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smiorgan

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smiorgan last won the day on August 27 2016

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About smiorgan

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  • RPG Biography
    I started in 1985 with red box D&D, then AD&D1 and since 1989 BRP in its many forms who has become my preferred system. Among the various BRP games I have a soft spot for Stormbringer (any and all editions) with which I run incredibly fun campaigns in the 1990s and early 2000s.
  • Current games
    BRP homebrewed Lankhmar-ish setting (with bits of the Classic Fantasy mono)
  • Location
    Southern Switzerland
  • Blurb
    In real life I am an academic. A linguist by training. I am married with 3 children.

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  1. I've used several of them. Currently, for my Stormbringer game I'm trying to use the original Stormbringer system, which is subtly different from the one in Elric!
  2. It's great to have the Gateway Bestiary available via POD. It's among those I'm surely getting (Trollpak, however, is top of the list!)
  3. Wow! Sounds like a lot of work! But if this is what sails your pirate ship, go for it! Personally, I would never do that. First, because I love Rogue Mistress as it is. Second, because the entire cosmology behind RM is very Moorcockian and - in my opinion - very un-Gloranthan. Third, because I'm a lazy guy and it is a lot of work. I wish you a lot of fun with your conversion!
  4. Fair enough. That's probably why I'm not that interested in CF. Its design goal does not appeal to me. I like the idea of a BRP game that takes some thematic inspiration from D&D, that you can use to run the kind of fantasy adventures you run in D&D, even containing some nods to D&D mechanics, but not a fully fledged d100 D&D emulator. At that point, I just prefer to play D&D. So, in the end it's just that Toxandria is closer to my preferences than CF.
  5. I love the softcover format. They look like the late '80s softcover reprints of old CoC boxed sets! An artifact from an alternate history where AH RQ3 never happens and Chaosium reprints RQ2 titles around 1989...
  6. It's official. It's done by the people at Raven, who are Chaosium's licensees for the Italian editions of Call of Cthulhu and RuneQuest Glorantha (forthcoming, but the quickstart is already out).
  7. There's also a short adventure: "Barrow of the Warrior Prince". It's really a little thing, but nicely put together. https://www.drivethrurpg.com/product/322028/Barrow-of-the-Warrior-Prince--A-Toxandria-Adventure?term=toxandria
  8. The game is comparable to Classic Fantasy (I mean the original BRP edition, not the Mythras one) and to Magic World. And my first impression is that, for my tastes, it compares favorably to both. It has definitely some D&D in its heritage, but does not go overboard to emulate D&D in BRP as Classic Fantasy did. As for Magic World, Toxandria has better layout, and manages to be its own thing, while MW was lost somewhere on the way from a hack of Stormbringer and RQ to a game with its own personality. Ironically, with its skill based magic system, Toxandria is closer to the original BRP
  9. Ehm... Can we all keep it relaxed? I don't want to feel bad for raising this issue 😁.
  10. Absolutely. No war. Let us keep it relaxed. True. CoC 7 introduced explicit Keeper advice on this issue, which I do not remember reading in earlier editions. Also the pushing rolls mechanic addresses a related issue: the possibility of re-rolling a failed skill check.
  11. My reaction to the "problem" when it was first exposed to me was exactly that Gumshoes largely created a problem for themselves to solve - which is probably the oldest trick in the marketer's book. I would tend to agree that, to the extent that this problem exists, it's a "bad Keeper problem". Not just because a good GM can work around the limitations of the system, but because a good GM can make the features of the system shine. And I do think that rolling skills and failing can be a feature and part of the fun and tension of the game, if properly handled. So, in the end, the point wher
  12. I do no know whether I am beating a dead horse, or touching a taboo topic, please feel free to close the thread if this is the case. Recently I have recconnected with a friend with whom I played lots of rpgs back in the day, including CoC. Now, he says he wouldn't play CoC anymore because of the investigative skills problem, which Gumshoe solves. I have nothing against Gumshoe: my friend is running me through a game of Cthulhu Confidential and I am having great fun. But I do not recall that investigative skills were such a problem in our games back in the day. Were/ are th
  13. Well, not exactly last night but last Thursday night. We had a great Stormbringer session. I'll try to say something without spoilering the Stolen Moments scenario too much. SPOILERS AHEAD BEWARE The characters investigated a Melnibonean necropolis on top of a seaside cliff. They tried to summon a gnome to clear a caved in passage to enter a burial mound. They fumbled, angering Grome for disturbing the burial of the dead. It was enormously fun to narrate the angry earth elemental made of earth, bones and tombstones wandering about menacingly. They also used a rune - pilfered fro
  14. Yes! I love some Nehwon in my Elric! Cthulhu pastiche! Who was the antagonist in your campaign?
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