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doomedpc

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Posts posted by doomedpc

  1. How much work would it be to strip out the dragons and fantastic elements and use this as a pirate game?

    It shouldn't be too much work - just ignore the parts of the setting you don't want to incorporate.

    The question came up in an interview we did last night, where we talk about the game. Here's the transcription of last night's IRC chat about Pirates & Dragons - and there was some lovely timing - the Kickstarter hit its goal just as the session was wrapping up, so we got to celebrate virtually...

    The Hardboiled GMshoe's Office: [Q&A] Peter Cakebread & Ken Walton (Pirates & Dragons)

    Cheers,

  2. Cakebread & Walton are pleased to announce the Pirates & Dragons RPG Kickstarter has been relaunched. Please take a look and help spread the word.

    Pirates & Dragons RPG by Cakebread & Walton — Kickstarter

    Pirates like gold. Dragons like gold. When the terrors of the sea meet the terrors of the sky, there’s bound to be trouble!

    They came from Albion, from Gaule and Esbania and Batavia, in search of the treasures of the New World. They found a menace older than mankind – dragons!

    In their mountain lairs on the Dragon Isles, giant beasts – old and wise and malevolent – sit on their piles of gold, surrounded by their zombie minions. The natives have found ways of appeasing or evading them – the Dragon Tribes honour them with gold and human sacrifice, the other Islanders use their magic to hide away or resist. The Uropans must rely on gunpowder and cold steel.

    And the pirates? The pirates will use whatever comes to hand in their battle with the dragons. Armed with science, sorcery, steel and superstition, they take the fight into the dragons’ lairs in their endless quest for gold.

    Pirates & Dragons is a role-playing game of fantasy swashbuckling in a world of magic and treasure, of fantastical islands inhabited by strange beasts and vile necromancers, of treachery and heroism. Together with a group of friends, you take on the role of pirates, out for adventure and booty – raiding the treasure galleons of Esbania, the merchant fleets of Gaule and Batavia, the dragon-hunting ships of Albion, the ruins of lost Adalantas... and the gold-filled caves of ancient and evil dragons.

    Gather your crew. Load your flintlocks. And prepare to plunder!

    Pirates & Dragons features slick, cinematic game mechanics based on the acclaimed Renaissance D100 system, and is compatible with other D100 systems.

  3. Monkey Cannibals

    Groups of Howler Monkeys living in close proximity to dragons are, over the generations warped by draconic influence into terrible beasts that crave human flesh.

    STR 2D6

    CON 1D6+2

    SIZ 1D4+2

    INT 1D4

    POW 1D6

    DEX 3D6+6

    Grapple 30%

    Bite 25% (+20% if they have grappled) 1D6+DB

    Athletics 75%

    Perception (Smell) 60%

    Oh, go on then, they sound just the part! :D

  4. News just in from the Pirates & Dragons Kickstarter: All those who pledge to the Digital Rulebook Plus, and those who pledge £50 or more, will receive high quality combat-scale PDF deck plans of the pirate ship featured in the core rulebook, designed by Dramascape.

    Also, all those who pledge £15 or more, will receive a huge PDF of the Dragon Isles map as standard.

    Pirates & Dragons the RPG by Cakebread & Walton — Kickstarter

  5. While the game sounds really great, I'd love to use it to build something slightly more PotC and Monkey Island-flavoured and a bit less high fantasy. How well would this work as a toolkit for your own Caribbean + fantasy elements? Is the included piraty stuff - weaponry, ships, equipment - more Caribbean or more Sinbad?

    Certainly more Caribbean (the cultures and maps are very much inspired by the Caribbean), although the monster list reflects a combination of influences. If you're looking for something "PotC and Monkey Island-flavoured", you won't be disappointed. We've given a brief account of some of the influences on design and development in the FAQ at the bottom of the Kickstarter page :)

  6. Pirates & Dragons RPG

    Cakebread & Walton: Purveyors of Fine Imaginings are proud to announce the launch of a Kickstarter for our latest tabletop RPG, Pirates and Dragons!

    Pirates like gold. Dragons like gold. When the terrors of the sea meet the terrors of the sky, there’s bound to be trouble!

    They came from Albion, from Gaule and Esbania and Batavia, in search of the treasures of the New World. They found a menace older than mankind – dragons!

    In their mountain lairs on the Dragon Isles, giant beasts – old and wise and malevolent – sit on their piles of gold, surrounded by their zombie minions. The natives have found ways of appeasing or evading them – the Dragon Tribes honour them with gold and human sacrifice, the other Islanders use their magic to hide away or resist. The Uropans must rely on gunpowder and cold steel.

    And the pirates? The pirates will use whatever comes to hand in their battle with the dragons. Armed with science, sorcery, steel and superstition, they take the fight into the dragons’ lairs in their endless quest for gold.

    Pirates & Dragons is a role-playing game of fantasy swashbuckling in a world of magic and treasure, of fantastical islands inhabited by strange beasts and vile necromancers, of treachery and heroism. Together with a group of friends, you take on the role of pirates, out for adventure and booty – raiding the treasure galleons of Esbania, the merchant fleets of Gaule and Batavia, the dragon-hunting ships of Albion, the ruins of lost Adalantas... and the gold-filled caves of ancient and evil dragons.

    Gather your crew. Load your flintlocks. And prepare to plunder!

    Pirates & Dragons features slick, cinematic game mechanics based on the acclaimed Renaissance D100 system, and is compatible with other D100 systems.

    Pirates & Dragons the RPG by Cakebread & Walton — Kickstarter

  7. I've finally read through Depths of Winter and once again I must say it's both a great idea and great execution.

    I liked the optional encounters and the freedom given to the players when it comes to actual planning. I agree with the other reviewer that it can easily end in TPK, and I think that realization of the danger might help the players be more careful and resourceful. I liked the pregens a lot, too. Great job!

    I actually went back and put up short reviews for Depths, as well as Wolves and Isle on DTRPG.

    As always looking forward to new material :)

    I'm thrilled you're enjoying the material and many thanks for posting the reviews - kind words indeed :D

  8. Ken, he say: "Always round up, unless the rules state otherwise."

    Any errata is probably down to me, because even though I knew that, I instinctively round to the nearest whole number (and up if it's .5).

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