing.

  3. Daredevil allows you to remains standing after an evade. But there is nothing linked to how good you are at this, no skill roll, you just get it.

     

    Do other people add in skill tests for something like this, what do you use? The Style % or some other value (athletics).

     

    There isn't meant to be a skill roll attached to it. If you use Evade to throw yourself out of the way of a missile or incoming weapon strike, you ordinarily end-up prone. The whole idea of the Daredevil trait is to simulate those nimble swashbucklers who can throw themselves out of harm's way, execute a nimble forward roll, and come-up swaggering and posing with a heroic profile. Attaching a skill roll to the Daredevil trait would negate its intention.

     

    Of course, if you don't want such cinematic heroics, then you don't have to allow the trait to be attached to a combat style at all.

     

    In a normal combat situation, where an Evade roll would normally leave you prone, you can spend an Action Point to regain your footing. The Acrobatics skill can also be used as a substitute for Evade and, in those situations where you'd be prone, Acrobatics lets you automatically regain your footing.

  4. Medium Fatigue is caused by "Manual labour". As Vigour used the term "labour", I linked them.  If they wanted it to include Combat why didnt they just say "All forms of effort".  I can go either way with it.

     

     

    Because we didn't feel it was necessary to draw a distinction between combat and other forms of physical activity for the purposes of the Vigour spell. If Vigour was not meant to alleviate combat-induced fatigue, we'd have made it clear.

     

     

    Personally, I don't, but some people do. If a fight drags-on, or involves a lot of running around in very strenuous conditions, then I might call for Fatigue checks at the end.

  5. I've recently played (and enjoyed)

     

    Barbarians of Lemuria (terrifically simple, wonderfully Conanesque)

    The One Ring (very good)

    Agon (also very good)

    D&D5 (Enjoyable: a nice balance between Basic/Expert and 3e)

    Trail of Cthulhu (Wasn't convinced that the Gumshoe system was much more than a very simple dice pool mechanic - and certainly no better than CoC when it came to developing and running investigations).

     

    I love trying new systems. Of the recent games I've played, Barbarians of Lemuria is the one I'll play again in a heartbeat. Thoroughly enjoy playing it.

  6. Also the Vigour folk magic spell seems to avoid saying combat, so I am assuming it doesn't work on fatigue suffered due to combat?  But Tire does, that would make it very powerful?

     

     

    How do you make this interpretation? Tire doesn't mention combat either.

     

    That said, Vigour does exactly as it says, irrespective of how the Fatigue was gained. But it's not a permanent effect: once the spell ends, the Fatigue comes back.

  7. If a thread is concerned with RQ in some way, and references are made to the system, questions posed, variants suggested, etc etc. I have no problem with it being in the RQ section. Indeed, I welcome it.

     

    But in the absence of a system-agnostic, general d100, discussion area, there have been a few posts that have found their way into RQ because it just seemed handy to do so. That's fair enough for a little while and I haven't been overly concerned about it. But today there were two more, and the danger is that RQ section becomes a de facto general d100 discussion area while the BRP, Legend, MW, OQ and Renaissance areas remain product specific. I don't see that as being especially fair. I'm not trying be all 'Get Off My Lawn', but at the same time if BRP Central is going to support compartmentalized areas for system-specific discussions, I don't see why I shouldn't politely ask for such discussions to be confined to RQ. I would not, for instance, go onto the MW or OQ boards and start discussing RQ or even generic topics there: I don't feel it considerate to the mods of those boards or the creators of those systems.

     

    This is a generic, fan site for the entire BRP/d100 family. I would love for publishers and designers to post here. But they have their own house boards, too.

     

     

    There clearly needs to be a general d100 rules discussion area. The d100 family has grown to the point where there are some common concepts that rise above and beyond the branded systems. If the site is going to support the different brands with their own areas, then it's not unreasonable to want to restrict conversations to their relevant systems. It's irrelevant whether or not publishers have their own house boards. BRP Central has become a first port of call for d100 discussions. It should be able to support discussions of both specific and general natures, limiting the amount of dilution that will occur if some form of regulation isn't maintained.

