Jump to content


  • Content count

  • Joined

  • Last visited

Community Reputation

17 Good

About klecser

  • Rank
    Advanced Member


  • RPG Biography
    20 year role-playing veteran
  • Current games
    Call of Cthulhu 7, DND 5, Savage Worlds, Traveler
  • Location
  • Blurb
    Fun first.

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. If I am choosing between Doors to Darkness, Nameless Horrors and Petersen's Abominations, which would you recommend? My criteria (in order): 1) Inspirational/mineable material for adapting to other/my own adventures (although I do run published adventures as well). 2) I look for good maps/handouts as a critical aspect, especially if they could be adapted or ported to other adventures out of context. 3) Prefer Lovecraft Country settings in the 1920s, but if Abominations has a lot of mineable stuff I might reconsider. I don't run Pulp, so Two-Headed Serpent is iffy to me, unless you think the concepts in it warrant ownership, even for a Classic group. So, to sum up, even if I don't run an era/sub-system, mineable ideas/handouts is the most important thing to me.
  2. klecser

    Question on the utility of skills

    I think I see the distinction you're making. In other words: Does the overarching metagame of Call of Cthulhu railroad players into certain skills?
  3. klecser

    Best site for finding local players?

    https://www.rpgtablefinder.com/ Looks pretty new but as it generates ground swell it might be more useful.
  4. klecser

    Modular Arkham City terrain

    Most Cthulhu Investigations take place in every day buildings/towns. So, I don't think the way tiles have been used in most games would serve Cthulhu as well. And I'm thinking about a tile being an entire room. CoC would benefit from room part tiles. Even down to furniture. I imagine Cthulhu tiles being short wall segments and furniture tiles, giving the Keeper the freedom to build whatever rooms in buildings they want.
  5. All highly deserving. Was Down Darker Trails eligible in this award cycle? That is a fantastic product too. I just ordered the Grimoire and am excited to receive it. I hesitated at first because I think I was approaching it from a "DND" mindset. Damage/action-focused in other words. A few days ago I was reading the extra spells included at the back of Miskatonic University and realized that there are huge amounts of adventure ideas/hooks that can be mined from spells. So, I said to myself that I definitely needed to pick up the Grimoire after all.
  6. klecser

    Best site for finding local players?

    I don't think it's against community guidelines to post your desired location here? Or Yog-Sothoth.com?
  7. klecser

    Dodge question? 7th edition.

    Call of Cthulhu only gives bonuses to specific occupations if it says so in the Occupation description. The game assumes that if you want a "typical" circus performer, you are going to invest in the skills that you deem matches that archetype. Pulp Cthulhu contains a lot of options for more "action-style" gaming that tends to feature class bonuses. As to Dodge, you can spend Personal skill points on Dodge. You can only spend Occupational Skill Points on Dodge if it is listed as an occupation skill or if you choose it as an occupation skill for occupations that list "one additional skill of your choice." If you are familiar with Dungeons and Dragons (where most people enter the hobby), Call of Cthulhu works very differently. Your CoC Investigator is a very ordinary person who has limitations as to what you can access. You really have to pick and choose what you want to invest in in this game. It's more "how can I get out of this?" than "how can I wreck this enemy?" If you want your game to be a little more DND-ish, Pulp Cthulhu might be more your cup of tea. Of course, you can make whatever house rules you want for your game!
  8. Worth noting that backing at even one dollar gets you the discount and counts toward the 4000 backers!
  9. Here's my idea for merging the games: The grad students start as characters in a MU-set CoC game and the Investigators get to know them. Craft a story around the basic premise of the board game. At an apropos point of the RPG session, bust out the card game and have players play it in order to obtain vital clues or artifacts. In some way, make grad student discards in the final round actual character deaths in the RPG, so that players have to decide whom to keep around. Of course, you'd have to set them up so they aren't just disposable Kleenex grad students. You might say that that is against the spirit of MU grad students. 😜
  10. klecser

    Question on the utility of skills

    I don't think we should make the assumption that someone would TRY to go toe-to-toe with Mythos nasties. The foes that most Investigators are most likely to succeed against are often quite common in the game: human minions. If you tell someone "POW is useless" and a player dump stats it, they are really going to struggle. You go from not being able to contend with Mythos creatures (never really possible to begin with), to not being able to shrug off a spell cast against you by a minion (was potentially avoidable until you dumped POW). The original question was "What are critical skills for Investigators?" The POW Characteristic has to be in the discussion, IMO. If I had a nickel for every time a published or homebrew product asked an Investigator to make an opposed POW check/Resistance Table versus a human minion... And given that it determines your Sanity score... I mean, am I completely misinterpreting the mechanics of the game? POW's relevance seems pretty big to me. Same goes for DEX. Against any serious threat, a good Dodge skill coupled with getting the hell out of there is usually your best option. It actually surprises me that I don't see more people improving Dodge on Character creation.
  11. I love, love, love my Switch, but this is exactly where the lower horsepower of the system hits me in my fandoms. At least I get Resident Evil: Revelations.
  12. klecser

    Question on the utility of skills

    I've heard some variation on what people consider the "Holy Trifecta" of CoC Skills, but mostly : Library Use, Spot Hidden/Listen, Dodge. I think it really depends upon what you want to contribute to the party. I agree with all the examples Atgxtg said above. Your investigation can really be positively influenced by one of the social skills. And POW and INT are the most critical attributes for the game, IMO.
  13. Bless those folks at Stygian.
  14. klecser

    Dreamlands for 7E?

    Forum search results: