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Posts posted by smiorgan
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4 hours ago, Mugen said:
Err... Does that mean that, if you apply the rules strictly, a character with DEX 15 casting a 5 points Bladesharp will cast it at DEX rank 20 ?
Exactly, the bloody book is written like that. But yeah it's a thing of the past.
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On 2/16/2023 at 5:21 AM, SDLeary said:
While Creatures and Gamemaster are gone (might have luck on eBay or NobleKnight), Magic is still mostly available in PDF as The Magic Book, and its possible that you might still find physical copies in your FLGS or online shops.
SDLeary
I own a print copy of The Magic Book and my advice is: avoid that book like the plague.
They had decided to take away RQ Strike Ranks from it in order to make it compatible with the vanilla option of the BRP gold book. However they did it by simply searching Strike Rank in the text and substitute it with DEX rank, ignoring the fact that the two systems work in reverse fashion. Genius! You can imagine the results.
Those days were the lowest point ever for Chaosium and it's great to see that nowadays this beloved brand is back where it deserves. Really, grognards like to complain but we are living the golden days right now!
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APP went back to be CHArisma again
And Charisma roll became Charm roll.
Damage bonus became Damage Modifier.
Passions have been added as an option.
So far is all I have noticed...
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2 hours ago, MacDhomnuill said:
I like the system quite a bit, my main gripe is opposed rolls being lowest wins vs the more realistic MOS or blackjack style.
Opposed rolls are absolutely terrible. If I get to run it I'm going to houserule this bit.
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12 hours ago, Questbird said:
Got this as well! It's good.
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Tonight I picked up Magic World again.
Reading the sorcery section:
Am I correct that the summon demon spell description provides 2 incompatible rules to determine the free INT cost of bound demons?
Also, RAW the description of summon spirit implies that the one use binding of spirits costs 1 permanent POW and that the permanent binding costs the same?
Do both summon elemental and summon spirit cost just 1 MP?
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I hope it's based on the corrected PDF. Actually, I don't see why it shouldn't.
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I don't remember. But you got me in the mood of re-reading Corum.
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I love that the late Steve Perrin is credited alongside Jason. The original BRP system is really his great legacy to the RPG community.
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The original BRP version of Classic Fantasy had a magic system based on BRP Maagic. But then Classic Fantasy migrated to Mythras.
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6 hours ago, NickMiddleton said:
my guess is this is more likely an evolution / streamlining of the BGB rather than an extensive, radical re-write.
Yes, I also think it's an update of the existing BGB not a rewrite/ redesign.
So, I don't think it will take the CoC7 / Rivers of London route.
It might incorporate material from RQG and/ or the upcoming Lords of the Middle Sea.
But my guess is that it will be mostly based on the BGB.
And yes I bet the Resistance Table will be still there.
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On 1/14/2023 at 6:49 PM, Ian Absentia said:
Receive adequate support from its publisher.
!i!
I was looking at Dragonbane the other day and thinking that MW with the same level of art, layout and a similarly more developed mini-setting with scenarios would sell nicely, especially now that people look for alternatives to D&D5. Apart a few system tricks from Fria Ligan games the two games are not THAT different.
Of course, with horrendous layout, glaring typos, haphazard art and no scenarios exemplifying what to do with the game MW was an impossible proposition.
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Announced just now on Chaosium's Facebook account.
Pretty excited about this.
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Spoiler
iv widget
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I haven't read the whole of the Dragonbane pdfs but so far I like what I am seeing. The BRP heritage is still pretty evident. You can still see it came out of an adaptation of the original Magic World.
It also makes me think what the later Elric! based Magic World could have been with consistent color artwork and a more developed mini-setting with scenarios.
Of course there are also Fria Ligan's mechanical innovations. The one I'm particularly fond of is monster attacks. Encumbrance rules are also elegant. The D&D5 like bits are nothing to write home about and the pushing rolls and initiative mechanics leave me on the fence.
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The font reminds me of Lords of the Middle Sea.
But the messaging does not seem to be setting specific.
Are they launching it as the 1st of a series of "gateway" BRP games?
Anyway roll 01 says it's a d100/ BRP game.
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Given the language used in the teasers it really looks like a setting agnostic BRP book. A new edition of the BRP corebook in the works is my best guess...possibly adopting a different approach than the BGB, something closer to an update of Worlds of Wonder with mini-settings...
Or they are updating the BRP SRD and putting most of the BGB content in it...
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8 hours ago, RandomNumber said:
I'm really looking forward to these and to the context it will provide for the following RQ books. I wonder though if we will have to wait for all ten Cults books to be released before some of the other books become available. In any case we can look forward to a steady stream of releases now.
I hope not. I really hope that they will be interspersed with the other releases. It would make sense to have Sartar come out after the Lightbringers and the Earth Goddesses are out. And I really look forward to Sartar with that huge beautiful map!
I should probably switch to Sartar my game by then... (At the moment I'm playing in Sun County and my players are a bunch of Solar (Yelmalio, Yelorna) and Lunar (Seven Mothers) cultists - so no luck with the cult books for them...).
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I much prefer the series format than the original twin set of huge books in a slipcase format.
Much more user friendly at the gaming table and for people who are not GMs.
And it gives us a nice stream of RQ releases to wait for.
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It's the RQ Cults Books - which is great but not totally out of the blue.
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@MOB or another moderator... Given that there is no Pathfinder Glorantha coming, the hread is becoming a bit superfluous and drifting OT viz the Glorantha forum. You might want to close it or better move it out of here to the Tavern area.
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22 minutes ago, Rodney Dangerduck said:
Speaking of GMing, in my limited experience, Pathfinder is an order of magnitude easier to GM than RQG. Far clearer rules, less need for GM creativity and thought. Note, this isn't always a good thing & sometimes GM creativity is good!
Really? In my experience Pathfinder 1 was hard to GM because of the crazy complexity of monsters and NPCs and the number of spells and abilities and special rules you had to look up. On the other hand GMing D&D4 was a breeze because everything was right in the monster NPC description. I gather Pathfinder 2 is more like D&D4.
Gamemastering RQ Glorantha is fun to me and not that difficult. Sometimes you need to make up rulings on the spot and some combat situations could be messy to adjudicate, but being familiar there is usually one or typically more sensible ways to adjudicate.
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32 minutes ago, Gary Norton said:
I’ve been using Second Edition Pathfinder for two years and I love it. I’ve run the PCs through 44 individual episodes and the PCs are now 15th level. We started play in 1617 S.T. and are about to enter 1622 S.T.
Wow! Impressive. That's sounds like a lot of work to me. And while I am confident in house-ruling BRP games, my I am super wary with (post D&D3) d20 games because they are "exception based" and tightly interconnected.
Two questions about the new Basic Roleplaying Book
in Basic Roleplaying
Posted
Lovely that you dug up Demon 😈 Magic.