  8. A lot of us still think of D100 games as being variants of RuneQuest, so the RuneQuest forum would be the best place for such discussions.

     

    RuneQuest 6 is merely the latest incarnation of an excellent game.

     

    That's not the point, Simon. One could equally place generic d100 threads in the main BRP forum or Alastor.

     

    I completely agree that a generic d100 rules thread is relevant and needed. But I don't want the RQ thread becoming the default warehouse for such discussions while we wait for a permanent home to be found. As the moderator for this particular area of the forum, it's not unreasonable of me to ask for the discussions to be held in a different part of the board.

  9. Thanks Darkholme.

     

    There's no reason why discussions like this can't be posted in either Alastor's Skull Tavern or the main BRP board, until a general d100 discussion panel is created. But yes, I would like to keep this space free for RQ6 discussions.

     

    I would move the discussions myself, but since changing to Invision my moderator rights have changed significantly so I can't actually edit what appears on this board.

  10. At the risk of sounding churlish, can I ask that any general d100 threads are posted somewhere else instead of using the RuneQuest page as a general chat room? I quite agree that a general d100 discussion board is needed, but I don't see why the RQ page should become the de facto host for such discussions until one is created.

     

    Many thanks.

  11. PM sent.

     

    Just for general info, there is no RQ6 SRD. There are a couple of SRDs knocking around - one for the Mongoose RuneQuest 1 version of RQ, and one for Vile's D100 approach. However, as RQ6 is not OGL, there's no SRD attached to it.

     

    We do welcome third party support. The RQ Gateway License accommodates third parties using and referring to the RQ6 rules directly and carrying the RQ Gateway Logo. However, we're not like Legend, OpenQuest or Renaissance.

     

    Hope this is of some help.

     

    Loz

  12. No, we won't be at Spiel, for the reasons nclarke says. It's also unlikely that there'll be copies of RQ6 there with Moon Design or Chaos Society. The small volumes sold at cons at the huge expense of shipping stock across to Germany is simply prohibitive.

  13. It's been dug in to   -  on Time Team :-)

     

    The caves of Wemyss in East Fife were the subject of a Time Team dig about 10 years back. Might even be able to find photos of the various caves and the area around them on-line. The broch of the scenario  was later replaced by MacDuff's castle.in the medieval period so no pictures of that but I think there's been at least one broch that's been reconstructed so you could find a helpful picture somewhere..

    It's on You Tube - valuable reference for research into this scenario, although I'd known about the Wemyss Caves long before Time Team decided to excavate.

  14. We're delighted to give you a second preview of Mythic Britain - this time in the form of a complete scenario taken from the campaign section of the book.

     

    Merlin, the High Druid of Britain, sends the characters to retrieve the fabled Coat of Beisrydd, one of the Thirteen Treasures of Britain. To succeed they must find the help of the hero, Gawain, uncover the mysteries of Lindisfarena, and defy the wrath of Mawgaus, Druid-King of the fierce Circind Votadini - a powerful animist known to eat the brains of his enemies.

    http://www.thedesignmechanism.com/resources/Caves%20of%20the%20Circind.pdf

    • Like 1
  15. It's Labour Day here in North America, and as a special Labour Day treat, we're delighted to share some preview pages of Mythic Britain.

    http://www.thedesignmechanism.com/resou ... iew%20.pdf

    The book is well on its way to completion and expect further news regarding production and release dates soon. We will also be releasing a scenario, Caves of the Circind, which previewed at GenCon 2014, for free very soon.

    Please spread the Mythic Britain news far and wide.

    Merlin demands it.

  16. The hardcover book is too big to for carrying it around and besides that, I don't want to ruin it when using it. It is too pretty for that :)

     

    Will there be PoD version of the essentials that would be good reference book for the core mechanics? I'd really want one.

     

    No, we don't intend to produce a POD version.

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