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SDLeary

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SDLeary last won the day on October 21 2016

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About SDLeary

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  1. You might want to pick up Renaissance or Clockwork and Chivalry as well for a similar era and for more option for black powder weapons. See the sub-forum on this site. SDLeary
  2. In this case, as pioneered by Ringworld. Rather than a skill category modifier, as in Runequest, you have a value (based on characteristics) that becomes the maximum for the root portion of the skill before a branch is required. The Root is always the default for the tree. Thus, you can have a Root along the line of Ships Systems 33, with a Branchs of Life Support Systems at 60, Deflectors at 40, and so on. This character would be better at the two specialization, but other systems that are not specialized would default to the root %. Sadly, it’s very fiddly in actual practice. S
  3. True, but with Root/Branch, at least everything would default to the Root%. An Engineer or Science character could have a chance. SDLeary
  4. Sounds like a variation of Root/Branch skills is needed. SDLeary
  5. Tod just decided to redo his tests against a sample of Gambeson, this time using sharpened arrow heads. Interesting, though not surprising results! SDLeary
  6. Yes, but the greater the damage value, the more likely the shield is to not stop that particular blow and lets all the damage through. Also, as it "counts" as armor, you could also factor in knockback. Or, if using as ships shields, say the shield doing its job might cause other small issues around the ship; think Star Trek when shields are bing heavily hit, and all the fireworks that happen on the bridge. SDLeary
  7. Woo! I like this. I would only apply it to axes though. SDLeary
  8. Sure there are. Arm pits; depending on the direction of the thrust it could end up in the arm or the chest. Neck; thrust could end up in the chest or in the head. They tend to not cover all of the abdomen, so still a chance of that hit. Keep in mind as well that not all "hoplites" were adorned in muscle cuirass. Many were in a "thorax" which seems to have completely different design. Look at the armor of Philip II of Macedon. SDLeary
  9. Something a bit easier for you. Force Shield, use the rules for Damage Resistance from the Sorcery rules in RQ3. Armor vs modern weapons, think shields in RQ3; has an AP value, when that AP value is exceeded, excess damage makes it through to the wearer. This is ablative, so when exceeded, the next hit will only absorb AP –1 (or whatever your chosen number is). HP, and Major Wounds, as per BGB. If you prefer Hit Locations, use the "location HP" as Major Wound values for said location. Handling locations this way also makes the ablative armor less of an issue for the character d
  10. The only other inscription that I recall is much later, 12th C. The supposed grave of Arthur and Guinevere. Though.... Could you be thinking about the inscription from Eastern Europe about Lucius Artorius Castus? SDLeary
  11. I believe that was part of it. Its also why I think some of the "extended family" altered the Damage Bonus in their systems as well. Don't discount ease though. Some seem to feel that adds to the dice make things too complicated. SDLeary
  12. Oldest written source is the Historia Brittonum, in which Arthur is portrayed thus: SDLeary
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