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klecser

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klecser last won the day on June 16

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About klecser

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    Senior Member

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  • RPG Biography
    27 year role-playing veteran
  • Current games
    Call of Cthulhu, Traveller, Savage Worlds, Runequest: Role-playing in Glorantha
  • Location
    Omaha
  • Blurb
    Fun first.

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  1. Yep, Keeping is difficult sometimes. That's my response. And I'm not trying to be sardonic there. You have to make choices to adjudicate as fairly as you can. One technique to consider is simply communication with your players. Ideally, before a session in which you know things may come up in the future, talk to your players about how they think particular mechanics should be house-ruled. If something happens that was not discussed in advance, have a debrief and ask what they thought. Better yet, there is nothing wrong with hitting PAUSE and saying: "Hey, let's take a quick break to discuss what we think is fair here, because I'm getting the feeling that there might be a difference in perspective here."
  2. Great idea. Any time players can have personal reasons deeper than "your one friend who you knew," it will be a more meaningful experience.
  3. I think you're bringing up an important discussion point that we could have with your question Phil. Call of Cthulhu does have a few mindset shifts when coming from other role-playing games. Most people come from a DND background, and versions of that game (and many others) usually impose penalties for "untrained" skills. This is one of the more notable differences in CoC: anyone can attempt any skill at any time no matter what their skill value is. We could speculate on why that is. I'm of the opinion that role-playing games aren't any fun when you are forbidden from even attempting things or are penalized by the mechanics for creative solutions. It is also noteworthy here that, in your example, the chance of actually hitting and the chance of succeeding on a single raw roll are not the same thing. You certainly have a 25% chance of getting a success on a single roll just rolling d100. But, depending on what other conditions exist for firing, bonus and penalty dice will likely be involved, and that can change the probability of hitting significantly. I'm only bringing that up because I can imagine some players, coming from a DND mindset, deeming it "unfair" that you have "such a good chance" to hit with no training. But it really isn't an amazing chance at base level. This is not a mechanics system designed for success through martial means.
  4. Usually four to six months after the release of a PDF. It all depends upon manufacturing time, boat transit times, and customs. That can vary tremendously, especially under the pandemic. Chaosium does not publish release dates for their products.
  5. I guess I'm confused by this announcement. My records show me having purchased this, with my coupon, in April. I checked my shelf, and sure enough it's there already. Did the US get this way before AUS/UK or something?
  6. I enjoyed this. Clearly very deeply researched and well-written/edited.
  7. Hey @Joe, welcome! I recommend Mike Mason (Call of Cthulhu lead writer and editor) running a scenario for Penny Arcade: Also, Mike running The Dead Within, a forthcoming campaign for the game: To begin to help you wrap your brain on how Keeping differs in Call of Cthulhu from many other games, the key is to recognize that Call of Cthulhu is an investigative role-playing game. Combat in CoC is frequently side-lined in favor of seeking and interpreting clues of mysteries. Physical handouts and managing access to clues and their locations are a big part of the ebb-and-flow of the table. Players are ordinary people and the most effective are most often academics with lots of smarts and willpower. Feel free to drop further specific questions! klecser
  8. I may never understand the legal subtleties of the difference. But that's fine.
  9. Big names in role-playing behind it. I am also curious. Edit: I found the Wordpress for the game. I've requested a copy of the PDF for review on RPG Imaginings. We'll see if it happens. https://cthulhureborn.wordpress.com/2020/08/21/reviews-of-the-apocalypse/ MU Podcast just featured Jo Kreil and Dean Engelhart speaking about it: https://www.mu-podcast.com/mup-ep-205-apocthulhu/ The system has a lot in common with CoC and DG. The credits page lists Wizards OGL, which I find strange. Wouldn't this fall under BRP OGL?
  10. Absolutely. More access in gaming.
  11. ? It was the shipping decision that was the problem, not the product itself.
  12. No. Usually 4-6 months after PDF drop. Printing and travel is slower under these conditions.
  13. Anyone bothered about that news needs to learn to see the forest for the trees. Call me crazy, but game companies can only work on so many products at once. Chaosium has a "good problem:" an extensive back-catalog of excellent work. And everyone will have different favorites. It only makes sense that a product with a "less than ideal" recent reprint needs to go to the back of the line for the "super deluxe" reprint. I would much rather have BTMoM in hand before that, given that it is even harder to find and sells at untenable prices on a secondary market. You're doing good work, Rick.
  14. We have this terrible problem with them continuing to churn out great releases. Man, I hate Chaosium. 😜
  15. In this episode of RPG Imaginings, I take on Draven Swiftbow's 50 USD DTRPG Challenge and show people an amazing collection of Classic Call of Cthulhu kit that meets the requirements. The funny thing is that I had no idea that Pagan Publishing offered the original Delta Green as POD until I started messing around looking for stuff. So, it was a win for me. We all know the prices that original DG goes for on eBay. Well, if you didn't know, the answer is: a lot.
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