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smiorgan

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smiorgan last won the day on August 27 2016

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About smiorgan

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  • RPG Biography
    I started in 1985 with red box D&D, then AD&D1 and since 1989 BRP in its many forms who has become my preferred system. Among the various BRP games I have a soft spot for Stormbringer (any and all editions) with which I run incredibly fun campaigns in the 1990s and early 2000s.
  • Current games
    BRP homebrewed Lankhmar-ish setting (with bits of the Classic Fantasy mono)
  • Location
    Southern Switzerland
  • Blurb
    In real life I am an academic. A linguist by training. I am married with 3 children.

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  1. The scenario was a lot of fun. Great to see it published.
  2. This. This is how I wanted to play it when I made (aborted) plans for a campaign... The other possible option I considered is a campaign where the Nephilim are the bad guys and a few rogue Nephilim decide to help humanity to get rid of them for good. Characters play the humans that one day discover that they are possessed - as many people are - bur the Nephilim that were possessing them are now letting them free and hinting at how to liberate other humans... they go around pretending to be Nephilim and, in fact, their former Nephilim have given them their powers...but their tired Nephilim are rapidly devolving... A bitter and bloody war ensues, full of moral dilemmas and "who is the real monster" questions...
  3. Quite a few supplements and a short campaign. I own almost everything. I bought the whole bundle when it was heavily discounted at Chaosium's website in the early Noughties.
  4. Read it at the time. Enjoyed some brilliant bits of background and an elegant incarnation of BRP, clever monsters and interesting magic. The metamorphosis aspect was cool. Yet, I remained cold to the basic premise of the game. It was hard to care for transdimentional parasites and their conflicts with other abstruse cabals. The idea that Nephilim possess human hosts rather than simply reincarnating is off-putting. Then stakes in the basic conflict were somewhat unclear. Never looked at or played the French original. It may well be that something was lost in translation. But if I ever play Chaosium's Nephilim I will heavily tweak the background.
  5. Well it was formerly Gondo's caravan. They had stolen his Wagon after a confused confrontation at the Chaos holy ground.
  6. Due to age and place, a good share of my gaming is nowadays online. The Fantasy Grounds VTT is my preferred platform. I'm currently using it as player in a Revolution d100 game (GM is Rosen McStern himself) and for running an irregular D&D4 game of skirmish and intrigue in Neverwinter. Way back I used the BRP ruleset for FG to run a RQ 2/3 sandboxy game of Griffin Mountain (Balazar, Elder Wilds). It was a lot fun until the allosaurs TPKd the whole band of heroes who were crossing the Wilds on Gondo Holts' caravan. I think I COULD use the BRP ruleset to run a RQG game on FG but it wouldn't be ideal. The BRP ruleset is old, a bit bugged, and lacks the RQG specific things (runes first of all). Are there any official or fan made efforts for creating a RQG ruleset?
  7. That's good to hear. I do understand that you are in the middle of a big effort with RQG. To be clear: I fully and unreservedly support that. I LOVE what has come out for RQG and I look forward to the next round of books with anticipation. Still, I'm glad to hear Mythic Iceland is still somewhere in the pipeline.
  8. I think a campaign or adventure focusing on sorcerers could be very interesting. But it would have to be designed as such from the start. Something closer to an Ars Magica game than your "classic" RQ game. Given that what we have now is Dragon Pass, it should revolve around LM sages investigating ancient secrets.
  9. Just to refresh memory: that was the state of things in 2016. https://www.chaosium.com/blog/mythic-iceland-2nd-edition-manuscript-completed/
  10. I am particularly fond of the BRP Mythic Iceland setting book. It is brilliant and deep. It's free form rune-based magic system is a thing of beauty. I was particularly excited to learn that a second edition was being worked on and even more happy that it was to be part of the RuneQuest line. Many of the approaches and play-styles developed for Glorantha can be ported to Viking Age Scandinavia (or vice versa), as shown by the community based campaign style proposed in the classic Vikings boxed set for RQ3, which bizarrely pre-dates (in terms of publication) similarly structured Orlanthi campaigns for RQ3 (Dorastor) or Hero Wars/Quest. So, I was excited to see Mythic Iceland getting the RQG treatment - with passions, family history, etc -- and to see a worthy successor of RQ Vikings, with supplements covering the world of the sagas beyond Iceland. But a long time has passed without news. I'd like to know whether it is still part of the plan or has been canceled.
  11. Well, that's kind of a spoiler! 😂
  12. A Glorantha Bestiary review on rpg.net https://www.rpg.net/reviews/archive/18/18248.phtml It is largely positive with some critical remarks. Unlike the reviewer, I do not miss a ton of Pamaltelan monsters. I have had them for ages in my RQ3 Gloranthan Bestiary and never used them. I'm glad that the book focuses on the core Genertelan setting and especially Dragon Pass + Prax. And I'm happy there is sufficient information on cults for Elder races and other sentient creatures. Rhino men can wait for Bestiary 2. For now, Telmori and Agimori are more important.
  13. Understandable. If I recall correctly it was "No damage unless it's an impale" - which is kind of funny if you try to visalize an impaled skeleton. On the other hand, I can live without a penalty for thrusting weapons because I can imagine someone with a spear disrupting a skeleton with a thrust and shake motion. Impale results remain hard to visualize...
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