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SDLeary

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Posts posted by SDLeary

  1. 5 hours ago, Ian Absentia said:

    Given the following description...

    "Item is in good condition. Some moderate creases and wear. This item may not come with CDs or additional parts including access codes for textbooks. This may not have a dust jacket. Might be an ex-library copy and contain writing/highlighting. Photos are stock pictures and not of the actual item."

    ...I'm not convinced they actually know what they're selling, or it's worth the month's rent they're asking for it.

    !i!

    That, combined with the fact that it's listed as a hardcover, and later in the description lists box contents.

    On the other hand, other than the first two sentences of your quote, the rest does look a bit like a standard disclaimer.

    SDLeary

  2. 8 hours ago, Atgxtg said:

    The two Investigator Weapons books for CoC also would help quite a bit, especially the one for modern weapons. They have some optional rules for adjusting rate of fire, reflex sights, combat tactics and other minutia. Just the sort of stuff you'd want for a military or special ops game.

     

     

    5 hours ago, svensson said:

    And that would pair up with Delta Green pretty well too.

    Yes, but for your T2K, the way automatic weapons and suppression fire work are much more streamlined in the newer version of DG. If you play the older version then the Investigator Weapons can be useful!

    SDLeary

  3. OK, something of a counterpoint. 

    While I LOVE purdy books with fabulous art and cartography, I'm not looking for a coffee-table book. I'm looking for a game book that looks good, but will handle everyday use at the table, around food and drink.

    So, while old-style black and white artwork from yesteryear really doesn't cut it by todays standard, heading too far in the other direction (just to keep up with the joneses) is also something that doesn't go over well, especially if it significantly delays a "finished" product.

    SDLeary

    • Like 2
  4. 14 hours ago, David Scott said:

    When did the pretty version appear? I didn't see it until around 2000, but the credits page says 1983. I only ever saw monospaced text files and emails. Even at conventions, I never saw this (and I'm listed as one of the playtesters).

    1738001397_Creditpage.jpg.5d23ddc3f44010e0551dec742f3f9adf.jpg

     

    I think your 10 years off. Your scan that you posted says '93. 😉

    SDLeary

  5. 24 minutes ago, JonL said:

    They are built from a common foundation and substance, and a part of the same greater whole, but that doesn't make them the exact same thing, or make one the-real-one and the other an error.

    And along this line of reasoning, the fact that Spirits of Reprisal do not come after either shows that BOTH are valid methods in the socio-religious and metaphysical realms in Glorantha.

    IE, the being doesn't really seem to care how they receive worship/veneration. This also seems to be supported by the additional "variations" of Yelp and Orlanth as you move further west.

    SDLeary

  6. 11 hours ago, scott-martin said:

    Love it. Only one could come home at that point. The extended version of this I've seen gets a little more complicated . . .

    So... "There can be only ONE!" ??  😁

    SDLeary

    • Like 1
    • Thanks 1
  7. 17 hours ago, Baron Wulfraed said:

    The assumption is big spear vs small spear -- with the same user! The small spear should be "faster" and more maneuverable in comparison to the big spear; resulting in similar forces to use, and on impact. The small spear may do less damage as the lower inertia means it will also /slow/ down faster once impact has occurred.

     

    But whether that slowing would impart a significantly different wound compared to the larger spear, based on the damage granularity of the RQ rules.

    SDLeary

  8. 16 hours ago, Shiningbrow said:

    Can a CA learn combat skills in order to a) defend herself (eg, shield or dodge), or b) to actually fight undead or Chaos? I seem to recall somewhere that CA's weren't allowed to learn or train combat skills in general (RQ2 Cults of Prax) - which, pedantically, doesn't actually mean not using combat skills or increasing through experience.

    As the official figure had a quarterstaff, for us the answer was always yes: quarterstaff, shield, and so forth. At one point I remember petitioning for a crossbow with blunted bolts (bird shot), but was shot down. 🙂

    SDLeary

    • Like 2
  9. 14 hours ago, Qizilbashwoman said:

    bronze greatswords typically don't have a pointy end. it's like a long-ass cleaver with the end giving the blade structural integrity, because bronze ain't hard, it deforms, especially big-ass pieces. a poke would literally be a poke.

