smiorgan

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smiorgan last won the day on August 27 2016

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About smiorgan

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    Member

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  • RPG Biography
    I started in 1985 with red box D&D, then AD&D1 and since 1989 BRP in its many forms who has become my preferred system. Among the various BRP games I have a soft spot for Stormbringer (any and all editions) with which I run incredibly fun campaigns in the 1990s and early 2000s.
  • Current games
    BRP homebrewed Lankhmar-ish setting (with bits of the Classic Fantasy mono)
  • Location
    Southern Switzerland
  • Blurb
    In real life I am an academic. A linguist by training. I am married with 3 children.
  1. SB4 has its own Demon Summoning system, by Ben Monroe, which supersedes the demon rules of SB 1-3. The rest of the magic system is more similar to SB 1-3, but not identical (there are no sorcerer ranks based on INT+POW, for instance). It was my first Stormbringer. I have played it a LOT. It's a great game and it was reasonably well supported with 4 good supplements.
  2. Very true. The setting was fun. It may not have been canonical, but playing those rationalist imperialist Spanish Melnibonean-Numenoreans intent on destroying the very essence of mythical reality was definitely a plus. Plus, they were clearly the good guys, given how desperately rotten was the opposing multi-level marketing Ponzi-scheme mystic Dragon Empire.
  3. Nope. The snippet I quoted is from an official PDF from Mongoose, well after the game came out. As for the infamous playtest forum, it disappeared overnight after a somewhat heated exchange.
  4. Yes. That story is hilarious. Actually, if you play by the example (with the two attack rolls) combat works just fine. You may not like it, but it works. I can say that because I played a few sessions that way. If you play by the rules as written, though, the Attack and Parry table makes no sense at all! For instance, the entry for Attacker (Failure) / Defender (Failure) is "Attack succeeds as normal". Hilarious. The two attacks rule had evidently been edited out at the last minute without thinking of the consequences. At least this is what I stubbornly think. Because Matt Sprange was vehemently denying it on the Mongoose forum, and instead proposed an evolving series of alternative "clarifications". I think I still have a clarification document from Mongoose... Found! I must post this excerpt because it is hilarious: Q: Matthew Sprange said on the forums that you can react to a failed attack roll. Is that true? A: Officially, no – there is no provision for that in the rulebook. As an optional rule, sure, you may find some use for it. The combat tables allow it out of a sense of completeness – this is a kind of ‘placeholder’ for us, allowing us to introduce new rules in the future. For the basic rulebook alone, however, there is nothing ‘official’ to permit this. What you do at your own gaming table is up to you though!
  5. Uh, the temptation is strong! I'll drop you an email / PM.
  6. Where can I get the FG Rd100 module?
  7. Strange as it may seem, I remember the idea of "physical runes as drops of the blood of the gods" was floated by Steve Perrin during the ill-fated online playtest of RQ1. Many strange things happened during that playtest. I still have a few docs on my hard drive...
  8. I totally agree.
  9. [OOT question already answered in PM where it actually belonged]
  10. I've been for a long time a proud member of the Resistance.
  11. Same for me. I'm not a huge fan of the lady's grin.
  12. You know, I went on for DECADES thinking that the monster on the RQ2 cover was a Slarge. I was probably influenced by the Griffin Island cover. I should have thought that Slarges don't live in Dragon Pass... By the way, the authors of RQ6 seem to have had the same misconception when they name "slargr" the creature in their tribute cover: "Anathaym didn't hear the slargr - a massive, old male - until it was upon her." But now, let Slarges remain in far away Pamaltela. I'm happy to swear by the new and improved rock lizard. Rock lizards rock.
  13. Congrats Jason! I really look forward to the new RQ line! And yes, the Slaves of Fate adventure is a little known gem of a scenario.
  14. Received my Revolution d100 copy and combat cards in the mail yesterday. It all looks great. It's great to see how compact and packed with content the book is. Just 256 pages and you even have the starting scenario. Very nice to see this in an age of bloated* RPG books. The cards are great. *Whoever is thinking of the pretty but ponderous 7th edition of a famous horror rpg featuring several pages of car chase rules and a crippled chargen is too naughty and does not have my approval.
  15. Today I ran SB4 for the kids. It worked very well for a very narrative session. We weren't playing it "old school" - just playing and running with the story. Sometimes I think new editions and rulesets may be cool but are really not needed. A barebones BRP engine and there you go.