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icebrand

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Everything posted by icebrand

  1. Ruric's death was EPIC and exemplifies all thats awesome and right about RuneQuest. I will fistfight you over this Bill!!! 😂😂😂 PS: please don't hurt me too badly!
  2. Using runepoints to see in the dark (especially if it affects only you, as per catseye) is a very unwise RP expenditure. Light lets your whole group see, while catseye is an awesome spell to throw your shield and run away, expertly navigating the cave while you let your party at their fate. You can also use lantern, or if you really must sunbright lets everyone see. Also theres a thing called torches. In any case the edge is far from automatic. Problem is yelmalio doesnt offer shield, nor heal body, nor bladesharp, nor dispel magic (nor shimmer) so kind of a moot point? Well, my starting character has 5 torches... Sever spirit isnt actually that useful. You are gambling 3 RP on a pow roll; many people seem to think this is the ultimate spell, but most of the other 3pt spells are actually mechanically better (ofc this doesnt count if the gm zergs you with npc humakti that suicide cast all their RP at the PCs). If the humakti is that stupid... Does he have at least 4 int? Most playera characters don't even go pee with total darkness, much less go fighting. Anecdotically, the humakti can Sword trance with 10 mp or so and now your yelmalio is still 25% less than him (LOL) You consider it very powerful, we see it as a one-trick pony, and the trick aint that hot. You know what would a very powerful strategy be? Fight the trolls at high noon. Flush the chaos out of the cave then fighting them outside etc... You can't tell me "we all go into the enemy territory unprepared but im a strategic genious because i have darkvision"
  3. IKR? like this shouldn't have went beyond page 2, 3 maybe. I guess we all just bored
  4. But every single character can generate a narrative and stuff. The problem is that neither assists in anything. Yelmalio has light, and Waha can cremate the dead... They are utterly useless. You don't see people complaining about lhankor mhy or issaries, do you? Because they are very good at what they do, it's not about killing things, it's about fulfilling your role. Do you play yelmalian to be a loser out of their depth? RAW works fine!!! You play yelmalian to be a spartan-like badass? Well, then you better be the only initiate in your group, because every other god is badasser than you. Yelmalio, the Soldier god whos only magic is light!!! We play different styles of games. The story i tell comes from how the PCs interact with the setting/scenario and what the dice roll. Heck, most of the time i have no clue on what's gonna actually happen, just a place where it may happen! Actually, if you think carefully about this, which IMHO is the crux of the problem... 1- Not always. People are fallible, both players and GMs make mistakes, and some days you are just tired/not inspired 2- it's not "another way" if your chatacter cant do it the "regular way". And the issue here is that almost every single other other chatacter can either do it the normal way, or excels at it (this isnt límited to combat) Why does it have to be one or the other? If you play the game as intended you have both. What happens when your roleplayers come face to face with 6 Scorpion men trying to break into a farm and eat the farmers? (This is a published scenario btw). Does your yelmalio throw their shield and go cry to daddy humakti weaponthane to come kill the bugs, letting the farmers die? Maybe his party memebers chose good cults and they are able to succeed at the scenario??? DRAMA!!! You are right, Yelmalio has tons of opportunities to shine hahaha. (Not mine, in my campaign yelmalians are badass)
  5. I think you give the writers -all of them- too much credit. Yelmalio sucks because "he lost his fire powers". Only that yelmalio DIDNT suck, and it got progressively nerfed (self fulfilling prophecy!!!) Seriously, if you watch how cult *mechanics* drift (many times without reason, since they keep the lore) you need to realize most of these changes are accidental / unintended. And given the explanations received here, i believe it's not a playtest fault, but when playtest feedback came through it was met with "this is how it should be because i said so".