    Both of these look pointy enough to poke. 🙂

    To be fair though, I think the Spring and Autumn and Warring States swords are outliers. To my knowledge, no other culture mastered bronze enough to be able to create real longswords/two-handed swords.

    SDLeary

     

    Qin_bronze_swords.jpg

  10.  

    6 hours ago, simonh said:

    Honestly I’ve been uneasy about the correlation between weapon size and damage for a while. I can see the momentum argument, but take medieval daggers like the Rondel. These things were vicious weapons specifically used to kill armoured knights. If you could get in close to an armoured opponent the dagger was how you got through a gap, put some weight behind it and ended them. This is shown graphically several times in The King, notably Timothée Chalamet as Henry uses this tactic in a duel early on. It also seems to be how Richard III met his end.

    If you are in HtH, a rondel is not going to do a damn thing. You have to immobilize your opponent first, so tha you can get enough leverage to punch through, or find a gap to exploit. Otherwise it would only damage on a crit.

    SDLeary 

    • Like 1
  11. 5 hours ago, Eff said:

    Yes. But in the RQG rules, a greatsword is a pure slashing weapon, unlike the other straight swords, which are all cut-and-thrust, so by default you're not using the thing for halfswording or poking people. I'm not sure if this is an oversight or a particular vision I'm just not getting. 

    I think it’s a combination of things. First, an artifact of previous editions. It was slashing only in RQ3 as well.

    Second, no one on staff (to the best of my knowledge) looking at current HEMA and other combat research. There could be multiple reasons for this.

    There could be other reasons though. Perhaps Humakti have simply not discovered the maneuver yet.

    SDLeary

  12. 6 hours ago, soltakss said:

    It's a game mechanic.

    • Bigger is better.

    Yes

    6 hours ago, soltakss said:
    • By using two hands you can get more power behind the blow.

    Perhaps, but again not necessarily more to push the damage as much as seen.

    6 hours ago, soltakss said:
    • Longer spears have longer, wider spear heads.

     

    No. Head size and weapon length have nothing to do with one another. As mentioned above, a longer spear with a larger head would be much more difficult to maneuver, and thus hit with.

    6 hours ago, soltakss said:
    • They have more momentum, being heavier, so do more damage.

     

    Again, see a previous post.

    6 hours ago, soltakss said:
    • Whatever the game Designers thought at the time.

     

    This.

    6 hours ago, soltakss said:
    • Because they are.

    Which is the same as your previous bullet point! 😉

    SDLeary

     

  13. 15 hours ago, revshafer said:

    It is a lever. Swords are levers. A dagger is basically a short lever. A two handed sword is a long lever. They all magnify force in one way or another. Long spears will have more momentum than short spears.

    This could be true, if you are fencing with a spear; say a Yari, Naginata, or European fencing spear, which have longer heads about the size of daggers or short swords. Regular spears though are used for poking. While momentum could apply, there would not be enough additional momentum (due to shaft and head) to increase damage in the way envisioned by the rules.

    The reason is probably just for fun... to give someone impetus to try something more than a simple spear or other weapon (same could be true for shortswords and swords as well, even though they are levers).

    SDLeary

    • Like 3
  14. 33 minutes ago, 21stCenturyMoose said:

    I always felt I must have been missing something about this rule. 

    With total HP being the average of CON and SIZ, damage in excess of SIZ has a fair chance of killing you outright, and will definitely disable the location hit. Any appreciable level of knockback must vaporize you. 

    To this day I still don't get it. 

    Total Damage greater than SIZ caused knock back... not damage that made it past your shield or through your armor.

    SDLeary

    • Like 1
  15. 7 hours ago, Richard S. said:

    Yeah, there's no mystery about Elmal and Yelmalio. Everyone knows it. Everyone. Even the Runegaters who still call him Elmal accept that he's the same. Monrogh didn't just claim it was so, he proved it, and those same proofs can be reshown today.

    Same entity, different traditions (I think I've said that before in a different thread).

    Its not the magical issues that cause pause. Its the cultural. So even if Elmal IS Yelmalio, and a subcult thereof, I hope that there is more than the somewhat simple entries that we have become used to.

    SDLeary

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