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smiorgan last won the day on August 27 2016

smiorgan had the most liked content!

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About smiorgan

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  • RPG Biography
    I started in 1985 with red box D&D, then AD&D1 and since 1989 BRP in its many forms who has become my preferred system. Among the various BRP games I have a soft spot for Stormbringer (any and all editions) with which I run incredibly fun campaigns in the 1990s and early 2000s.
  • Current games
    BRP homebrewed Lankhmar-ish setting (with bits of the Classic Fantasy mono)
  • Location
    Southern Switzerland
  • Blurb
    In real life I am an academic. A linguist by training. I am married with 3 children.

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  1. I ran a longish campaign using the Elric! rules where one of the players played Rackhir the Red Archer. The other PCs were more or less normal PCs. Strangely, it worked. They stopped the Fhoy-Mhyore being reborn in the Silent Land, toured the Island of Pan-Tang and finally recovered the Eye of the Theocrat from Ameeron after having struck a deal with Gaynor the Damned. Ah, and they summoned Quaolnargn. There was a (thin) plot connecting all these things but I have forgotten it. Using a personality from the saga seemed suitable to the over-the-top style of that campaign.
  2. This afternoon I run Paper Chase from the Starter Set for my son, who is 16... His ex-alcoholic policeman messed up quite a bit but did not die (dying in Paper Chase is hard). We had a heap of fun. I am a long time CoC player but it was a long time I had not run CoC and my very first running CoC7, having played only the CoC7 solos. I love my old CoC books and my resistance tables , but I must say that the 7e rules run smoothly in play and add to the fun.
  3. Reading the first book right now on kindle. It's a good read.
  4. Congratulations! I did not know this book series, but it seems very interesting and exciting. Chaosium has a great tradition of literary based RPGS, with CoC, Stormbringer, Hawkmoon, Ringworld, Thieves World, and, of course, Pendragon itself, and then ElfQuest and Prince Valiant if you add the comic books. It is exciting seeing Chaosium exploring a new literary property with a BRP based ruleset. I wish you a great success!
  5. Sure, I have no idea of the licensing issues. It's all hypothetical. But, let's not drift off-topic...
  6. An afterthought after reading the other posts... Do I think my 5 points would improve the BGB and make it an even cooler product or products (if it is broken in a core and companion set)? Yes, I surely do. (Great I don't disagree with myself). Do I think the BGB "badly needs" such a treatment? No, I don't. I'm pretty fond of by BGB hardback as it is. It now sits on the shelf next to RQG and Classic RQ. I now plan to use it as a source of house rules for my future RQG games. As a ruleset it's pretty solid. As a volume, it's neither stunning nor ugly. It's pretty OK. Do I want a new BGB more than I want the upcoming RQ Gloranthan products? No. Do I want it more than I want a new Mythic Iceland and a fully fledged "RQ Vikings" line? Nope. More than I would cheer a hypothetical return of Stormbringer and other Eternal Champion games? Hell, no! In sum, if Chaosium's plan remains to publish standalone games, I don't think a new BGB is a top priority (at least for me!). Things change if it is the platform for setting books.
  7. 1. Layout, art and presentation. Bring it in line with recent Chaosium products. 2. Make BRP basic again. Don't touch the core rules and don't add more bifurcating options in the core, just organize things so that a "basic" system is clearly visible and separated from the plug-and-play "add ons" and "spot rules". 3. Add passions from RQG. And a few other systems easy to plug-in. Things like more spells, more monsters (like those from Gateway bestiary!), etc. But don't add further options for already complex systems suchas combat. Keep the core simple. 4. Add 2-3 scenarios that showcase what can be done with BRP. An introductory fantasy scenario using only the basic rules. A supers scenario (maybe even an update of a Superworld scenario) and a sci-fi scenario. They should take inspiration from the rich history of Chaosium and be really good. 5. Different character sheets, for genres and options.
  8. Really looking forward to the print version! Alone Against the Flames is a great solo scenario, and I never got to play the original "Alone Against the Wendigo".
  9. The scenario was a lot of fun. Great to see it published.
  10. This. This is how I wanted to play it when I made (aborted) plans for a campaign... The other possible option I considered is a campaign where the Nephilim are the bad guys and a few rogue Nephilim decide to help humanity to get rid of them for good. Characters play the humans that one day discover that they are possessed - as many people are - bur the Nephilim that were possessing them are now letting them free and hinting at how to liberate other humans... they go around pretending to be Nephilim and, in fact, their former Nephilim have given them their powers...but their tired Nephilim are rapidly devolving... A bitter and bloody war ensues, full of moral dilemmas and "who is the real monster" questions...
  11. Quite a few supplements and a short campaign. I own almost everything. I bought the whole bundle when it was heavily discounted at Chaosium's website in the early Noughties.
  12. Read it at the time. Enjoyed some brilliant bits of background and an elegant incarnation of BRP, clever monsters and interesting magic. The metamorphosis aspect was cool. Yet, I remained cold to the basic premise of the game. It was hard to care for transdimentional parasites and their conflicts with other abstruse cabals. The idea that Nephilim possess human hosts rather than simply reincarnating is off-putting. Then stakes in the basic conflict were somewhat unclear. Never looked at or played the French original. It may well be that something was lost in translation. But if I ever play Chaosium's Nephilim I will heavily tweak the background.
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