  6. Don't take it the wrong way Mr Jeff, but this is like the 2nd or 3rd time you replied something similar. We already know the cult is how you want (i seriously doubt someone was there with a gun forcing you to nerf yelmalio), but clearly theres a bit of miscommunication. My theory is that you (and other old-timers) maybe play the game in a different, more "narrative" way (ive watched Jason durall of YouTube saying he just lets you slay enemies with a single attack roll (no parry, no damage) if he considered you should win that fight. Thing is, some other people play the game with sandals on mud, dirt and blood on their greaves and their shield skill and a bit of luck are the only thing between them and death. In these cases, some extra omph would be welcomed, especially when you are just a dude with a pointy stick and a shield, and your buddies stroll (or fly) around raining lightning, or resurrecting people, or causing earthquakes, or becoming the avatar of death... Maybe i'm missing something and having a flashlight is super powerful ...
  7. Whoa, you are using a bunch of really difficult words, and i can't seem to follow you. Please help me understand (im dumb and not a native speaker). So, what do you even mean here??? 1- who is Eliade? 2- what is a psychosocial phenomenon and what's it's relationship to levy-strauss structuralist theory of myth? 3- i'm not a psychologist and i have no idea about Jung & myths (i only know about collective unconscious and ideas being instinctual as a result of human Nature)? What would be "something more jungian"? Like i'm probably stupid or something but what are you even talking about???
  8. Let me explain what i use: You act on your DEX -5 prepare weapon/arrow/spell 0 to -4 for melee (weapon SR) -MP spent on spell -1 / MOV, up to 4 -i allow full MOV but it's different to raw- I think thats it? Yeah, it doesnt take siz in account. I considered having a "melee SR" which would be DEX -(siz sr) but it's not worth the completity to me. I dont like siz sr that much either... It produces exactly the same results as standard sr (or close enough) and it's waaaaay easier to use & explain (at least for me).
  9. So, im basically writing a handbook for my players (they are new to rq) explaining mechanics and combat and Magic. The sr part was as long and the rest of the damn combat rules. It's overly complicated! I did this.. DEX RANKS! it's like, chaosium themselves fixed this in the 90s!!!
  10. Ok, i dreamt too big! Ill settle starting with the six-string of storms (which is Made of vingas hair, btw vinga is my mother) and having kicked gramps orlanth in the nuts. The rest can come later!
  11. Sunspear, Shield, Bladesharp, Protection, Re-roll into an actually useful cult... The possibilities are *ENDLESS*!!! 😂😂😂
  12. So, i want to dive deeper into my newest original creation, Jon Pol-Joni, an orlanthi hero who wields the six-string of storms. What horse breed do the Pol Joni ride? I read something about it being seredae, is this true? How do you pick a warhorse then? (The average seredae cant carry a warrior into battle!) How does rustling praxian beasts work? Do the Pol Joni raid as the orlanthi do, or as the animal nomads do? How do animal nomads raid anyway? Do they kill everyone and take those who surrender/fell to befuddle as slaves? Also, i read Pol-Joni are buddies with the zebras and others, how come? Dont zebra riders consider horses taboo, and should avoid associating with? Lastly, any pol joni resources to read more about? Thanks in advance!!!
  13. But you get to use a pike!!! 2d6+1 > 1h weapon with some magic
  14. Of course Derek is tougher, that Harrek guy is a poser!!! Btw, do you think Derek would be interested in a gig playing the drums?
  15. To be fair, she needs as much specialized chaos-fighting magic as an f-35 needs anti-personal ammunition (which is not at all).
