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klecser

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Everything posted by klecser

  1. As a new GM for Runequest, all of that information seems like it would be really useful for those of us that do not have practiced knowledge of Glorantha. My biggest barrier as a Runequest GM is descriptive capability: I can't describe effectively because I don't know enough. And this SEEMS like it would be really useful to help with that.
  2. I'm deeply intrigued by AaEoDP, but I'm a bit worried about getting it because all of the reviews I've read seem to emphasize that it "isn't for beginners." Can anyone here summarize what they find most appealing about the book? If I have a general interest in Bronze Age warfare, equipment and tactics might I find it attractive? I looked at the "Full size preview" and found it interesting, but that seems to before the book gets into the specifics.
  3. The distinction between Occult and Cthuhu Mythos is pretty well explained in the full text, IMO. Whether or not you personally consider that useful is up to you. It's your game. You can do whatever you want.
  4. Starter Set adventures. Paper Chase in particular. Edge of Darkness and Dead Man's Stomp with some revisions. I'd also recommend the forthcoming Gateways to Terror, which is available in PDF right now. Any of those scenarios could potentially be adapted to one player. Deadlight could be adapted to one player. Finally, the free scenario The Lightless Beacon could easily be adapted to one player.
  5. You're right Cloud, everyone is entitled to their opinion. That doesn't mean they are above criticism. You made a jest, and I jested back. You feel my jest was more harsh. That's fair. My humor trends to hyperbole, and that isn't always well-received on the internet where tone and facial expression aren't available. To answer your question, you can join Cult of Chaos regardless of whether you intend to run those scenarios outside of your kitchen table. There is a LOT of content there. Drinking from a firehose level. mdomino, there are other parts of my MO that you may have missed: like helping new players. Feel free to Ignore. You're not forced to read what I write. Heck, I've been ignoring YSDC for months now.
  6. Except that you really aren't. There are updates (yet to be disclosed), new art, and an added scenario. You don't even know how much it's going to cost. I don't see this as any different than purchasing Masks 7E or Terror Australis. People technically bought something they already had. With new art, an update on text, and some new material. Deadlight was one of the first (the first?) scenarios released for 7E and it is a great scenario that was lacking in the art department. Are you buying Gateways to Terror in PDF or hard copy? We've had the text of those for a long time.
  7. Investigators with higher credit ratings: -Can get access to transportation methods that others can't. -Can potentially bribe NPCs for information or their lives. -Can pay for newspaper clipping services and other luxury items that allows them to focus their in-game efforts on other endeavors. -Can get clues that destitute Investigators may lack, because of social connections and status. -Can hire contacts to work for them. -Can easily obtain materials that can make for more exciting solutions to problems. Investigators with lower credit ratings: -Generally have to work harder for all of the above. Many players prefer playing characters with lower credit ratings because they like the challenge. Many players don't like playing characters with lower credit ratings because they don't like the-challenge-of-the-mundane. If you want a mechanics-focused answer, consider this: Why should a "rich" character with all of the advantages listed above not be required to pay for it in character creation? Wouldn't everyone just choose to be rich? My group used their wealth to gut the Chapel of Contemplation and rebuild a Sanctum Sanctorum on top of it. They now have a home base on a "place of power." That would not have been possible if they played financially-challenged characters. It made sense that if they were going to spend points in character creation on it that it was going to result in some cool benefits in game. So, rather than assuming that a mechanic is a "penalty," it behooves all of us to spend some time thinking about what the advantages could be.
  8. Thanks for pointing out the "glass-half-full" that seems to be so frequently lost on some. No, folks, Chaosium is not destroying your life with their decisions.
  9. Here is the process for joining: https://www.chaosium.com/join-the-cult-of-chaos/
  10. Usually 4-6 months after the PDF, depending upon manufacturing, shipping, and customs.
  11. That's your opinion. And that's fine. Not everyone feels that way though. I find open-to-interpretation to be more fun. I find mechanics get in the way of my enjoyment. At the end of the day, game designers cannot be expected to "officially rule" in a way that fits all perspectives. Don't like Mike's response? Rule it the way you want it.
  12. I think it is important to always emphasize for role-playing game players that rules are guidelines. They are not definitive solutions to every problem that arises. I'm concerned that rules-heavy games have trained role-players to believe that any situation can/should be arbitrated by unequivocal rules. I promise anyone that your games will be better if you focus on the fun and the story-telling.
  13. I'm 42 and I've had this level of vision since I was 8. And my story is really common. This isn't just an "older person" issue. Many of us are visually impaired. We often find it difficult for people with good vision to understand that this affects people of all ages. So, @Mike M, know that it affects your whole marketing demographic. Incidentally, I handed my 20- and 30-somethings the handout and they squinted. And then, a few seconds later I handed them the typed text and a sense of relief spread over the room. Not complaining. Just saying that my Keeper gut instinct was correct.
