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smiorgan

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smiorgan last won the day on August 27 2016

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About smiorgan

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  • RPG Biography
    I started in 1985 with red box D&D, then AD&D1 and since 1989 BRP in its many forms who has become my preferred system. Among the various BRP games I have a soft spot for Stormbringer (any and all editions) with which I run incredibly fun campaigns in the 1990s and early 2000s.
  • Current games
    BRP homebrewed Lankhmar-ish setting (with bits of the Classic Fantasy mono)
  • Location
    Southern Switzerland
  • Blurb
    In real life I am an academic. A linguist by training. I am married with 3 children.

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  1. Sure, I have no idea of the licensing issues. It's all hypothetical. But, let's not drift off-topic...
  2. An afterthought after reading the other posts... Do I think my 5 points would improve the BGB and make it an even cooler product or products (if it is broken in a core and companion set)? Yes, I surely do. (Great I don't disagree with myself). Do I think the BGB "badly needs" such a treatment? No, I don't. I'm pretty fond of by BGB hardback as it is. It now sits on the shelf next to RQG and Classic RQ. I now plan to use it as a source of house rules for my future RQG games. As a ruleset it's pretty solid. As a volume, it's neither stunning nor ugly. It's pretty OK. Do I want a new BGB more than I want the upcoming RQ Gloranthan products? No. Do I want it more than I want a new Mythic Iceland and a fully fledged "RQ Vikings" line? Nope. More than I would cheer a hypothetical return of Stormbringer and other Eternal Champion games? Hell, no! In sum, if Chaosium's plan remains to publish standalone games, I don't think a new BGB is a top priority (at least for me!). Things change if it is the platform for setting books.
  3. 1. Layout, art and presentation. Bring it in line with recent Chaosium products. 2. Make BRP basic again. Don't touch the core rules and don't add more bifurcating options in the core, just organize things so that a "basic" system is clearly visible and separated from the plug-and-play "add ons" and "spot rules". 3. Add passions from RQG. And a few other systems easy to plug-in. Things like more spells, more monsters (like those from Gateway bestiary!), etc. But don't add further options for already complex systems suchas combat. Keep the core simple. 4. Add 2-3 scenarios that showcase what can be done with BRP. An introductory fantasy scenario using only the basic rules. A supers scenario (maybe even an update of a Superworld scenario) and a sci-fi scenario. They should take inspiration from the rich history of Chaosium and be really good. 5. Different character sheets, for genres and options.
  4. Really looking forward to the print version! Alone Against the Flames is a great solo scenario, and I never got to play the original "Alone Against the Wendigo".
  5. The scenario was a lot of fun. Great to see it published.
  6. This. This is how I wanted to play it when I made (aborted) plans for a campaign... The other possible option I considered is a campaign where the Nephilim are the bad guys and a few rogue Nephilim decide to help humanity to get rid of them for good. Characters play the humans that one day discover that they are possessed - as many people are - bur the Nephilim that were possessing them are now letting them free and hinting at how to liberate other humans... they go around pretending to be Nephilim and, in fact, their former Nephilim have given them their powers...but their tired Nephilim are rapidly devolving... A bitter and bloody war ensues, full of moral dilemmas and "who is the real monster" questions...
  7. Quite a few supplements and a short campaign. I own almost everything. I bought the whole bundle when it was heavily discounted at Chaosium's website in the early Noughties.
  8. Read it at the time. Enjoyed some brilliant bits of background and an elegant incarnation of BRP, clever monsters and interesting magic. The metamorphosis aspect was cool. Yet, I remained cold to the basic premise of the game. It was hard to care for transdimentional parasites and their conflicts with other abstruse cabals. The idea that Nephilim possess human hosts rather than simply reincarnating is off-putting. Then stakes in the basic conflict were somewhat unclear. Never looked at or played the French original. It may well be that something was lost in translation. But if I ever play Chaosium's Nephilim I will heavily tweak the background.
  9. Well it was formerly Gondo's caravan. They had stolen his Wagon after a confused confrontation at the Chaos holy ground.
  10. Due to age and place, a good share of my gaming is nowadays online. The Fantasy Grounds VTT is my preferred platform. I'm currently using it as player in a Revolution d100 game (GM is Rosen McStern himself) and for running an irregular D&D4 game of skirmish and intrigue in Neverwinter. Way back I used the BRP ruleset for FG to run a RQ 2/3 sandboxy game of Griffin Mountain (Balazar, Elder Wilds). It was a lot fun until the allosaurs TPKd the whole band of heroes who were crossing the Wilds on Gondo Holts' caravan. I think I COULD use the BRP ruleset to run a RQG game on FG but it wouldn't be ideal. The BRP ruleset is old, a bit bugged, and lacks the RQG specific things (runes first of all). Are there any official or fan made efforts for creating a RQG ruleset?
  11. That's good to hear. I do understand that you are in the middle of a big effort with RQG. To be clear: I fully and unreservedly support that. I LOVE what has come out for RQG and I look forward to the next round of books with anticipation. Still, I'm glad to hear Mythic Iceland is still somewhere in the pipeline.
  12. I think a campaign or adventure focusing on sorcerers could be very interesting. But it would have to be designed as such from the start. Something closer to an Ars Magica game than your "classic" RQ game. Given that what we have now is Dragon Pass, it should revolve around LM sages investigating ancient secrets.
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