  16. Just give him shield and call it a day?
  17. And the answer to those questions is "you die" (alternative: you go insane) Oh man, i hate to be the one to tell you this, but its 2022, and that means you can punch cthulhu in the face... https://www.chaosium.com/pulp-cthulhu-pdf/ (He's even getting SHOT AT in the cover, ROFL)
  18. Orlanth is a god and theres nothing wrong with him. Harrek is Mary Sue's more incredible cousin.... Let me pitch you my OC adventurer, then tell me if you would allow him "Orlanth came back after orlanth is dead, and in the first worship ceremony, a young initiate by the name Jon Pol Joni surprised everyone by kicking the god in the groin harder than any mortal would think a groin kick could be delivered. After that, while all the runelords, runepriests, the high priest and the Queen of Sartar looked in disbelief, he reached out and grabbed orlanth by the pubes, ripped them off and fancied them as cords for his six-strings of storms. The ceremony assistants tried to stop him with great magics, but Jon blew their minds with a sweet tune and got away. Later he stole some horses with his buddies and they ended up raiding every settlement (yes, Every. Single. One). The ammount of cattle the Pol Jonis got was so great that started global warming in glorantha, bringing valinds wrath upon them. The fight was terrible, and all seemed lost, but then Jon Pol-Joni remembered Orlanth *really* liked the brazilian waxing and named him Master of the Wind Lords, Pitch of all Storm Voices, Bearer of All Orlanths weapons, and keeper of the faith, so he jumped on his enchanted iron horse and defeated the enemy god. Right now hes wooing JarEel with his music, so he can get intimate with her and kallir (simultaneously) so he fixes the hero wars before they start" Now, i assume since harrek is a thing, Jon Pol Joni can be a thing too right?
  19. Pulp chtulhu is for cthulhu 7e. The system is a bit different (more evolved?) than BRP. You need to understand how CoC mechanics work before you can use it, so i wouldnt buy it as a stand alone unless you have a friend that owns CoC and helps you with the different rules or lends you the book. CoC rules have: D100 stats Different combat system (attack vs fight back or dodge Penalty and Bonus die (instead of hard and easy skills halving and doubling skill ratings, you just roll two tens d10 (and a single unit d10) and chose the worst/best. This works the same as advantage/disadvantage in DnD only it stacks. Slightly different success system and skill vs skill. And of course, cthulhu skills, specializations, SAN etc. Hope i helped!!
  20. "In the end, every adventurer faces mortality’s sharp bite." RuneQuest: Roleplaying in Glorantha, pg.7 So, do you actually kill your PCs? Once i TPKed with a waterfall. Everyone missed the jump roll, only one PC managed to swim out, but went back to save a friend and both died. That was super realistic, but man i got bullied for like 10 years after that... (This happened using RAW RQ3) How often do your players manage to die? One of my players once died 5 sessions in a row. I got a few stabs from some other players but as always, everything was rolled in the open, not my fault! In my current campaign i'm getting about one close call every session, but so far they managed to avoid dying (they have a really strong group composition and some luck) Do you cheat? I roll everything in the open, but some use a screen. If you do, do you change rolls you don't like? If not, do you use your GM Powers to change fate? For example, once a traskar ate one of my players, but the humakti critted it in the head the same round, instantly killing the monster. RAW the snack player should be have died to asphyxiation, but i let the humakti pull her out and revive her with 1st aid because MGF and reviving a drowned person with 1st aid while they lie on the beach is a classic movie scene. Do you do traps? If you do, how is that working out for you? I use the same trap twice in a row. Always. Its up to the PCs to figure it out; 1st ocurrence of the trap is usually easier to spot or already triggered. When i want to screw with my players i just use 2 different types or i put just one (maybe broken) trap with no follow up (but thats pretty evil so i do it with tact) Also my traps are not the automatic kind, if you fail to spot it you get some sort of skill or characteristic roll to avoid or reduce damage. Having said that, if you are unlucky you better succeed at your DI. How about really tough monsters? I always describe those, and give them a fair but vague idea of how tough they are. "The broo has metal regalia and holds their weapon like a Master, clearly this is no ordinary foe, and it would bring honor to take it down in single combat" Also i let the players run their mouth at least once in tense social encounters, and then tell them next time that means a fight. With minis this get easier, noone pictures the Scorpion man, at least twice as big as them, as being a pushover. Well, thats it, hope you find the topic interesting and share your GM style with us!!!
  21. Thanks for taking the time to clarify my (dumb) questions Jeff, you are the very best!!!
  22. I'm sorry i don't understand what you mean
  23. Noone here is a murder hobo. Waha has the worst tools of them all if you want to play published adventures. Oh man, having your gameplay judged by people who never saw you feels sooo good!! (/S)
  24. Id rather not touch certain topics, MGF and all that
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