  14. Keeper's choice. Many published adventures grant Luck as a reward for scenario consequences in lieu of Luck improvement checks. There are lots of ways to do it. It is less about the "right" way and more about what is best for your group.
  15. Much fun was had tonight in honor of Greg Stafford. We greatly enjoyed The Lightless Beacon!
  16. New cover art. Don't anyone tell Chaosium they don't listen to fans!
  17. Some questions that came up last night: 1) Vasana's Bison: Her Lance attack (on the version of the sheet my player has) has +2D6 damage at the end. That is only if she charges with the Bison, correct? A stationary attack does not do that bonus damage? 2) How do you determine hit locations for an unmounted person attacking a mounted rider? 3) Does Multimissile happen concurrently with an attack or before an attack? The text seems to imply that you cast Multimissle FIRST, and then do your attacks at a later time. Generally you only cast one spell or make one attack in a round. So, the "procedure" for Multimissile is to cast it one round and attack the next round?
  18. @Mike M, I do VERY MUCH appreciate efforts made to make handouts look authentic. Please don't stop doing that! That has been one of the best visual design decisions of 7th, in my opinion. But, I know that page count is a factor as well, and splitting this one across two pages may have lead to confusion. Thanks for releasing this free scenario into the wild! Definitely not complaining. This release is a great way to honor Greg.
  19. They are working on a Middle Ages setting that will expand upon Dark Ages. If you do some searches for Con interviews you'll find a source. I don't remember at which Con it was revealed.
  20. Deadlight is a good choice to showcase the game. I'll watch this over the next few days and learn a lot about Roll20!
  21. LOL, in hindsight that makes total sense. Thanks. Happy to help. Yeah, it is less the font and more the size on the actual page that I struggle with. Visually-impaired unite!
  22. Update: In prepping my game, I've found the text for Handout 2 to be very difficult to read due to the text size and font and my personal vision limitations. No offense intended to the artist/writers or Chaosium. In a game situation, there is always the chance that players get frustrated not being able to read text, especially tiny cursive text in a darkened room. I understand that there is some mystique to struggling to decipher clues, but sometimes it just leads to frustration. I typed out the text from zooming into the PDF to have handy as a backup if I see players getting frustrated. Transcript updated from feedback. Here it is in case anyone else may find the typed text to be useful as a resource: February 13th, 1926 I found something on one of my walks. A coin! I kept walking and found another and another! I know it’s gold. Found some mechanical parts as well. Looks like it might be from a ship. Must have gone down recently, but I don’t recall hearing anything about no wreck of late. Unless it went down in last night’s storm when the light was out. I better keep this quiet. Don’t want the other two here to get a slice of the action. I will keep this journal as a means of documenting my findings. This has to be worth a mint! February 16th, 1926 That coin catalogue I bought in Folly Point is useless. One thing I know is that the coins are old. Real old. I’ve asked if I can stay on for as long as I can until I’m sure there’s nothing left here for me to line my pockets. And I have to find a good lead on these coins and go where the money takes me. Maybe I should write to some of my old “colleagues” to see if they can help. Should probably try some of those fancy antique stores in Rockport while I’m at it. March 10th, 1926 The coins are getting hard to find. The two new crew members aren’t helping matters. Makes it difficult to search without being noticed. Hope they don’t cause me any trouble. Even so, I’ve filled a small purse which I keep on me at all times. April 3rd, 1926 I’ve got a good lead now. I’ll be sending one more letter to Innsmouth then. I’m confident I can get off this stinking island for good. April 11th, 1926 Smith said he will leave the lighthouse tomorrow morning. He says he doesn’t care if it voids his contract – he’s had enough of this island and everything on it. Least that’s one less pair of eyes watching me. Still stuck with that sneak, Michael, though. Smith says the radio busted again half way through talking to the bosses. Said he’d fix it before he leaves. Counted my coins just to be sure he didn’t lift any off me in my sleep. I’ve seen Michael peering out the window, spying my daily walks. I’ll have to be a bit more careful. April 12th, 1926 Smith left without a word. Me and Michael didn’t even see him go. Didn’t take his paintings with him, which is a bit odd. Lousy rat didn’t even repair the radio before he left. I’ll get to it later tonight. Michael has gone to check something outside. Seems paranoid. Think there’s more than just tobacco in that pipe of his. At least I get more time to write. No word from
  23. At some point you're going to need to understand that not every gamer has the same tastes as you, and not every product is marketed to you. Joining a board just to complain that a product isn't targeted at you isn't going to get you what you want. That said, Call of Cthulhu is not a stat-driven role-playing game. It is an atmosphere-driven role-playing game. Having played both the topic game, and the role-playing game for many years now, the game definitely captures the feel of the Call of Cthulhu role-playing game. Opinions will vary. Opinions varying doesn't inherently compel specific development and marketing choices. If you want to affect change, you get involved.
  24. My group will be playing this Halloween Night 2019. Rest in Peace, Greg.
  25. The sound design is what has impressed me the most so far. Sound is so important in a horror setting and the game nails it.
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